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Trioxide

AFD EMT
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  1. Trioxide liked a post in a topic by ObiWoki in Changelog - Early January   
    Added:
    Arsonist kits Neighbor leaving his Christmas lights up into January? Not mowing his lawn? Just got the itch to burn something? Burns down a house of your liking (if the AFD isn't quick enough) $100,000 At Rebel Outpost  Charges for arsonist include $15,000 for commiting arson - Currently bugged fixed for next hotfix $10,000 for the 'Intent to commit arson' (having a arsonist kit on you) APD Vehicle Console - Re-added? Pressing Tab while inside a vehicle will bring up the APD control panel. From this panel you can, Turn on police lights Toggle SWAT lights (subscriber only) Request Backup (Places a marker on the map and notifies other officers) Deletes after 2mins Request Higher-up (Places a marker on the map and notifies officers 1 Rank+ above you) Deletes after 2mins Changed/Tweaked:
    Gathering - During peak hours players cant stay stay idle for extended periods of time to fill a vehicle. This should help you get out sooner! Gathering Heroin, Cocaine, Weed, Oysters, Uranium, Oil(Truck), Ephedra, Hydrogen, Phosphorus, Salt, Apples, Peaches, Fungi and Prison plates by hand 5 -> 4sec Prices (All hail the cocaine brick) Cocaine Brick $700 -> $800 Heisenberg Meth $2350 -> $2450 Meth $1850 -> $1800 (COP) Smoke Grenade Shells $1000 -> $500 Mobile Crank lab / Mobile distillery You can no longer do either of the above near any of your owned houses You can no longer do either of the above near the gang fortress Prison All charges have had their associated prison time adjusted. The majority of charges have had their time reduced by 20-50% to reflect the current maximum of 25mins. This means you wont be hitting the maximum prison time as often.  Ticket prices Disobeying an order from an officer 100 -> 500 Speeding 50 -> 100 Driving without a license 20 -> 50 Pressing plates  Jail time reduced per pressed plate 25s -> 18s  Sounds Jewelry Alarm 70% quieter Flashbang 50% quieter  House fires Multiple house fires can now be triggered at once, to a maximum of 5. Houses will burn down in 15 minutes instead of 40 The fire brigade now gets called to the longest burning building.  AFD will have to return to the station after each fire to fill up the truck for the next fire (Re-report for FF duty to be assigned)  Spar 16 No longer says (Illegal) at BH shops.  Smokes Being third person now has half the blur you had previously Aiming down sights / first person has the same blur when in 3 meter range of a smoke shell Aiming down sights / first person has a reduction of 50% in blur when in 8m range of a smoke shell Fixed:
    Cop downing script not downing whilst in an armed vehicle Cops regearing and not getting their uniform skin applied Cop load lethal/nonlethal script not switching whilst in an armed vehicle Fire brigade showing up to a house fire and the fire instantly finishing A house not actually repairing when it is saved by the fire brigade The mental asylum not resetting when cops stopped the thermite charge or laptop hacking Suicide Vest Quest giving incorrect discount. A issue with medic's not being able to open gates A mining issue Medic / Cop missing donor glasses Removed:
    Loot crates from Market  Group spam Crypto (don't worry, people who bought this upgrade will be refunded a % of their money in the upcoming days) Please do not make a compensation request, This will be done automagically and another post will be made when completed  
    Hotfix #1
    Auto charge for Arson
    Regular police lights no longer require subscriber
    House burn down time 20min -> 15min
     
    hotfix #2
    Blur should now be more consecutive
    Blur has been intensified when third person (-> 50%)
    House fires now actually completely destroy the house
     
  2. Trioxide liked a post in a topic by 王 rando 王 in How To Revive Asylum.   
    nigga what you mean "actually smart" im like harvard meets hogwarts
  3. Gackel liked a post in a topic by Trioxide in How To Revive Asylum.   
    This is actually smart, I like this more than the current Evidence. Maybe it will also allow for fun stuff to be done with the current Evidence location if it becomes empty.
  4. Gackel liked a post in a topic by Trioxide in How To Revive Asylum.   
    Yeah but don’t remove uranium tho 
  5. Trioxide liked a post in a topic by 王 rando 王 in How To Revive Asylum.   
    I agree with the above changes. I also have a few of my own I believe could be good.
     
