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Sky

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  1. huyujia333 liked a post in a topic by Sky in AFD Promotion Process   
    Promotion Process
     
    EMR - (Emergency Medical Responder)
    In order to be whitelisted as an EMR, applicants must first submit an application here with the required format. Once the application is accepted, they are required to go in teamspeak for an interview with a Paramedic to be whitelisted.  EMT - (Emergency Medical Technician)
    EMRs have a training period to go through prior to being accepted as an EMT. In order to be promoted from EMR to EMT, they must be an EMR for at least 72 hours (3 days), have a total playtime of at least 8 hours (480 minutes), AND pass the EMT Exam. The exam will be based on Official AFD Policy and will be conducted by a Paramedic or higher. AEMT - (Advanced Emergency Medical Technician)
    To be promoted to AEMT, an EMT must remain active, provide enjoyable roleplay, uphold AFD values, and be able to lead when required. Applications are required. Promotions to AEMT will be offered as seen fit during the first week of the month. Applicants will be voted on by the Active Paramedics. If you are looking to apply for the position click here. Paramedic
    To be promoted to Paramedic, an AEMT must remain active, prove him or herself able to uphold the standards of the AFD, promote enjoyable roleplay, and be able to maintain a level head. Paramedics are expected to lead when necessary. Paramedics are the core of the AFD staff and will assist the Chiefs in administrating the faction. If you are looking to apply for the position click here.  
    Inactivity
    EMTs who do not play medic for 60 days will be subject to demotion. Inactive EMTs who decide to return within 5 months of being removed for inactivity can retake the EMR interview and the EMT test on the same day to get reinstated to EMT.
  2. MoLu. liked a post in a topic by Sky in AFD Promotion Process   
    Promotion Process
     
    EMR - (Emergency Medical Responder)
    In order to be whitelisted as an EMR, applicants must first submit an application here with the required format. Once the application is accepted, they are required to go in teamspeak for an interview with a Paramedic to be whitelisted.  EMT - (Emergency Medical Technician)
    EMRs have a training period to go through prior to being accepted as an EMT. In order to be promoted from EMR to EMT, they must be an EMR for at least 72 hours (3 days), have a total playtime of at least 8 hours (480 minutes), AND pass the EMT Exam. The exam will be based on Official AFD Policy and will be conducted by a Paramedic or higher. AEMT - (Advanced Emergency Medical Technician)
    To be promoted to AEMT, an EMT must remain active, provide enjoyable roleplay, uphold AFD values, and be able to lead when required. Applications are required. Promotions to AEMT will be offered as seen fit during the first week of the month. Applicants will be voted on by the Active Paramedics. If you are looking to apply for the position click here. Paramedic
    To be promoted to Paramedic, an AEMT must remain active, prove him or herself able to uphold the standards of the AFD, promote enjoyable roleplay, and be able to maintain a level head. Paramedics are expected to lead when necessary. Paramedics are the core of the AFD staff and will assist the Chiefs in administrating the faction. If you are looking to apply for the position click here.  
    Inactivity
    EMTs who do not play medic for 60 days will be subject to demotion. Inactive EMTs who decide to return within 5 months of being removed for inactivity can retake the EMR interview and the EMT test on the same day to get reinstated to EMT.
  3. Mitch (IFRIT) liked a post in a topic by Sky in TLDR   
    you and roice were chaotic motherfuckers that made me unnecessarily anxious 
    but y'all good people
    Job well done. Take care, guy. 
  4. WildKillBill liked a post in a topic by Sky in AFD Promotion Process   
    Promotion Process
     
