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Xavorey

APD Corporal
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  1. DarkKnight liked a post in a topic by Xavorey in Why is DarkKnight not Chief of Police   
    `
    Dark you're such a gentleman
  2. Kernikov liked a post in a topic by Xavorey in Why is DarkKnight not Chief of Police   
    `
    Dark you're such a gentleman
  3. Xavorey liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  4. Xavorey liked a post in a topic by Azeh in Changelog - Mid/Late February   
    Added:
    Civilians can enter DLC vehicles if they don't have the DLC. Air HQ for medics by @Jbdragon. Pushback option for planes. More crafting options. More P90 skins at rebel. Donor 3: Camo Donor 4: Hex Donor 5: Black  Two ambulance skins for the Van (Ambulance) for medics (donor 3 and 4 required) Changed/Tweaked:
    Network optimizations on death. May or may not break some things. Updated Kavala to @Calle.'s design. Updated HW Patrol HQ by @Jbdragon The phone design, as well as the icons (made by@Boonie Hat). Uranium (Weapon Grade) can be stored inside houses up to an amount of 50. This is intended for crafting. Fixed:
    Being able to drop a non-round amount of items. Some exploits. Missing ammo for the starter pistol at rebel. Possible fix for losing your gun on death. As a result, cop regearing is currently disabled. Removed:
    AK tracer mags. Hotfix #1:
    - Fixed gamebreaking drug runners
    - Added refuelling action to the gas pumps at the gas station by Kavala square
    Hotfix #2:
    - Re-added a few map objects
    - Tweaked the phone size
    Hotfix #3:
    - Another attempted fix for guns disappearing on death
    - Re-enabled cop regearing
    - A little more network optimization on death
    - Some map fixes
    Also testing some network configuration adjustments.
  5. Xavorey liked a post in a topic by DarkKnight in APD Change Proposal   
    It happens everytime a Captain is on. I patrol fields in a prowler 80% of the time. Flying around in helis gets boring really fast. I find it funny someone like you is even bringing this up. All your group did was feds over and over removing the cops ability to even go on patrol. The real question is did CEO ever win a fed without a cheater?
  6. Xavorey liked a post in a topic by Hunter the reporter in Channel 4 news bulletin 2   
    Breaking news
     
    Hello asylum gaming I am Hunter the reporter and welcome back, today has been a eventful day in altis, from a prison break to a earthquake its never a dull day here, even now as i type this paper i can hear gangs shooting outside my house in athira. our first story is about a prison break that was quelled by local police officers led by captain BlackKnight who had come in vie helicopter and put down the 6 would be prison breakers. In other news another earthquake has hit altis today, as far as we've heard there have been no casualties due to the earthquake.
    In more local news we have acquired a anonymous interview with one of altis most notorious organ harvesters coworkers, who has worked with and seen what this evil man as done.
                                                                                                                                                                 Inside the organ trade
     his name is bandit, he runs the organ trade and apparently takes organs from anyone in between the ages of 14 and 17. the monster also apparently has done other cannibalistic and necrophiliac things with the bodys of victims but many details are too gruesome for this paper. What really disturbed me is my contact in this report also told me who was buying the organs they didn't eat, apparently a select circle of the police buy the organs and do god knows what with them....while none of this has been confirmed yet we here at channel 4 fully intend to do a fallow up story on this if anything else comes to light, if you'd like to help contact anyone from channel 4 news team.
     
                                                                                                                                                                       In other news
     
    Turtle poaching is at a all time high in altis, ever since the local altis sea turtle became endangered the black market for the meat of these majestic creatures has only gone up, this means the species chances of survival have just gotten thinner. Coming up soon a interview with former chief of police jebaited, more at 11.
     
     
     
                                                                                                           Thanks to the people who fund this show to actually air on air and not on forms
                                                                                                                                                                           fuckin nobody
                                                                                                                                                                         (we still love you)
  7. Xavorey liked a post in a topic by DankBud in Changelog - June   
    Not quite sure what the problem is here? That is how you get your gang members out of custody if they got a big bounty.Who care how much its gonna cost,whats the point of having the money if you don't use it? Don't get me wrong i know not all gangs/groups get to do this.
     
