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Stretch

AFD Advanced EMT
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  1. Stretch liked a post in a topic by Chris Peacock in National HQ   
    I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance 
  2. Stretch liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Edit, It appears the discord bot is killing itself and cant handle the amount of giveaways, so we are changing how to enter, 
    In order to enter the giveaway, please like the original forum post, and make sure you have your player id linked to your forum account.

    To link your PID, go to your forum profile, click edit profile in the top left, then fill in the PID box.




    If you are logged into the forums via steam you do not need to do this.
  3. Stretch liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  4. Stretch liked a post in a topic by Austin M in ****APD Policy Update 04/09/2024****   
    Effective Immediately
    Nikolai’s Compound
    Officers are allowed only 1 attempt on opening the vault, officers are required to secure the gate on successful or unsuccessful breaching of the vault.
     
    House Raids
    Lieutenants are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect.
    The Lieutenant is still responsible to ensure everyone who shouldn't be in the premise is removed prior to relocking the door(s)
     
    Internal Affairs
    Current
    Unlawful home entry
    Not following the proper house raiding procedure.
    6 points and removal from the APD
    Updated
    Unlawful home entry
    Not following the proper house raiding procedure.
    Up to 6 points and removal from the APD
     
     
     
  5. Stretch liked a post in a topic by Ruffian in Announcements and an Apology   
    Plus the SA's have Innate, surely he counts as two votes?
  6. Stretch liked a post in a topic by Chris Peacock in Announcements and an Apology   
    It’s not even about your activity in the server. It’s just your lack of information given out to the members of your server. Yes in game playtime clearly helps but I think just being transparent needs to be the first step. 
  7. Stretch liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  8. Stretch liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  9. Stretch liked a post in a topic by .Max in What tf happened   
    Content over money. Nobody cares about the economy fuck you @Patato.  Time to start begging Slick to come back and save the community again. Endless content who cares about the economy when its already fucked. Mald
  10. Stretch liked a post in a topic by Ruffian in What tf happened   
    I mean, everyone says it but no one cares:

    1. Making money is aids, especially if you're a new player. The economy is designed to be hostile to new players, as they don't have gangs, large trucks, or houses. On Olympus, you can just get a truck, go to a field, and make enough money to have fun for a little bit. Hours of grinding on Asylum is equivalent to maybe less than an hour of fighting.
     
    2. Fighting is aids, especially if you're a new player. The cartel system is out-dated, as it takes you hours to cap the whole map if you have someone fighting you. Cap cooldowns are 30 minutes and it takes 10-20 minutes to cap. Also, cartels are the ONLY civ-to-civ interaction that is broadcasted. Why do we not implement additional fighting zones/capture points? A good example is Olympus' black markets.
     
    Yeah, that's pretty much it. New players can't make money and if they do they waste hours in boredom waiting for cooldowns or running out of money after facing one dom gang. The economy hurts no one but new players, dedicated and entrenched individuals have money making houses, domination, and the ability to just spam feds.
  11. Stretch liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  12. Carterr liked a post in a topic by Stretch in Tha Carter V   
    Fire
  13. Stretch liked a post in a topic by Carterr in Tha Carter V   
  14. Stretch liked a post in a topic by Chris Peacock in "broken economy"   
    +1 plus this will also stop people from selling money which has been is issue for as long as I can remember 
  15. Stretch liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  16. Fried Rice liked a post in a topic by Stretch in What tf happened   
    1. Scared / too lazy (not their fault they don't get paid) to add new things, IMO this happened after house weed because of how significantly it effected the economy but its not that hard to see if things are going to be balanced or not. Also this is the simplest way to incite people to return to the server.
    2. There is too much reluctance to do the simplest things like adding vehicles or removing money making methods that don't get used like LSD for new ones to attract old and new players. (on another note, there is too many things in the middle of the map which causes everyone to sit in cities which just isn't fun for anything (cop, civ fights, medic)
    3. There is no vision or plan for the future
    4. It became way too easy to rank up in the community/ there are too many admins. Admins that barely understand the rules or nitpick at the most simple situations for whatever reason. Things that would never have never been considered ban-able a few years ago are now ban-able (depending on the admin you talk to because they seem to have read different rule books). 
  17. Stretch liked a post in a topic by 王 rando 王 in What tf happened   
    Be real, taking Kavala from the top of the spawn screen did this. This server has been on a decline since that exact moment. You say we deterred new players from the server and compared it to a genocide but tbh it worked. Currently asylum has no new players, there is no addition to the player base. Kavala was the perfect breeding ground for initiating new players to the server. It was idiotic to try to push Athira to be the spawn city when it has barely any houses. Not a single new player can even buy a house in the "starting city". Kavala probably has more currently market priced houses than there is total properties in Athira.
  18. Stretch liked a post in a topic by Alec-I in What tf happened   
    Ever since I stopped playing a while back the servers been in decline, I take full responsibility. 
     
  19. Stretch liked a post in a topic by Ebola in What tf happened   
    Heres a thought, I know were casting blame which is fine and all but lets actually start finding ways to revive asylum. 
    3 main points why Asylum is where its at now is because:
    1 Some questionnable decision making about the rule changes and APD buffs without getting proper community insight. 2 Polarization of the playerbase. Majority of players are long time players like myself who are financially sound and do not need to grind to have fun. The opposite are newer gen players who are not getting a fair opportunity to get their feet wet to establish themselves. There have been some changes i.e. Passive Mode and additional money making methods however they are either getting robbed or forced off of the server due to RDM/VDM etc. 3 Incentive to play. Aside from the few major gangs fighting cartels and fed event spam what else is there to do on here? @Fitz has probably made the best additions in quite sometime but even now are unused because of the requirements to start the fed or the rewards (prestige tokens).   
    I firmly believe if Asylum adds a secondary server that has a restarted ecnonomy with a different map (Stratis, Tanoa, Malden) you may achieve a rise in the player base. Give players the option to jump between something old and something new. Can even go as far to say that adding additional gear/vehicles on top the second server would be just as beneficial as well. 
     
    Food for thought. 
  20. Stretch liked a post in a topic by Roice in What tf happened   
    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 
    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.
    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.
    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.
    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 
    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  
    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 
    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 
    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 
    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 
    TLDR

    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 

    Dont @ me
     
  21. Stretch liked a post in a topic by 王 Ari Petrou 王 in What tf happened   
    Remove all of the admins I said this from the very beginning
  22. Stretch liked a post in a topic by Michael L in What tf happened   
    Too busy sucking the life out of everything (bananas, peoples' enjoyment) rather than focusing on the bigger issue that asylum hardly scrapes 50% of the average time played of Olympus. For asylum to be getting raped by an altis server that has NLR in 2024 is kind of a sad state really, but glad to see we are worried about discord reaction harassment, shedding vehicles and suicide vests on 30-player "domination"
    @Fitz is doing great work, but without paid incentive for devs in what is a limited talent pool asylum is well behind the curve
    #remove@skimancole
  23. Stretch liked a post in a topic by Colin. in What tf happened   
    @skimancole is to blame 
  24. Stretch liked a post in a topic by Mako in What tf happened   
    💀
  25. Stretch liked a post in a topic by Donald in What tf happened   
    getting shit on all the time with the amount of tools at your disposal is definitely a skill issue
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