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zdeat

Retired APD Captain
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  1. Crossfade liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  2. zdeat liked a post in a topic by Donald in ****AFD Policy Update [10/02/2025]****   
    EFFECTIVE IMMEDIATELY
    Furries are banned from the AFD for ruining my faction!!!!!!
    Also FUCK FITZ.
    That is all.
    -Donald
  3. zdeat liked a post in a topic by Akula in What is going on here ??   
    They haven't even replied to me or Ken in 3 months, Time to move on.
  4. Farmer Steve liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  5. 王 rando 王 liked a post in a topic by zdeat in Post Card from Bamboo Union   
    Should i post my postcard?
     
  6. zdeat liked a post in a topic by Kawaii in Post Card from Bamboo Union   
    You really just wrote out an entire paragraph of a gay cuck fantasy to own us? 😂 You are a porn addicted freak, you probably haven't seen the sun in months. You came in here to mock people for no reason and now cry when people point out what a weirdo you are. I think the 'harassment' must have really gotten to you. Good thing you are a ripped 260lb+ specimen of a human who can defend yourself (we all totally believe you!). This community is nicer than you think, continue your larp without posting any proof of anything and we will continue to play along with you since there is no server left to play on. I think it would be a much more efficient use of your time to end your own life though. It is clear you don't have much family or friends in your life and your life genuinely probably isn't worth living.
    P.S I don't think any of us mentioned trying to run a new version of Asylum in this thread, you sound like a big fan if you are following us on other forums. Do you want a signed postcard? We do mail orders cc @zdeat
    Kindest regards,
    Kawaii
  7. zdeat liked a post in a topic by Junke in Post Card from Bamboo Union   
    Rando do they let you on rollercoasters?
  8. BlackShot liked a post in a topic by zdeat in can we talk about this?   
    Gl lmfao
  9. Abu liked a post in a topic by zdeat in can we talk about this?   
    Gl lmfao
  10. Kawaii liked a post in a topic by zdeat in can we talk about this?   
    Gl lmfao
  11. Bob Danaloo liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  12. zdeat liked a post in a topic by SirCappsaLot in Can someone please move the drug runner airfield 1 back to its original position   
    Not sure what happened with the airfield but it was removed from an actual runway and placed in a bumpy, uneven (field) which damages aircraft unless someone has a tip or trick to help me land there more consistently I would love to see it placed back into its original proper runway. 
     
    Thank you so much in advance 
    SirCappsAlot
  13. Kzman1345 liked a post in a topic by zdeat in Just Give the Players What They Want   
    This pressed over someone telling you to get a grip haha. 
    I've loaded the file like three times since finishing it and haven't tried to revive this "shitbox" for a few months now.
    Go take up a new hobby rather than complaining on forums from servers you're banned from. 🙂
    Nah now its just a boring kind of toxic... Its fun having banter with other gangs or factions but to sit here and dox people because you're getting banned because you drove people away from the server? Just an example but you get my point.
    But nah dude i get it, im not saying "go touch grass" but this is "the easy way out" to just stop playing arma lmao
  14. Kzman1345 liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  15. luke110 liked a post in a topic by zdeat in For what it's worth.   
    Ive got a new job thats paying nearly 6 figures, thanks Fitz!
  16. Farmer Steve liked a post in a topic by zdeat in For what it's worth.   
    Ive got a new job thats paying nearly 6 figures, thanks Fitz!
  17. Brandice liked a post in a topic by zdeat in ProjectMalden.Malden - ZDeat & Luke   
    Despite the drama currently going on around this project that Luke and I were dedicating weeks to, I figured the public should at least be able to see what could have been. Like the map or not, it would have brought a refresh to the server and changed the way things are done. 
    What we currently have was MAYBE half finished, there was a good amount of small things that still needed to be done such as legal areas, some drug zones and some other miscellaneous areas. 
     
    LA PORTE:






    CHAPOI:







    LA PESSANGE:




    LA TRINITE:






    BANK OF MALDEN:


    GOV OFFICE:

    MENTAL ASYLUM:

    JEWELRY EMPORIUM:

    PRISON:
    One of the crazy cool things we did about this prison was the ability to escape jail without there being a prison break going on. The exact balance behind this could have been if you escaped jail this way, you would be tracked on the map and Police / BHers would be able to see you at all times. Think of how Star Citizen did their prison system. 
    To escape jail, you would have to go through a cave system that was built and placed on one of the cliffs of the island. You would have to traverse a 7-10 minute trail that you could possibly die in and have to reset. Think "parkour" style, there were a few parts that if you didnt know exactly where you were going you would drown because you didnt get there fast enough. We were going to make a post in the patch notes if this dropped saying something like: "There is a new way to escape prison, go and find it." and make the community figure it out on their own.



    FEDERAL RESERVE:




    EVIDENCE LOCKUP:


    APD ISLAND COMMUNICATION TOWER:
    The idea behind this was to have some sort of air defense around the island. Disabling this air defense would allow you to start the Evidence Lockup, as well as fly out or into the other federal events around the island. TLDR: If you want to pick your buddies up from prison in a helicopter, disable the coms tower. The only way to get over to the island would be through a bridge, posted below.




