Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.
Fearless in its design, it embraces a character’s ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character.
Fully destructible world means we’ll see some epic sieges.
Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.
• Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making.
In CoE your body ages & dies, but Souls live forever.
Characters age in-game over the course of 10-14 real-world months. During that time your character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.
After a coup de grace you’ll walk the Astral Plane to return to your body.
• Player Skill Matters | It’s no longer about getting to level cap and pursuing the best gear. In CoE a player’s skill – their timing, speed, and strategy – makes a difference. The combat system requires you to dodge, parry, and manage your stamina – not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button.
• Offline Player Characters | To maintain realism, your character remains in-game from the moment of creation until permadeath because you wouldn’t want to be interacting with a merchant only to have them sign out and disappear from the world. We’ve solved this with AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you’re AFK.
• Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer’s crops, only to see 50 other characters complete the same quest? We’re doing away with NPC quest hubs by enabling other players to give out tasks. That same OPC merchant may run out of reagents, leading them to ask you to bring 10 elixirs back from a far off city, utilizing the contract system to ensure delivery.
• No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.
Is that a treasure map or will you find bandits ready to attack?
• Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!
• Sparks of Life | Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)
In CoE, bodies age and die, but Souls live forever. In your new body, whether that be your heir or someone else entirely, your Skill Ramp will get you back up to power quickly & allow you to advance further than in your previous life.
The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.
• Influence Points (IP) and Earn to Play (E2P) | In Chronicles of Elyria, the Story Points you earn (by completing in-game activities that help advance the story) can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-Play” model of funding.
Influence Points (Influence or IP) are our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.
• MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world – if they can survive the harsh environments.
Weather has in-game effects on survival, speed of movement & more.
• Character Customization | Your character is created as a part of a family, and thus is bound by the laws of genetics for that family. Joining a group of squat, redheaded bakers? You likely won’t start out as a lithe, blond haired adventurer.
Parents genetics plays a role in character creation.
However, in CoE characters change dramatically even after character creation. Your character ages from 15 to ~100, and will look their age. Scars develop and fade over time. Hair grows while in the wilderness and may be re-styled while in town.
Your character’s body adjusts to your play style, so you know when approaching a twig of a player who claims to be a blacksmith, that you probably shouldn’t trust his word. This also means you can grow out of your armor, so watch what you eat!
• Freedom of Movement | Chronicles of Elyria’s combat mechanics do not rely on auto-attacks or hot-bar buttons. Instead, CoE uses Left & Right mouse buttons to chain combat techniques together into combos.
These combos are configurable in the UI, allowing players to develop their own personal combat style using different techniques for each weapon they use.
Jump, dodge, flip, parry, climb, and more in CoE.
• Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.
• Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors. Marry someone (opposite or same gender) and have kids, using a Child Contract, to build out your dynasty.
Characters marry and have children in-game.
Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. The fully destructible and buildable world means you can truly create your own village from the ground up. It also means you’ll protect your loot, leading to player-created dungeons.
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Want to read more? We have a bunch of Design Journals to describe the various game mechanics. Here are just a few:
Incapacitation, Spirit Walking, and Permadeath
The Weight & Measure of a Lifetime
Player-Created Dungeons
Maps, Cartography and Navigation
Identity, Disguises and Reputation
UPDATES:
MOUNTS
Concept art of Ursaphant mount
Concept art of War Trison mount
PETS
Concept art of 2 of 5 possible pets
Sean Beeson, an Academy Award winning composer, is creating the soundtrack for Chronicles of Elyria. His epic music has already been heard on our videos thus far, and you can hear more in his CoE SoundCloud.
To take advantage of any Add-Ons, you’ll need to:
Click the “Manage Your Pledge” button. If you haven’t backed this project yet, it will read “Back This Project”.
Increase your pledge in the Pledge Amount box by the add-on(s) you wish to purchase. Keep your pledge tier the same.
Then add the total of your add-on(s) to the original tier value.
You can choose from these Add-Ons:
$10 – Villager Token*
$10 – Guild Member Token*
$25 – 1 additional Spark of Life
$30 – Extra copy of the game with a Carriage for Two
$10 – 100 Influence Points (IP)
$25 – 275 Influence Points (IP)
$35 – 400 Influence Points (IP)
$50 – 600 Influence Points (IP)
$75 – 925 Influence Points (IP)
$100 – 1250 Influence Points (IP)
* Villager and Guild Member Tokens can be given to town Mayors or Guild Leaders as a way to contribute to the group. Your Villager Token will add land to the settlement. Your Guild Member Token will add IP to your guild, enabling faster research or power advancement.
You may have noticed that we have limited physical item tiers. We chose that intentionally, knowing the fulfillment of loots has sunk projects in the past. Also, some people are really interested in tchotchkes, while others aren’t.
So rather than doubling our rewards tiers, we chose to use Merchandise Credits for a store on our site. This means that money isn’t wasted fulfilling items for people who could care less (don’t use the credit if you don’t want the item), and those who want a lot of loot can choose what their hearts desire.
Items in the merchandise store will include these items, many of which can be signed by the team:
Collector’s edition box
3D printed figurine
T-shirts
Art book
Custom Soulstone USB stick
Concept art poster
CoE decal
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ANNOUNCEMENT – Bank error in your favor! Time to celebrate! We messed up on Sparks of Life when creating the Kickstarter reward tiers.
Here are the actual additional Sparks of Life (note: 1 is included with the game, not mentioned in this list) that are awarded in each tier, each with a retail value of $30:
$75 : +1 Spark of Life (total of 1 extra)
$150 : +1 extra Sparks of Life (total of 2 extra)
$350 : +2 extra Sparks of Life (total of 4 extra)
$750 : +3 extra Sparks of Life (total of 7 extra)
$1,500 : +3 extra Sparks of Life (total of 10 extra)
$2,500 : +5 extra Sparks of Life (total of 15 extra)
$5,000 : +5 extra Sparks of Life (total of 20 extra)
Note: This overwrites any mentioned of Sparks of Life in the reward tiers. You can also see these changes reflected in the reward tier chart images below.
IP Kits
**Above are some of the kits you will be able to purchase with IP
If you more interested about Chronicles of Elyria check this Crownlands Community information about CoE at http://crownlands.net/index.php/chronicles-of-elyria-game-info-2/
Also if you don't mind please go to https://chroniclesofelyria.com/ and register using my code: 792188
Any further questions or concerns please post here or if you interested joining our Group for CoE:)