    Not true,alot of us in DS dont have heaps of money,only a couple people on the server have heaps,an they have that much cause they dont use it,they save it for what ever reason.Just a different play style i guess.
     
    Rebels are meant to have better gear,The whole cops an robbers thing,an there fucking rebels they dont follow the law..(no disrespect here btw).
    As for the higher-up on APD,I can agree with this because i dont play cop at all,to aids for me.(ego fest ect) but it does an has shown over the last couple years cop as gone down hill,i don't think its a game related balance issue,its a leadership issue imho,i was cadet for maybe a week less then that,the first day or 2 was just aids,no one took control,no one gave out orders/a plan to attack,it was just one big ego fest an people yelling over one another.Its just that simple.
    What did you have in mind?
     
    I feel this is by design if im not mistaken? Rebels did "take over the island" an APD fight for it back kinda thing...or has that lost its "RP" value over the years?
    Again to,this comes back to a leadership issue on cop..
  8. Xavorey liked a post in a topic by Gen. Henry Arnold in Changelog - June   
    Added:
    Most recent gang wars winners given in-game title. Old winners removed. Added autorun via custom action 5, supports swimming too. Added group member names under hexes when the tilde key is pressed, last 5 seconds. Added a 3rd Skiptracer north of Sofia, replacing the old bounty hunter shop. Added olive legstrap backpack to rebel and regular clothing store. Black added to Donor 10 Coyote added to Donor 9 Added air spawns to Athira and HW patrol HQs. Added IR Laser to Rebel/Skiptracer & Cpl+. Added a Check Mailbox scroll option on ATMs as alternative to !comp. Medic "Partnership" system Scroll on any medic to become a partner. Wiping you partners will not wipe you from others, they'll still pay you if you wipe yours. Added scopes to evidence lockup loot. Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting. Changed/Tweaked:
    Increased bounty arrest cap 175k to 1 million. Moved shotguns to rebel only,  made both illegal and unable to cap cartels. Having your bounty hunter license revoked will keep you from getting a new license until the next server session.  <-- See Hotfix #1 Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa. Renamed Skiptracer map markers to Bounty Hunter Base. Checkpoint gates will now be open after a restart. Added MXM to Evidence Lockup loot table. Spike strip weight 10 -> 12 Ammo/Scope/Attachment prices will now be more consistent across Altis. In 2019 we promised a permanent 15% reduction on Rebel weapons, We have made back-end changes that resulted in that 15% discount being removed and have instead reduced prices to compensate. In most cases you shouldn't notice a difference at all, if you find odd/clearly broken prices leave feedback! Intentional Base price reductions below. P90 $8000 -> $6,000 LIM $35000 -> $30,000 MK 200 $30000 -> $25,000 Key ammo Price Changes LIM Ammo $5000 -> $3000 MK 200 Ammo  $4000 -> $2500 APD MX-GL $6000 -> $3000 Medic revives will now pay 15% of the amount to all medics online (excluding yourself). Reviving medic will get the other 85% - if you have partners that 85% is divided among your partners. Giving too many items to a player will now let them know what you tried to give. Ability to revive group members even if they don't hit "Allow Revive". Katiba Added to UC Store for SGT+ Removed
    Removed lethal payouts and pardon. Removed red zone from Skiptracer. Removed bounty hunter shops within cities. Removed police virtual item shop from inside Evidence Lockup. Removed Kavala HQ dispatch desk. Removed split medic groups. Fixed:
    Fixed various exploit methods. Fixed missing Swat garage at Air HQ. Missing Donor 8 Van. Fixed revoking permanent house keys. Fixed map drawing exploit. Hot Fix #1:
    Bounty Hunter license is now equal price as a Rebel License ($12,500) Changed spelling of licence to license when purchasing Reverted Revoke license change Added ability for Corporal+ to revoke BH License for remainder of server restart (See policy update from Captains for when to use) Fixed metal plate gathering in prison Fixed blackjack tables Fixed a script error for redgull
  9. powerwolf liked a post in a topic by Xavorey in Coffee and Donuts Thread   
    Back in the day, this page was on fire with daily positive vibes. 
  10. BlackShot liked a post in a topic by Xavorey in Coffee and Donuts Thread   
    Back in the day, this page was on fire with daily positive vibes. 
  11. Fried Rice liked a post in a topic by Xavorey in Coffee and Donuts Thread   
    Back in the day, this page was on fire with daily positive vibes. 
  12. Xavorey liked a post in a topic by bunni in Hi   
    When I was on campus i used to get wicked hammered my nick name was Puke. I would chug a fifth of SoCo, go into a frat party, polish off a few empties, some brewskies, some jellowshots, do some body shots off myself, pass out, wake up the next morning, puke, rally, more SoCo, head to class. Probably woulda got expelled if i had let it affect my grades, but i aced all my courses. They called me Ace. It was totally awesome. Got straight B's. They called me Buzz.
  13. Xavorey liked a post in a topic by Jesse in Development Aide Application [Closed - Selected]   
    People have been selected for these positions. If you were not PM'd, then that is because you were not accepted. If you were not accepted chances are you gave 1 line answers to what should've been thought out answers to the questions. Or you answered things that are out of the scope of in-game related content and things we can do or they are just simply impractical.