    EMR - (Emergency Medical Responder)
    In order to be whitelisted as an EMR, applicants must first submit an application here with the required format. Once the application is accepted, they are required to go in teamspeak for an interview with a Paramedic to be whitelisted.  EMT - (Emergency Medical Technician)
    EMRs have a training period to go through prior to being accepted as an EMT. In order to be promoted from EMR to EMT, they must be an EMR for at least 72 hours (3 days), have a total playtime of at least 8 hours (480 minutes), AND pass the EMT Exam. The exam will be based on Official AFD Policy and will be conducted by a Paramedic or higher. AEMT - (Advanced Emergency Medical Technician)
    To be promoted to AEMT, an EMT must remain active, provide enjoyable roleplay, uphold AFD values, and be able to lead when required. Applications are required. Promotions to AEMT will be offered as seen fit during the first week of the month. Applicants will be voted on by the Active Paramedics. If you are looking to apply for the position click here. Paramedic
    To be promoted to Paramedic, an AEMT must remain active, prove him or herself able to uphold the standards of the AFD, promote enjoyable roleplay, and be able to maintain a level head. Paramedics are expected to lead when necessary. Paramedics are the core of the AFD staff and will assist the Chiefs in administrating the faction. If you are looking to apply for the position click here.  
    Inactivity
    EMTs who do not play medic for 60 days will be subject to demotion. Inactive EMTs who decide to return within 5 months of being removed for inactivity can retake the EMR interview and the EMT test on the same day to get reinstated to EMT.
  5. LarrytheLobster liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  6. Lightbulb liked a post in a topic by Sky in AFD Promotion Process   
    Promotion Process
     
    EMR - (Emergency Medical Responder)
    In order to be whitelisted as an EMR, applicants must first submit an application here with the required format. Once the application is accepted, they are required to go in teamspeak for an interview with a Paramedic to be whitelisted.  EMT - (Emergency Medical Technician)
    EMRs have a training period to go through prior to being accepted as an EMT. In order to be promoted from EMR to EMT, they must be an EMR for at least 72 hours (3 days), have a total playtime of at least 8 hours (480 minutes), AND pass the EMT Exam. The exam will be based on Official AFD Policy and will be conducted by a Paramedic or higher. AEMT - (Advanced Emergency Medical Technician)
    To be promoted to AEMT, an EMT must remain active, provide enjoyable roleplay, uphold AFD values, and be able to lead when required. Applications are required. Promotions to AEMT will be offered as seen fit during the first week of the month. Applicants will be voted on by the Active Paramedics. If you are looking to apply for the position click here. Paramedic
    To be promoted to Paramedic, an AEMT must remain active, prove him or herself able to uphold the standards of the AFD, promote enjoyable roleplay, and be able to maintain a level head. Paramedics are expected to lead when necessary. Paramedics are the core of the AFD staff and will assist the Chiefs in administrating the faction. If you are looking to apply for the position click here.  
    Inactivity
    EMTs who do not play medic for 60 days will be subject to demotion. Inactive EMTs who decide to return within 5 months of being removed for inactivity can retake the EMR interview and the EMT test on the same day to get reinstated to EMT.
  7. ItsLego liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  8. Sky liked a post in a topic by Alec-I in The Gang Trials   
    The Event
    The Gang Trials is a 6 vs 6. Bring your best players. Unlike previous gang wars the locations you will be fighting at will be left to chance. A perfect opportunity for a new gang to show their metal. The reason being is I want to see upsets. I want to see gangs adapting to new environments. If you're a gang that relies on fighting at OG / Church to win then don’t bother applying.
    As currently it’s just me hosting, with a couple of helpers to setup fights. It will be a 6 vs 6 with a max of 8 teams. Played out over 3 days. The first four teams in the bracket will be fighting on a Saturday. With the second section of the bracket fighting the following day. The final will then be at a time that fits both finalists.
    The event will take place June 13th, SATURDAY. Exact start time will be given once the bracket is created (June 6th).
    Video / Stream
    I will be making a small video showing the highlights of each fight, No stream.
     
