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Doomba

AFD Advanced EMT
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  1. Doomba liked a post in a topic by Boomerman in New Cartel Caps Contest   
    Maybe have a community contest for people to create cartel or capture point designs, could pick the best 5-10 then have the community vote on 1-2 to be implemented. Designers could win ingame money or possible a title to go along with it.
  2. Doomba liked a post in a topic by Walt in What tf happened   
    General opinion on how to retain player base. From all my years within several communities, the #1 reason why players comeback is to relive old memories with past and present friends. The mission is simple, make the server as user friendly as you can to allow players to relive these memories no matter which play-style they prefer. While attempting to build this idea, it’s important to also maintain balance within the current active community keeping all rules and features simple/ easy to understand.
  3. Doomba liked a post in a topic by Walt in What tf happened   
    ^Exactly, Cheating culture is also a big reason, why past and present players refuse to now play. On top of the game being so old.
    Continuous cycle over the past several years. As soon as one group gets banned there’s another group cheating weeks after, just the way the game is.
    -Players cheat because they’re tired of being spun on by current cheaters.
    -Old players come back after realizing there shit, and don’t have time to get better.
    -Ego.
    -Lastly, players that chose to quit the game, but would rather go out cheating then just putting down the sticks.
     
  4. Doomba liked a post in a topic by Zurph in What tf happened   
    not me, i left because the game has to many cheaters 
  5. Doomba liked a post in a topic by Kernikov in AFD Quality of Life and content suggestions   
    It's strange to have a neutral faction sitting around like the Red Cross when it's labelled and identified in a way that you'd think it'd be a government service adjacent to the APD.

    Putting an unarmed medic with a group of police gives you one guaranteed person who can't shoot their way out of a roleplay situation, and perhaps cops may be willing to negotiate for their return.
  6. Doomba liked a post in a topic by Steve in Community Roadmap - Suggestions are Welcome   
    Personal thoughts and opinions of the current state of Asylum.
    Cops have more utility to win a fight against civs then ever before. When they have numbers to match it, it is insanely difficult. However when they don't have numbers, and/or the leadership available to help them they fold like a piece of cardboard.
    I suggest drawing back on the utility that police have, while also encouraging them to be more active. As I said, the balancing aspects of what the police have now manifests as a negative when they have more then 10-12 on. When there is 5 cops on, it's irrelevant. Cops will always lack in skill and coordination relative to most gangs as the always have as gangs play together more, but what they have a leg up on is getting back faster and cheaper gear.
    To go into specifics on what I am referring too, mostly Ifrit usage. Fighting endless waves of Striders and Hunters is one thing, Ifrits are another. I might also add that fighting a gang with 8-10 ifrits is far different than fighting cops with 8-10 ifrits because they can't return nearly as quick. I am of course aware that it's locked behind a higher ups ability to pull them, even still it poses what I would objectively say based on my tenure in the server is a net-negative. I encourage limiting the number of ifrits that police can have out at a time in someway. Police have overall been given more and more other things to use since the inception of Asylum. For instance before, a fed used to be some Deerstands, 4 gates, you had to watch out for parachuters, a heli hot landing Alamo or in the north eastern part and cops nitroing in. Now it is all of that, plus the jump spots, usable by vans, the ifrits (which I explained above) and occasionally even the Marid. Then when you leave, cops can spike you now from their own car, and every gate has spikes on it until you cut the gate open.
    Now lets take a look at what rebels have acquired over that time. The Mk1 is still overall the best gun all things considered. The biggest change I would say is that they have RPGs and tbh, if we took a really close look at dumbing down the cop utility the RPGs can go. Next up you have the armed quilin, and with free vehicle reloads, that and/or a .50 cal can be a pretty gnarly combo however whenever its being used it is incredibly vulnerable due to the gunner being exposed. We have had some other things like the engine kill switch and so forth, which doesn't really provide any utility for fighting cops in a fed, or really at any federal event. Additionally, we have gotten a different assortment of guns, but for most with the exception of my self people overwhelmingly prefer the Mk1 or the Mk18. You will see a mk200 here and there and even rarely a zafir.
    Fed payouts seem to be balanced over all. I like most of the cartel caps as well. The quest system is pretty cool although I haven't used it that much to be honest. I also think the infamy system is pretty cool, it's a slow grind where you see the rewards and benefits over the course of a long period of time and I have been enjoying it.
  7. Akula liked a post in a topic by Doomba in AFD Quality of Life and content suggestions   
    We're having a meeting today I'll bring it up with the new AFD chief and see if we can get an line of communication open with the APD and get some ideas on balancing