    Evidence Locker Change
    Change Evidence event to where it’s not one location but instead at every HQ. Basically sort of like a gas station robbery in one of the rooms, if you complete the robbery a crate with all the seized shit spawns in for the taking.
    This let’s all the boys come together in the cities to hold down the hq and kill cops like usual but actually be able to gain something from it too.
     
    Put Kavala back on top of respawn screen
    Obvious reason, it’s the superior city and deserves to be there.
     
    Add another coke field
    New players play in Kavala, that’s just how it be, so instead of then making shit money doing weed and leaving the server add a coke field and processor somewhere near Kavala. It’s not great money but not super shit either so it’ll be more reason for new players to stick around.
     
    Increase weapon prices
    6.5 and 7.62 rifles should cost a little bit more than they currently do, the money is inflated enough and it doesn’t help you can get a full load out for 20-25k. Full kit should be around 30-35k now.
    This change would be mainly for the people like me who sit in cities full kit 24/7 popping off on everybody. Times were better when we were just rook and sdar banging but now money is too easy to get and we’re all rich a full kit is literally nothing of value to us anymore.
    Now I know all the cartel warriors are sweating right now, don’t worry keep reading.
     
    Increase cartel payouts
    To counteract kits being more expensive, which is a change to prevent us city slickers with our full loadouts, the cartels should payout a larger amount so the people doing the cartels don’t feel a difference in the cost of kits.
     
    Add some of the lower tier illegal weapons to gun shops
    Add like the sting, protector, zubr, and aks74u to the gunshops, they can still be illegal or whatever and even cost more at the gunshops than they do at rebel outposts but it would give a bit more variety to the gunshops.
  6. Trioxide liked a post in a topic by pan fried in How To Revive Asylum.   
    just make Kavala starting city again and dont force new players to deal with the DH fags ... ez fix
  7. ron. liked a post in a topic by Trioxide in How To Revive Asylum.   
    Yeah but don’t remove uranium tho 
  8. Trioxide liked a post in a topic by ron. in How To Revive Asylum.   
    First Step - Fix the economy!! -  1. Make drug fields dynamic again [ meth lab, cocaine, heroin] just like before V2, so players\ gangs won’t have the ability to control the same area with their houses forever, and it will also make new experiences for the players. 
    2. Remove fields and money methods - Oyster field, Moonshine, weed seeds, drug runner ports, uranium, crypto and house electric bills. 
    3. nerf - shipwrecks.
    4. prices -  IFRIT [100K], Hunter [65k], Sui vest [120k] and Speed bombs [140k] 
    5. real estate - players can list their houses for 1.5 mill max. 
    6. wipe bank accounts [ community decision ] 
     
    Second Step - Revive the APD, because it’s dead. 
    1.  Unblacklist everyone!!!!  [give everyone a second chance]
    2. Remove- Athira bank, Mental asylum and Federal evidence
    3. Federal events timer – after finishing a federal event there’s should be a timer of 40-50 minutes until the next one. 
    4.  Only a group of three or more players can start a federal event and they must have an illegal weapon on them. [ SDAR doesn’t count] - it will prevent trolls from starting a federal event for no reason.
     
    Third Step - Rules change.
    1.  A player who was kidnapped by someone will not get kidnapped\downed by the same person\group\gang for 30 minutes [ doesn’t apply when he initiates\shoots them or has a bounty+ Cops] - ****you can still keep killing them****
    2. drug dealer and wong's trader are not red zones. 
     
    Fourth step - RP additions and cartel changes.
    1. Add a night club where players can spend their time dancing and singing.
    2. house customization – let people customize their houses by adding a Walmart shop where they can buy furniture and place them in their houses.
    3. Add cartel locations to the server for our current cartels and make them dynamic just like on domination. 
     