    Sign Up
    Submit Roster here (must be submitted by June 6th) : 
    https://docs.google.com/forms/d/e/1FAIpQLSeovm8WDLJhrXP21idoh153AOvMo6GseeuzvmwAWjfls9oSpg/viewform?vc=0&c=0&w=1
    Join Discord here: 
    https://discord.gg/7WkgEv6
     
     
    Setup/Fights/Prizes
    15 Minute timer on All fights. No exceptions. If the timer runs out, the team with the most people inside the cap at the end of the timer will win that round. If both teams are tied, the round will go to the defending team. Even if the attacking team has more people alive but not more people in the cap, Win will still go to the defending team. On the maps that don't have an attacker / Defender. Winner will go to the most alive in the cap.
    The fights will be 6v6 with 3 subs on the roster
    Every Match will be Best of 3, and the Final match will be BO5
    Each team will have 5 minutes to get every player connected to the server, once the clock is out, no more will be allowed to join
    1st place
    Cash prize - $6million (1mil per person)
          Secondary prize - Each player on the roster will have an Ifrit, 50, or Orca added to their civilian garage
    2nd place
    Cash prize - $1.2million (200k per person) 
         Secondary prize - Each player on the roster will have an Ifrit or Orca added to their civilian garage
     
     
    Eligibility/Rosters
    Must not be permed on the Asylum Servers.
    Player will be bound to 1 roster and may not fight with multiple gangs.
    I will be allowing changes to your roster until that date they are due by
    Must have a minimum of 6 players on your roster
    Roster changes after this time will not be allowed. ABSOLUTELY NO EXCEPTIONS You will either fight with who you have or forfeit. If a player is not on the roster, then they will not participate with that team
    Gang leaders will be responsible for submitting their rosters. The names you put on the sign up form MUST be the same you use in game on event day. Players with names that are not on the roster sheet, will be kicked from the server, matching PIDs or not. No exceptions
     
    Locations

    GOOD LUCK.
     
     
    Other Rules and Guidelines
     Any teams caught harbouring a ban evader on their roster will be disqualified immediately
     All Asylum rules will be in effect (No VDM, Exploiting etc)
     All players must be in the Asylum Teamspeak for the event
    If a player disconnects mid fight, the player or the sub will have to wait until the next round join back in the fight
     
    If you have any questions or suggestions feel free to PM me here on the forums or on Discord
     
    Thanks to @Mitch (IFRIT) for the server and @Gen. Henry Arnold for the mission file which will be the same as the last gang wars.
  9. DinKleberg liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  10. Sentinel liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  11. Heidelberg liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  12. Fried Rice liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  13. powerwolf liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  14. Bandit liked a post in a topic by Sky in Who is the worst cop in the APD?   
    Gonna lock this 'cause holy shit. Thanks for your inputs. If you got problems with certain cops, report it to the proper higher-ups. 
  15. Sky liked a post in a topic by Jesse in Changelog - 5/12/2020   
    Important Notice:
    Server 2 will be closing permanently on Saturday morning at 0200 Central Time. The server has restrictive code on it preventing game play. Houses will allow for selling of full price back to market. Compensation will not be offered once the server has shut down. Please move or sell your stuff.  Limited Time Offerings:
    Reverted previous seasons donation goals, except for the increased carryall weight. Seasonal Donation Goal Rewards Doubled discover rate of flawless diamonds. Doubled the amount of blood money earned. Doubled the price of all lumber sales. Added:
    SWAT Register at HQ or vehicle npc at checkpoints after any Federal Event starts. All SWAT members get a default loadout. Prior cop loadout will be re-equipped after death or once you terminate your SWAT role. Custom loadouts can be obtained from the SWAT Armory at the weapon npcs at no cost. Armor can be pulled out of the SWAT Garage at no cost - Max of 3 vehicles can be pulled at once. SWAT will terminate 10 minutes after the end of a Federal Event or earlier through the available scroll option. Previous Swat White-listing removed Admin Events Pre-event loadout and position are saved. Winner is automatically payed out at the end of the event. Admins may supplement this amount. Multiple event locations available for admins to choose from. Gun Game Event 15 weapon rounds, kills proceed to the next gun, deaths set you back one. Battle Royale Event Fight towards an ever closing circle to be the last man standing. Re-added harvesting, cooking and selling of human organs. Added ability for civilians to destroy APD spike strips. Additional cosmetic uniforms. Farmer outfit for all. Science Shirt to Donor 3 Journalist outfit to Donor 5. Scientist outfit 1 to Donor 6. Scientist outfit  2 to Donor 8. Link to Uniforms Added Undercover M900 and Qilin. Changed/Tweaked:
    Increased price of spike strips to $1000. Increased APD seize reward of some illegal items. Tweaked APD Prestige Formula, Cpl/Sgt/LT will see slightly more prestige gained when other officers seize contraband. Fixed:
    Fixed issue with subscriber loadouts. Fixed rare instance of being revived and losing your gun. Fixed double stat giving for organ harvesting Fixed a redgull script error Fixed invisible uniforms due to missing clothing textures. Fixed exploit with uranium mining. Fixed blood money being displayed incorrectly. Fixed exploit with sling loading gold bars. Fixed issue where vehicles rarely would not save across restarts when lockpicked. Fixed Other Stuff  
    Hotfix #1:
    Increased Federal Reserve elevated security to 1 hour. Added an 8 minute intermission time between federal events. Added a 30 second progress bar to seizing items from vehicles. Reduced seizing distance to within HQ walls. Made the corner walls of Evidence Lockup indestructible. Added the ability for Cpl+ to seize Hunters used in illegal actions. Fixed UC qilins having doors and no emergency lights. Fixed Evidence Lockup electric fence maker text not updating. Fixed whitelisted swat shop bug. Fixed exploit(s) with revive and organ harvesting. Fixed vehicle garage bug. Added Green MX to require a BH license to hold. Fixed Zubr shop mismatch. Crank items can no longer be stored in house inventories Hunters now require the Bounty Hunter license to pull out the vehicle
  16. Sky liked a post in a topic by they took the name eazy in Arma 3 updated physics   
    was just in an nmd with Tekson, we were testing vehicles to see how they'd work.
    Ifrits vs Ifrits:
    a lot smoother, we were able to consistently ram each other without blowing up, for some reason ramming each other sometimes caused us to like, not technically collide, but still collide. 
    We'd go to ram each other, then we'd bound off each other before the collision was meant to happen, if that makes sense.
    Hatchbacks:
    They feel like they have fixed the hatchbacks, they werent sliding around as much, they were slower to accelerate but easier to use.
    Breakchecking:
    breakchecking wasnt flipping/blowing up cars. it would make the car push the other one along, as it would irl. 
    ill upload a vid showing what i mean soon.
     