     
  8. Doomba liked a post in a topic by Akula in AFD Quality of Life and content suggestions   
    I personally like the idea, it could definitely add more excitement into the faction instead of just sitting around waiting for revives. my only concern would be if this would change the afd from the neutral faction it's intended to be into being more cop sided. But I'm sure we can figure out a way to balance it. 
    First step would be for the current chief, and captains to be on the same page. If they are in favor I'm sure we'll find a way to implement it in a way that would still be fair to all players.
  9. Doomba liked a post in a topic by Jr4life24 in AFD Quality of Life and content suggestions   
    This was a rough draft policy written by myself and @JimJim, never gained any traction with the other CPT's before they went into SA.

    Some of us do want it, there's just a decent bit that goes on behind the scenes that prevent certain things from becoming reality.
  10. Patrick Swayze liked a post in a topic by Doomba in What tf happened   
    Making shedding bannable, making flying planes into buildings bannable, unpaid devs, not enforcing cheater gang association bans, massively underdeveloped medic faction, OP cop faction (like a marshal? Armed huron??? tf?, also lethal happy cops, getting admins to drop them crates of MK1s for fed events, allowing captains to ignore guidebook at their discretion, I could go on)

    Also compared to other servers grinding on here sucks ass. There's been QoL fixes like processing from vehicles that's been in the pipeline for years that hasn't been touched due to lack of dev interest (cant really blame them, not like they get paid) Honey is just a copy paste of scotch.

    Gameplay is just stale now. I'll give @Fitza proper glazing here just because he's the only dev I know of that's trying new shit and I appreciate it.

    Probably the biggest factor for me and the hardest to solve at least from my perspective is zerg gangs. You have 1 gang that will 30 stack and just roll the entire cartel scene. It's aids.


  11. Doomba liked a post in a topic by Fitz in Allow APD undercover officers to spawn in cities like civilians   
    We will not be adding this.
  12. Doomba liked a post in a topic by Russell in Allow APD undercover officers to spawn in cities like civilians   
    u do its called spawn at hq and move out to town u lazy twats 
  13. Doomba liked a post in a topic by Farmer Steve in What tf happened   
    all boils down to there being no skin in the game, Rogue gave the CM's the responsibility of running the server but these CM's don't have as much of an incentive to keep the server alive as someone who milked us 24/7 like you @Mitch (IFRIT). But hey, at least it was kinda alive and a lot more fun when you were here. 
  14. Doomba liked a post in a topic by CoIt in What tf happened   
    Bring back house weed. It's a pretty useful way of making players hop on daily to do runs.

    Also, more civ main admins would be nice. 
  15. Doomba liked a post in a topic by Fried Rice in What tf happened   
    its not that its become too easy, its the problem of if you aren't apd staff or know the SA's you just wont get a chance. Its like high school all over again, there's the group of people who are too cool for everyone else and wont allow anyone in their group. There's the group that just meddles around that's toxic and fucks with everyone and then the randoms who have no clue what to do because all the vets don't want to introduce new people into their clique. I've seen staff members be straight up toxic to new players for no reason, I've heard staff members say they don't care about the community anymore, but yet here they are keeping the rank because it benefits them. I get it people get busy with life and may not have all the time in the world, but at that point give up the role to someone who does. Just because you aren't staff doesn't mean you cant still play or help the community in other ways. 
  16. Ruffian liked a post in a topic by Doomba in What tf happened   
    Making shedding bannable, making flying planes into buildings bannable, unpaid devs, not enforcing cheater gang association bans, massively underdeveloped medic faction, OP cop faction (like a marshal? Armed huron??? tf?, also lethal happy cops, getting admins to drop them crates of MK1s for fed events, allowing captains to ignore guidebook at their discretion, I could go on)

