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netflixnchil

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  1. That's not true, Someone drowns, you use CPR to attempt to bring them back. In a surgery, using defib. also just curious, i don't see you playing medic, why you trying to down vote changes needed for medics?
  2. because It would only be allowed via RP, medics custody is only when medics go to revive someone or if someone is injured, they are to be in medics custody until the medic is done, then the medic would have to release them. Medics will not need guns or zips, as it would be fail RP. Doesn't need to be an incentive to play medics, People play medic for the different type of game play for RP. Obviously things like different types of medic vehicles and stuff will be added eventually But There doesn't always need to be an incentive to get people to play. Some play because its fun, like me. And the issue with people just respawning after requesting can be fixed by changing the time between requesting a medic then respawning
  3. then it would be fail RP, Everything i suggested isnt hardcore RP. Your trying to say that medics should be able to run around with a gun to kill people etc? How is that any form of rp? show me some medics Irl that have a gun with them. None of them do, This isn't "hardcore RP". This is to bring some form of RP into asylum, as there currently isn't any for medics
  4. Hey there, So im am pretty fresh to this server and decided to test the waters and from the current state of what i can tell, Playing as medic is just plain bad for experience. I have spoken to a few staff members and i know there is Alot of things planned for medic in the near future so i wanted to give my Imput about this as when i played arma 3, i only played medic and im still looking to do the same thing. i would like to make asylum my new home but I cannot do that until we get some much needed improvements to the role for medic. Issues: *Medics being able to be 'bought' as a personal medic *Seen some try to encourage others to vdm other players *No laws to combat RP for medics *Medics do not RP *whitelisting for Medics *when responding to a down'd player and reviving them, being able to just shoot the downed player without reinitiating isnt RP. (if u do this irl, ur not gonna sit around waiting for them to come back irl, u would be gone by the time medics\cops showed up) *spamming of needing medic and then just respawning when medic gets there ETC - not everything is listed but these are some things i see (I know some stuff is being worked on but im listing some stuff to jump start the issues im seeing) *Medics should be a nuetral faction, They should not be able to take anyone hostage, carry any firearms, take part in any illegal activity, There sole job is to Help and respond to life emergency's, People who may be stranded or need help with anything of that sort. With that in mind, You Should not be able to Shoot a medic unless they are 100% interfiering with your current roleplay, You should also only be able to take them hostage if they are ok with it. On servers with high population, the amount of civs and cops vasly outnumber medics and the amount of revive request can be hard to do with the current number of players doing medic. *needs to be a Chain of release (someone dies > medic arrives, victim is to be in medics custody until released (or) into police custody if they broke the law I completely understand that this isn't a hardcore RP server but things like this isn't really hardcore, but would make medic more reliable and more Fun for players to take on the challange of being a paramedic. P.S i have alot more i would like to go indepth about things for medic, but that is for another time, But these are more important things that should be fixed\implemented asap @BaDaBiNg_10-8 @Clint Beastwood @Mitch (IFRIT) @Leady
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