    Meth Lab [ 2nd] 

    Cocaine processing [2nd]

     
    Cocaine Field [2nd] 

    Heroin processing [2nd] 

    Weed processing [replacing the currnet one] 

    house customization

    Walmart shop

    Night Club

     
     
    Please give a honest feedback!!!                                                                             @Mitch (IFRIT) @Patato @ObiWoki @mitch @Leady
  9. Trioxide liked a post in a topic by skimancole in At this point just remove house searching   
    Great chat guys. Really derailed this motherfucker to the moon
     
  10. jeans liked a post in a topic by Trioxide in Changelog December   
    Wow you guys actually removed the Casino that’s fucking hilarious lmao
  11. Trioxide liked a post in a topic by Gackel in COPS BEING ABLE TO TAKE CARTELS   
    lol.
  12. Trioxide liked a post in a topic by bbgreg17 in ****House Raiding Policy****   
    EFFECTIVE IMMEDIATELY
    House Raiding
    From time to time it will be necessary and appropriate for the APD to conduct raids on homes in the Asylum Server. This document is meant to outline the proper way to perform these raids.
    Note for civilians:
    By giving keys to another, you deputize them to use your house. Because of this, their actions can lead to your house being raided, even if you are not online.

    General policies related to both Barricaded Suspects and House Raids
    If the Lieutenant+ (LT) uses the toggle lock function on a house, they must: Ensure a proper perimeter and clear all civilians from the immediate area. Have at least one officer guarding every exterior door to prevent any civilians from entering the premises. No officer below the rank of Lieutenant is permitted to enter the house or interact with the inventory. (Failure to comply with this will be considered unlawful home entry) If the LT does not use the toggle lock function and instead unlocks a door: One officer must guard any unlocked exterior door to prevent any civilians from entering the premises. Any officer may accompany the LT into the house with LT permission. In the event that the LT dies and can not be revived, all other officers must exit the house. If another LT is on scene they may take over the raid and officers may proceed. LTs may check the registration of a house for the owner or any additional key holders at any time.  
    Barricaded Suspects
    An individual inside a locked house will be considered a barricaded suspect when:
    He/she is actively wanted or needs to be charged Is wearing/holding illegal item(s) A civilian/officer/medic is held against their will inside the house. OR Suspects within the house have been downed or restrained and officers need to remove them from the house. The LT may not seize the house inventory.
    The LT must:
    Have proper initiation before breaching the house. Announced in direct chat that they will be entering the house. If a suspect has engaged in a firefight with APD and the suspect(s) within the house have been downed, they waive their right to surrender themselves to the LT. The LT may enter the house, restrain the suspects, and remove them from the premises. No other action may be taken by the LT. Upon restraining and removing all suspects from the house, the LT must relock any exterior doors they unlocked.  
    Actively Shooting Barricaded Suspects
    An individual who is inside of a locked house and actively firing out may have their house raided and inventory seized. Suspects who have shot from within a house while officers are on scene are considered to be an active shooter even if they cease fire. Suspects who have stored illegal items in their house and choose to defend their property will not be considered actively shooting barricaded suspects. If an LT does not have the intention of seizing the house inventory they may proceed like a normal Barricaded Suspect. During the raid all officers are limited to 1 life. If they are killed and unable to be revived they may not respond back to the house to rejoin the raid. The LT must:
    Inform the suspect of their intent to raid the house and seize the house inventory. Give the suspect a reasonable amount of time to surrender themself and their weapon/inventory instead of having their house seized. Note, there is no 5 minute timer for these situations. Should the suspect fail to surrender themself the LT may then proceed with the raid. The LT may then open doors and enter the premises in an attempt to gain control of the house. Once all suspects within the house are restrained the LT may seize the house. An LT should use the scroll wheel option when available. If an LT does choose to seize via the house inventory menu they must seize all illegal items. An LT may not drop the items on the ground and then seize them.
     