    Thanks to those who applied.
  14. Xavorey liked a post in a topic by DarkKnight in ****APD Policy Update 5/28/2020****   
    EFFECTIVE IMMEDIATELY
    Seizing Hunters
    Corporal+ now have the ability to seize hunters. The criteria for seizing is simple. The civilians using the hunter must be agressive towards the APD. This means the civilians must kill or attempt to shoot an APD officer. Hunters will not be seized for any other reason. 
    If there are any questions or concerns, feel free to contact a Captain.
     
  15. Bandit liked a post in a topic by Xavorey in Development Aide Application [Closed - Selected]   
    @Durga Its finally your time to shine
  16. Xavorey liked a post in a topic by Jesse in Development ideas   
    I mean, what's funny though is too, assuming your referencing SWAT is that even though higher ups in the APD knew what was coming and the general how it was gonna be (as they crafted the documentation with Mitch for it)... that they weren't even ready once it got released... Everyone wants to chew our asses for not releasing it sooner, etc.. yet your APD team dropped the ball decently too.
    And don't worry, we won't anymore... 

    However, this isn't relevant at all to what mitch is asking for and not constructive to this post at all.
  17. Xavorey liked a post in a topic by Mitch (IFRIT) in Development ideas   
    Hello all,
    The Feedback and Suggestion section has not had any new recent post with ideas that are realistic. As always, if you have a idea that you don't want to post publicly, you can send them to @Leady or I.  We don't need flying cars and armed boats that can drive on land. But you guys are the ones playing the server and I believe you are the ones with the best ideas. Make a post or send them to one of us. We want to make sure we are hearing from each and everyone of you!
     