    Also compared to other servers grinding on here sucks ass. There's been QoL fixes like processing from vehicles that's been in the pipeline for years that hasn't been touched due to lack of dev interest (cant really blame them, not like they get paid) Honey is just a copy paste of scotch.

    Gameplay is just stale now. I'll give @Fitza proper glazing here just because he's the only dev I know of that's trying new shit and I appreciate it.

    Probably the biggest factor for me and the hardest to solve at least from my perspective is zerg gangs. You have 1 gang that will 30 stack and just roll the entire cartel scene. It's aids.


  17. Crossfade liked a post in a topic by Doomba in What tf happened   
    Fuck I would donate time and my left nut for a tanoa server
  18. Ken liked a post in a topic by Doomba in What tf happened   
    Fuck I would donate time and my left nut for a tanoa server
  19. Big fart liked a post in a topic by Doomba in What tf happened   
    Making shedding bannable, making flying planes into buildings bannable, unpaid devs, not enforcing cheater gang association bans, massively underdeveloped medic faction, OP cop faction (like a marshal? Armed huron??? tf?, also lethal happy cops, getting admins to drop them crates of MK1s for fed events, allowing captains to ignore guidebook at their discretion, I could go on)

    Also compared to other servers grinding on here sucks ass. There's been QoL fixes like processing from vehicles that's been in the pipeline for years that hasn't been touched due to lack of dev interest (cant really blame them, not like they get paid) Honey is just a copy paste of scotch.

    Gameplay is just stale now. I'll give @Fitza proper glazing here just because he's the only dev I know of that's trying new shit and I appreciate it.

    Probably the biggest factor for me and the hardest to solve at least from my perspective is zerg gangs. You have 1 gang that will 30 stack and just roll the entire cartel scene. It's aids.


  20. Macca394 liked a post in a topic by Doomba in What tf happened   
    Making shedding bannable, making flying planes into buildings bannable, unpaid devs, not enforcing cheater gang association bans, massively underdeveloped medic faction, OP cop faction (like a marshal? Armed huron??? tf?, also lethal happy cops, getting admins to drop them crates of MK1s for fed events, allowing captains to ignore guidebook at their discretion, I could go on)

    Also compared to other servers grinding on here sucks ass. There's been QoL fixes like processing from vehicles that's been in the pipeline for years that hasn't been touched due to lack of dev interest (cant really blame them, not like they get paid) Honey is just a copy paste of scotch.

    Gameplay is just stale now. I'll give @Fitza proper glazing here just because he's the only dev I know of that's trying new shit and I appreciate it.

    Probably the biggest factor for me and the hardest to solve at least from my perspective is zerg gangs. You have 1 gang that will 30 stack and just roll the entire cartel scene. It's aids.


  21. Doomba liked a post in a topic by Zurph in What tf happened   
    probably better dev/staff team. as bad as i hate to say this i have played thousands of hours on both servers. Asylum has always had a shitty staff team, if its not some old men that never think they are wrong its frail children that got bullied their whole lives and now that they have a little power they are abusing it.
    Fuck rogue but honestly he is probably the best owner asylum has had, unfortunately he was handed a dead horse.
  22. Doomba liked a post in a topic by snoop in What tf happened   
    +1
  23. Doomba liked a post in a topic by Louie in What tf happened   
    On big G
  24. Doomba liked a post in a topic by Ronald in What tf happened   
    Fine.
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