    House Raiding Procedure
    In order to raid a house and seize the contents, the LT must obtain sufficient probable cause.
    Each LT is limited to one house raid (successful) per server restart.
    Note, this limit only applies to a house raid and not to a barricaded suspect. Actively Shooting Barricaded Suspect raids also count. Should an LT come across an Actively Shooting Barricaded Suspect after already using their raid they may proceed as a normal barricaded suspect. A raid is considered successful when the inventory of the house has been seized. The amount of the seized items does not matter. During a house raid all officers are limited to 1 life. If they are killed and unable to be revived they may not respond back to the house to rejoin the raid. Sufficient Probable Cause
    Sufficient probable cause includes:
    Seeing a person or persons in an illegal collection or processing area, following them to the house in question and witnessing them behave in a manner indicative of unloading illegal cargo into the house. Seeing a highly wanted individual entering/exiting or inside a house which belongs to them. This person must be wanted for multiple manslaughter charges, bank robbery, escaping prison, or other high crimes. An individual wanted for small offenses such as hit and run, attempted auto theft, grand theft, aiding escape from custody, ect does not qualify. Seeing a person or persons who possess keys to the house with an illegal firearm or other illegal item, storing said illegal item inside of the house. An LT may only raid a house once per probable cause. If a raid fails, the LT must gain new probable cause to raid the house again. Probable cause must come from the current server cycle, and can not be old information. Houses change hands often, so LTs need to be sure they are raiding the correct house. The LT must have video of their probable cause and the raid. Failure to do so may result in administrative or APD disciplinary action being taken against them. This also allows administrative staff to review the raid ensuring it was proper and that compensation should not be given to the owner for lost items.
    After the LT has obtained sufficient probable cause they may proceed with raiding the house.
    House Raiding
    The LT must contact the suspect observed interacting with the house and inform them of their intent to raid the house. The suspect has 5 minutes to surrender themselves to the LT. The suspect may respawn at the house to turn themselves in. If the suspect does not surrender the items and/or themself within 5 minutes, the LT may proceed with the house raid. Should the suspect surrender themselves, they may turnover the illegal items witnessed being placed into the house instead of the LT seizing the house. If the suspect does not surrender all items or instead wishes to defend their house (as is their right) the LT may then proceed with the house raid. The 5 minute timer starts upon contact, not the suspect showing up to, or beginning to defend their property. The LT may open doors after the 5 minute timer and enter the premises in an attempt to gain control of the house. LTs should always ensure they are still properly initiated on any and all civilians inside the property. Once all suspects within the house are restrained the LT may seize the house. An LT should use the scroll wheel option when available. If an LT does choose to seize via the house inventory menu they must seize all illegal items. An LT may not drop the items on the ground and then seize them.
    If you have any questions or concerns regarding this policy, please contact a Captain.
     
  13. Swae liked a post in a topic by Trioxide in Changelog December   
    Wow you guys actually removed the Casino that’s fucking hilarious lmao
  14. Trioxide liked a post in a topic by Maric in How to Save an Altis Life Server (Soft Reset)   
    By how much?
    I agree.
    Money making methods that involve large groups should be buffed.
    Why 3? Why not add back money cap and convert cash into prestige?
     
    Chill with what type of bans? Seems like a lot of long bans are for DPI and cheating.
    What makes these federal events bad?
    Why? It is one of the worst methods of making money on the server. It is exactly the money sink that you are asking for.
  15. Trioxide liked a post in a topic by meme9011 in Changes to Asylum   
    It is difficult to avoid the fact that our beloved ARMA3 server, Asylum, is dying.
    The server has been struggling for some time now and I think that it is time now that we work together as a community to add some changes. As I have been told many times in the course of my military service, "one solider cannot change the battle but a team can always".
    I propose something which I think many players will not like, but I have seen it work many times on other servers at different times.
    Reset the server, and make it from the ground-up.
    This will certainly be unpopular with the old players who own all the houses in the biggest cities and have 50 ifrits in there garage, but starting new will definitely bring new players to the server, also causing there to be a big rush to buy the houses and make money. It would be very crazy and could be a risky move, but I could think that everyone starting fresh may bring back people who have gotten tired of the server and also attract new players who are interested in the new opportunities.
    I also propose that there is a heavier focus on RP implemented into the server. Right now the role-play aspects are very minimal and the RDM rates are high. Everytime I try and go anywhere it's just "bullet hell".
    I have also seen other players say that maybe we change the map. I think that would be a good idea but also requires alot of work from the developers I imagine and could be very, very frustrating. That being said, a smaller and newer map could bring us all a bit closer to action and would improve the game-play. Also, new map = fun, lol.
     