    Mitch
  18. Xavorey liked a post in a topic by Joshhh in Its been over two years now.   
    Are you a furry?
  19. DarkKnight liked a post in a topic by Xavorey in Changelog - 5/12/2020   
    Imagine crying, imagine showing some appreciation for the hard VOLUNTARY work done by the devs
  20. DankBud liked a post in a topic by Xavorey in Changelog - 5/12/2020   
    Imagine crying, imagine showing some appreciation for the hard VOLUNTARY work done by the devs
  21. Xavorey liked a post in a topic by Mitch (IFRIT) in Changelog - 5/12/2020   
    In the time it took you to write out that message. You could have put in a bug report. That way there is a central location for us to all see what needs to be fixed. As a comment in a thread is easy to get lost. 
  22. Xavorey liked a post in a topic by Jesse in Changelog - 5/12/2020   
    Important Notice:
    Server 2 will be closing permanently on Saturday morning at 0200 Central Time. The server has restrictive code on it preventing game play. Houses will allow for selling of full price back to market. Compensation will not be offered once the server has shut down. Please move or sell your stuff.  Limited Time Offerings:
    Reverted previous seasons donation goals, except for the increased carryall weight. Seasonal Donation Goal Rewards Doubled discover rate of flawless diamonds. Doubled the amount of blood money earned. Doubled the price of all lumber sales. Added:
    SWAT Register at HQ or vehicle npc at checkpoints after any Federal Event starts. All SWAT members get a default loadout. Prior cop loadout will be re-equipped after death or once you terminate your SWAT role. Custom loadouts can be obtained from the SWAT Armory at the weapon npcs at no cost. Armor can be pulled out of the SWAT Garage at no cost - Max of 3 vehicles can be pulled at once. SWAT will terminate 10 minutes after the end of a Federal Event or earlier through the available scroll option. Previous Swat White-listing removed Admin Events Pre-event loadout and position are saved. Winner is automatically payed out at the end of the event. Admins may supplement this amount. Multiple event locations available for admins to choose from. Gun Game Event 15 weapon rounds, kills proceed to the next gun, deaths set you back one. Battle Royale Event Fight towards an ever closing circle to be the last man standing. Re-added harvesting, cooking and selling of human organs. Added ability for civilians to destroy APD spike strips. Additional cosmetic uniforms. Farmer outfit for all. Science Shirt to Donor 3 Journalist outfit to Donor 5. Scientist outfit 1 to Donor 6. Scientist outfit  2 to Donor 8. Link to Uniforms Added Undercover M900 and Qilin. Changed/Tweaked:
    Increased price of spike strips to $1000. Increased APD seize reward of some illegal items. Tweaked APD Prestige Formula, Cpl/Sgt/LT will see slightly more prestige gained when other officers seize contraband. Fixed:
    Fixed issue with subscriber loadouts. Fixed rare instance of being revived and losing your gun. Fixed double stat giving for organ harvesting Fixed a redgull script error Fixed invisible uniforms due to missing clothing textures. Fixed exploit with uranium mining. Fixed blood money being displayed incorrectly. Fixed exploit with sling loading gold bars. Fixed issue where vehicles rarely would not save across restarts when lockpicked. Fixed Other Stuff  
    Hotfix #1:
    Increased Federal Reserve elevated security to 1 hour. Added an 8 minute intermission time between federal events. Added a 30 second progress bar to seizing items from vehicles. Reduced seizing distance to within HQ walls. Made the corner walls of Evidence Lockup indestructible. Added the ability for Cpl+ to seize Hunters used in illegal actions. Fixed UC qilins having doors and no emergency lights. Fixed Evidence Lockup electric fence maker text not updating. Fixed whitelisted swat shop bug. Fixed exploit(s) with revive and organ harvesting. Fixed vehicle garage bug. Added Green MX to require a BH license to hold. Fixed Zubr shop mismatch. Crank items can no longer be stored in house inventories Hunters now require the Bounty Hunter license to pull out the vehicle
  23. Xavorey liked a post in a topic by Robert in Asylum Stimulus Check   
    As a community we can all agree that a Mitch Check is needed to make up for all the ddoses and hackers blowing shit up.  Everyone will also agree that the comp is insufficient or unfair most times.  Keep Asylum Great 2020.
  24. Xavorey liked a post in a topic by Jesse in My Asylum Updated   
    Hey all,

    @Boon Has blessed us with an update to my asylum. Go check it out! https://my.gaming-asylum.com/profile

    Faction Staff & Administrative Staff - Please see discord for more information regarding this update.
  25. Xavorey liked a post in a topic by Masonn in Smoke Exploit Poll   
    For all the roleplayers who have 0 clue what this is 
     
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