    GANG COMPOUNDS - 3 TOTAL:



    CARTEL FIGHTING AREA:
    There was an idea that we would have all of the cartels be able to be captured at all times, however gangs would only be able to capture maybe THREE or FOUR at a time, and each cartel would give you different benefits.


    BOOMTOWN:

    WRECKRIDGE:

    GRIMSTONE:

    ASHFALL:

    BLACKSITE:

    REBELS:




    THE CURRENT MAP:

    We would have used the top left island Moray as a tutorial island for new players to be able to make some starting cash and get a good grip to start the server. The idea was that players that did the tutorial would be able to make around 100-150k, a few vehicles, learn how to do things like crafting vehicles / aircraft, learn how to make and process drugs, along with the other day to day normalcies of rebel life. 
    Its sad that this project never saw the light of day, we worked long hours into the mornings to try and make this project look and flow well for the Asylum brand. It is unfortunate that the owners of the server did us dirty how they did. If youd like to see a specific area, let me know and I can either get a screenshot or video of the area.
     
    My final Asylum Map Project - ProjectMalden.malden
    ZDeat / Luke
  18. Bag Of Funyuns liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  19. Gnike liked a post in a topic by zdeat in Just Give the Players What They Want   
    Maybe… just maybe.. we should all focus on our lives instead of anchoring ourselves to years of a toxic community.
  20. Kzman1345 liked a post in a topic by zdeat in For what it's worth.   
    Ive got a new job thats paying nearly 6 figures, thanks Fitz!
  21. zdeat liked a post in a topic by Farmer Steve in For what it's worth.   
    @Fitzthank you buddy, I think it's safe to say that you're responsible for the increase in productivity amongst a huge majority of loyal asylum players who quit gaming all together because of your lack of leadership skills and inability to develop good content. 
     
  22. thero liked a post in a topic by zdeat in ProjectMalden.Malden - ZDeat & Luke   
    Despite the drama currently going on around this project that Luke and I were dedicating weeks to, I figured the public should at least be able to see what could have been. Like the map or not, it would have brought a refresh to the server and changed the way things are done. 
    What we currently have was MAYBE half finished, there was a good amount of small things that still needed to be done such as legal areas, some drug zones and some other miscellaneous areas. 
     
    LA PORTE:






    CHAPOI:







    LA PESSANGE:




    LA TRINITE:






    BANK OF MALDEN:


    GOV OFFICE:

    MENTAL ASYLUM:

    JEWELRY EMPORIUM:

    PRISON:
    One of the crazy cool things we did about this prison was the ability to escape jail without there being a prison break going on. The exact balance behind this could have been if you escaped jail this way, you would be tracked on the map and Police / BHers would be able to see you at all times. Think of how Star Citizen did their prison system. 
    To escape jail, you would have to go through a cave system that was built and placed on one of the cliffs of the island. You would have to traverse a 7-10 minute trail that you could possibly die in and have to reset. Think "parkour" style, there were a few parts that if you didnt know exactly where you were going you would drown because you didnt get there fast enough. We were going to make a post in the patch notes if this dropped saying something like: "There is a new way to escape prison, go and find it." and make the community figure it out on their own.



    FEDERAL RESERVE:




    EVIDENCE LOCKUP:


    APD ISLAND COMMUNICATION TOWER:
    The idea behind this was to have some sort of air defense around the island. Disabling this air defense would allow you to start the Evidence Lockup, as well as fly out or into the other federal events around the island. TLDR: If you want to pick your buddies up from prison in a helicopter, disable the coms tower. The only way to get over to the island would be through a bridge, posted below.




    GANG COMPOUNDS - 3 TOTAL:



    CARTEL FIGHTING AREA:
    There was an idea that we would have all of the cartels be able to be captured at all times, however gangs would only be able to capture maybe THREE or FOUR at a time, and each cartel would give you different benefits.


    BOOMTOWN:

    WRECKRIDGE:

    GRIMSTONE:

    ASHFALL:

    BLACKSITE:

    REBELS:




    THE CURRENT MAP:

    We would have used the top left island Moray as a tutorial island for new players to be able to make some starting cash and get a good grip to start the server. The idea was that players that did the tutorial would be able to make around 100-150k, a few vehicles, learn how to do things like crafting vehicles / aircraft, learn how to make and process drugs, along with the other day to day normalcies of rebel life. 
    Its sad that this project never saw the light of day, we worked long hours into the mornings to try and make this project look and flow well for the Asylum brand. It is unfortunate that the owners of the server did us dirty how they did. If youd like to see a specific area, let me know and I can either get a screenshot or video of the area.
     
    My final Asylum Map Project - ProjectMalden.malden
    ZDeat / Luke
  23. zdeat liked a post in a topic by Kawaii in For what it's worth.   
    Thanks for caring, it was very nice of you to even offer in the first place.
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