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Trioxide

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Everything posted by Trioxide

  1. I'm not stupid, I just don't understand why you guys prefer the look of this design over mine. I get that some people don't like the tower, even though it's broken. Without it in the picture, it seems weird to me that the top one is preferable.
  2. chinese players asking the devs to fix lag is fucking gold
  3. you can't do a whole-map battle royale event with loot scattered across the map on the main server
  4. What's a half-decent gang? Individually, I already am used as a kd boost. The other people in my gang, however, are quite good.
  5. What if the large barracks buildings around the map could owned as houses by players? They would have 5000 virtual storage, 1500 physical storage, and would cost like $800,000 on the market. Here is a map of all barracks buildings on Altis: Here are some pictures of the buildings around the map: A suggestion was already made that the building in the last image in Kavala should be an apartment complex, and each room should be rentable by players. Since that suggestion was approved, this building could be omitted from the list of ownable barracks buildings and used for that purpose.
  6. After Domination on certain days (only Saturdays and Sundays, for example), it would be cool if there was a large-scale battle royale event, using the same map choices as Dom (it would have a separate map vote). This battle royale would actually require players to jump out of a plane (Blackfish probably), parachute down, and search for guns, gear, and vehicles that spawn around the map. There could be two rounds: a solo round, and a round with teams of up to 4. Winner gets $$$. To all the nay-sayers, this doesn't affect you. You don't have to play it, just saying. If enough people would be interested in playing, then it would be a good addition. Even many of those who currently are not interested would still play if it was implemented. If you vote no, please care to explain why you think it shouldn't exist, not why you wouldn't be interested in playing.
  7. 230 is not that high lol. Make it 300.
  8. No, I made a lot of changes making it easier to push. I turned the tower into a broken tower, which cannot be used nearly to the same effectiveness as a non-broken tower (and will be replaced with a cargo HQ anyway, so no tower at all). I made lots of holes in the walls surrounding it (big difference for pushing, you can run right in on all sides), and I added in more cover in the form of rocks and wrecked vehicles. It is NOT too hard to push, especially considering you can cap from behind the sandbags on the far side of the cap, which you can get to without fear of getting shot from the main compound. so not just as bad???
  9. I said the tower could be removed. That was the first thing I said in the text you quoted. So have all the components of my wongs aside from the tower, which, as I said, could be replaced with a command center building. Also, those ruined Livonia houses look awful on Altis, especially when placed down in a random place on the map where it doesn't even make sense for a house to be. It's just the top of a hill. There are no roads going to it. It doesn't make sense for a settlement to be there. It just doesn't fit. Physically, it works fine. Like you said, they work well for fighting. However, there are other, equally good options, that don't look stupid.
  10. The tower could be replaced with a cargo HQ (command center) The flag, itself, isn't important in the fight, just being in the area around it. Pushing is actually pretty easy, and flanking is not that hard. The hill allows for very wide flanks to be effective. To push, all you have to do is slam the sandbags and rocks on the far side of the flag. You can cap from there. The rocks behind and in front of the sandbags are helpful for pushing, and so are the vehicle wrecks I put down. The holes in the sides of the compound itself make it easy to get inside and attack once you slam the wall. I don't think pushing this objective is that hard. If the tower was removed and replaced with a different building, would it be a good cap?
  11. By "discount" do you mean abandoned and decaying? Because that's definitely the look I was going for... not sure how that's a bad thing. What about the fight would be cancer? what? who decides what a cartel "should" look like? why can't one look like an abandoned military outpost?
  12. Yeah, seriously how do you prefer the bottom one over the top one? The top one looks great, bottom is ugly af. Would you prefer it if the broken tower was replaced with a command center?
  13. You seriously think plopping down a few broken buildings that aren't even from Altis and don't blend with the map at all in a random place that doesn't even make sense for buildings to go in the first place looks better than an abandoned/decayed military base?
  14. A rebel airdrop, but instead of a crate filled with weapons, it's a rare/expensive illegal vehicle that can be claimed for free (or sold) at Chop Shop. The vehicle could be an Ifrit, Strider, .50 Cal, or Quilin Minigun. These airdrops should be less common than rebel airdrops.
  15. There's really nothing to tower lag, though... There's just a single platform that you can sit on without getting sniped. Nobody will be sitting at the top. They might go up there in the middle of a fight, but that's still dangerous. This won't even be as bad as Tower Drug.
  16. Trioxide

    Dom Maps

    huh? you don't think it would be better if the other 5 maps available were actually played a bit?
  17. Trioxide

    Dom Maps

    Add Stratis for Domination + implement a system so there is some variety and it isn't Utes every time.
  18. Yeah, get rid of all of those, except crank, which isn't passive at all.
  19. You can only sit first platform without getting sniped. Tower lagging is obsolete. Also, people like Tower Drug.
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