    That's all I have for now. Cheers
    qoekeur

    (Note: Sorry for poor grammar, not native english over here)
  16. Kraken liked a post in a topic by Trioxide in Cartel Income   
    This is what I've been saying. The most profitable ways of making money should be cartels, meth, and scotch. Cartels for pvp gangs who wanna have fun, meth for big groups who wanna grind money, and scotch for people who wanna go mostly solo and still make money quickly. I feel like this was how the server was just a couple years ago. Since then, the devs have just been adding literally everything they can think of to the game and it has completely screwed the economy. The really hard money making methods should not be the least profitable. The most profitable money making methods should not be really easy. It's completely fucked. Fix it.
  17. Trioxide liked a post in a topic by Bherky in Cartel Income   
    I miss how it used to be. Making money is a huge dynamic of the game and can definitely be enjoyable. I actually want to go an do runs sometimes but its not an efficient use of my time, there are way better options that I could choose.
    In the past few weeks, anytime I wanted to make some money back I have been doing solo banks where all I am doing is aim training for 10 minutes and getting the equivalent of a box truck of meth or more.
    I play one domination, and I make the same money I would have if I processed a house full of meth, that's nuts. 
    I am not blaming the server/developers since things can't go back to the way they were without a load of backlash, I'm just saying I miss the days of grinding meth early in the morning to fight during the day.
  18. Trioxide liked a post in a topic by Bherky in Cartel Income   
    This is my viewpoint, and is mostly subjective. 
    The whole economy is pretty fucked. Fed. events and domination are the only money making source that is worth your time if you have a half decent team.
    Cartels are dead at the moment and the idea of raising the money that you earn from cartels isn't a bad idea. The only problem I see with this is that the server will (and has) become a "pvp" server fewer and fewer people doing money runs. (excluding newer players and people with great houses). 
    The dynamic of the server has changed from what I have seen, changing from a "make money/do runs to fight/pvp" to a "fight/pvp to make money".
    People have gotten used to being able to fight fed. events and domination to make their money that if we ever were to go back to how it was before when people ran drugs to buy their loadouts it would have a shitload of community backlash. 
    There have been adjustments from what I have seen to try and combat this (not sure this is 100% correct), like reducing the amount of gold bars in the fed. reserve, but even if there weren't any federal events, domination still rakes in an absolute shitload of money.
    I'm not against making money off of domination at all, its great, it allows me to have fun and spend my money freely, but it removes the need for people to run money on the main server and that takes away a huge aspect of the server. 
  19. Blake. liked a post in a topic by Trioxide in Cartel Income   
    1) Fuck Ifrits. Keep them the way they are.
    2) Yes, please buff cartels and drugs. Make meth and scotch the most profitable money making methods again.
  20. Mitch liked a post in a topic by Trioxide in Lowering the Maximum Ownable Houses or Alternative   
    Walk up to literally any house in a small town and just buy it
  21. Trioxide liked a post in a topic by ManWeKilledIt in Cartel Income   
    Maybe add a "said amount" to gang account after every 5 minutes or something. Sometimes taking cartels doesn't payout the price especially if you were to lose an Ifrit (Rn there's more of an incentive to take the ifrit and chop it over staying and taking the cartel)
  22. ManWeKilledIt liked a post in a topic by Trioxide in Cartel Income   
    I agree. I just think that cartels should be buffed and Ifrits should stay the same.
  23. Mithridates Of Pontus liked a post in a topic by Trioxide in Cartel Income   
    I agree. I just think that cartels should be buffed and Ifrits should stay the same.
  24. Trioxide liked a post in a topic by Mithridates Of Pontus in Cartel Income   
    we have completely bogus cartel payouts, drugs getting nerfed made it worse, and now ifrits are twice the price they once were. I'm starting to see the negative effects of this imbalancing. full teams without any ifrits, especially lower skill gangs just get wiped. even when the skill ratio is a lot more balanced you're still at a significant disadvantage without ifrits.
  25. Mithridates Of Pontus liked a post in a topic by Trioxide in Black Combat Helmet   
    yeah its literally just an image that you add to the mission file that you can pull in a script whenever you want
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