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guuf

AFD EMT
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  1. Not gonna pretend I'm not extremely new to the server, but began playing because I used to play Olympus around 2 years ago, started arma again and wanted something different. I can't sit here and say "I clearly know better than the admins, hear hear I'm smarter than all of you" because I know for a fact the admins have their reasons, even if we don't necessarily know them. However I have to agree with this guy. Recently I've been getting on to play and server 1 is always 120/120, having to spam to get in, and right next to it I see an uncapped Olympus server, ready to be joined. Thinking from the perspective of a player who has no house, no money, and is choosing between what server to start out on, Olympus or Asylum, the choice is made for them when Olympus has a free server and Asylum doesn't. Once they get established, get their house, get their money, etc. they don't want to swtich, let alone want to sit through server spamming to switch. I'm worried that even though I'm new, I may be watching the death of Asylum infront of me if this is truly what would happen. However, like I said, the admins clearly have their reasons, they aren't dumb, and so I'm going to hold my breath. I'm sure they are thinking intelligently when making large decisions like this, we just have to watch and see how it goes.
  2. Helicopters used for carrying out air-cargo missions make quite a bit of noise, are expensive investments, and often times air-cargo missions send you straight towards / near cities where people will simply follow you to the delivery DP, knowing that you must get out, turn in the mission, get back in and attempt to fly away before being engaged. The maximum I've ever made for a air-cargo mission with maxed talent points was $10k going from the DP near Sofia to the farthest DP in the north west corner of the map. However, most only make you $5k, and that's following a direct, ignore everything and fly as fast as you can policy. If you attempt to fly safetly, low, off the coasts, and indirectly to avoid being seen, you often times make much less and that's if you turn it in before running out of time, as it gives you such a small countdown to complete the mission. I enjoyed running them for fun, but nearly no one does them, and for a reason. There should be a reasonable risk-reward potential, so I believe buffing air cargo missions would be beneficial. Clearly not to insane degrees, but it's not viable in it's current state.
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