     
  17. Denis Andrei liked a post in a topic by Sky in AFD Promotion Process   
    Promotion Process
     
    EMR - (Emergency Medical Responder)
    In order to be whitelisted as an EMR, applicants must first submit an application here with the required format. Once the application is accepted, they are required to go in teamspeak for an interview with a Paramedic to be whitelisted.  EMT - (Emergency Medical Technician)
    EMRs have a training period to go through prior to being accepted as an EMT. In order to be promoted from EMR to EMT, they must be an EMR for at least 72 hours (3 days), have a total playtime of at least 8 hours (480 minutes), AND pass the EMT Exam. The exam will be based on Official AFD Policy and will be conducted by a Paramedic or higher. AEMT - (Advanced Emergency Medical Technician)
    To be promoted to AEMT, an EMT must remain active, provide enjoyable roleplay, uphold AFD values, and be able to lead when required. Applications are required. Promotions to AEMT will be offered as seen fit during the first week of the month. Applicants will be voted on by the Active Paramedics. If you are looking to apply for the position click here. Paramedic
    To be promoted to Paramedic, an AEMT must remain active, prove him or herself able to uphold the standards of the AFD, promote enjoyable roleplay, and be able to maintain a level head. Paramedics are expected to lead when necessary. Paramedics are the core of the AFD staff and will assist the Chiefs in administrating the faction. If you are looking to apply for the position click here.  
    Inactivity
    EMTs who do not play medic for 60 days will be subject to demotion. Inactive EMTs who decide to return within 5 months of being removed for inactivity can retake the EMR interview and the EMT test on the same day to get reinstated to EMT.
  18. Aloe Vera liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  19. Nenja liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  20. BlackShot liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  21. •ÐŠ• Randy liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  22. GravL liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  23. Sliick liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
  24. Fried Rice liked a post in a topic by Sky in Server Player Slots   
    From what I understand, gradually going past 120 will create a noticeable increase in desync lag and frame drops for many people. I understand very little btw
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