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shawn

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  1. Huan Lee liked a post in a topic by shawn in Just Give the Players What They Want   
    can i be unbanned yet?
  2. Pueblo Escobar liked a post in a topic by shawn in Just Give the Players What They Want   
    I miss Asylum
  3. Donald liked a post in a topic by shawn in Just Give the Players What They Want   
    I miss Asylum
  4. zdeat liked a post in a topic by shawn in Just Give the Players What They Want   
    I miss Asylum
  5. shawn liked a post in a topic by Junke in For what it's worth.   
    @Mitch BHAHAHAAHAHHAAAAAAAAAAAAAAAAAAAAHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHA





    ITS STILL NOT HERE RETARD!!!!!! Bro prioritized the forums (which have been used just fine for years) over developing on the actual server. LMAOOOOOOOO

    Nice "backend work"!!!!!!

    Goodbye Asylum it was fun. Chronic on top!
  6. shawn liked a post in a topic by zdeat in ProjectMalden.Malden - ZDeat & Luke   
    Despite the drama currently going on around this project that Luke and I were dedicating weeks to, I figured the public should at least be able to see what could have been. Like the map or not, it would have brought a refresh to the server and changed the way things are done. 
    What we currently have was MAYBE half finished, there was a good amount of small things that still needed to be done such as legal areas, some drug zones and some other miscellaneous areas. 
     
    LA PORTE:






    CHAPOI:







    LA PESSANGE:




    LA TRINITE:






    BANK OF MALDEN:


    GOV OFFICE:

    MENTAL ASYLUM:

    JEWELRY EMPORIUM:

    PRISON:
    One of the crazy cool things we did about this prison was the ability to escape jail without there being a prison break going on. The exact balance behind this could have been if you escaped jail this way, you would be tracked on the map and Police / BHers would be able to see you at all times. Think of how Star Citizen did their prison system. 
    To escape jail, you would have to go through a cave system that was built and placed on one of the cliffs of the island. You would have to traverse a 7-10 minute trail that you could possibly die in and have to reset. Think "parkour" style, there were a few parts that if you didnt know exactly where you were going you would drown because you didnt get there fast enough. We were going to make a post in the patch notes if this dropped saying something like: "There is a new way to escape prison, go and find it." and make the community figure it out on their own.



    FEDERAL RESERVE:




    EVIDENCE LOCKUP:


    APD ISLAND COMMUNICATION TOWER:
    The idea behind this was to have some sort of air defense around the island. Disabling this air defense would allow you to start the Evidence Lockup, as well as fly out or into the other federal events around the island. TLDR: If you want to pick your buddies up from prison in a helicopter, disable the coms tower. The only way to get over to the island would be through a bridge, posted below.




    GANG COMPOUNDS - 3 TOTAL:



    CARTEL FIGHTING AREA:
    There was an idea that we would have all of the cartels be able to be captured at all times, however gangs would only be able to capture maybe THREE or FOUR at a time, and each cartel would give you different benefits.


    BOOMTOWN:

    WRECKRIDGE:

    GRIMSTONE:

    ASHFALL:

    BLACKSITE:

    REBELS:




    THE CURRENT MAP:

    We would have used the top left island Moray as a tutorial island for new players to be able to make some starting cash and get a good grip to start the server. The idea was that players that did the tutorial would be able to make around 100-150k, a few vehicles, learn how to do things like crafting vehicles / aircraft, learn how to make and process drugs, along with the other day to day normalcies of rebel life. 
    Its sad that this project never saw the light of day, we worked long hours into the mornings to try and make this project look and flow well for the Asylum brand. It is unfortunate that the owners of the server did us dirty how they did. If youd like to see a specific area, let me know and I can either get a screenshot or video of the area.
     
    My final Asylum Map Project - ProjectMalden.malden
    ZDeat / Luke
  7. shawn liked a post in a topic by 王 rando 王 in Asylum Mural   
  8. Carterr liked a post in a topic by shawn in TAGE   
    Good job Carter 👍 😘
  9. Chris Peacock liked a post in a topic by shawn in TAGE   
    Good job Carter 👍 😘
  10. shawn liked a post in a topic by Carterr in TAGE   
  11. K0Mat0s3 liked a post in a topic by shawn in What's everyone playing?   
    Olympus
  12. shawn liked a post in a topic by Djmon in Back on the Street Spreading the Word   
    @Junke @Fried Rice @Bherky  @Carterr

  13. Iuke liked a post in a topic by shawn in Changelog November   
    Cool
  14. shawn liked a post in a topic by Fitz in Changelog November   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Foreword: 
    A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys.  We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys.  This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.
    The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts.  I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz
    Added:
    Altis Workers Union The Altis Workers Union is a new faction for civilian players.  These members have access to select facilities to sell items, buy weapons, and work within the law.  They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer.  Have access to higher caliber weapons to use for self-defense, (Legal with the license) Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked The APD is then notified and given live updates on the vehicle's location The license can be revoked for uses included in an APD Policy to be released in concurrence with this post. IEDS Rebels can now buy improvised explosive devices to place around the island. Buy the IED from Rebel, hit "Use Item" via the Phone menu Place the bomb where you want to put it and prime the charge Call it from your phone to watch it explode You can defuse an IED with lockpicks once it has been placed There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it APD officers have better chances of disarming IEDs via the calling of the bomb squad.  Send a 911 message to the APD and officers will report to the scene. While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad" Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing) Upon death or successful disarmament of the IED, cops will get their original gear back. There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device. Cotton Cotton has begun to grow in a field East of Kavala Go run and gather the cotton Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks Tobacco Tobacco has sprouted along the coast Southeast of Kavala Run and gather the tobacco Dry the tobacco over a campfire (This can be sold at the union docks) You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers.  These are sold at the Union Market/Commod Trader You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars.  These are sold at wong Evidence Gathering Missions APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC. Drive the transport truck to the crime scene and collect the evidence Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission. There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful! Sherrifs Department APD Officers may now deploy for the sheriffs department when joining the island.  This faction is designed for those who wish to roleplay, and patrol the cities of Altis. Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy. This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.
    Mafia Strongholds With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders.  There are two Mafia compounds on the island which have associated illegal loot for the taking.  These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid. The process to rob the compounds are the same for both factions.  (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel) Place a demo charge on the main gate of the vault.  ~5 minutes  Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop
    Tractor Harvesting You are now able to farm bushes with tractors. (Replacing that dog shit garden truck).  Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives. Strife Domination In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3. What’s Included in the Extended Version? Armored Vehicles: Expanded Weaponry: Item Persistence: All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area. (any exploiting will be a bannable offense) Tutorial system Mandatory Tutorial for New Players: All new players will now be required to complete a tutorial upon first joining the game. [TUTORIAL MODE] Tag: During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name. Protected Learning Environment: Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance. Enforcement Against Disruption: Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action. Money prestige system We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this). We believe this system strikes a balance that benefits everyone: Grinders now have even more reason to push their limits and be rewarded for their efforts. Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle. Starting Money Cap: All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige. Prestige Progression and Cap Increase: Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million. Prestige Rewards: Prestige will offer exclusive rewards to recognize and reward long-term dedication. Legacy Earnings Conversion: Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server. Vehicle Insurance After Destruction: Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money. Stolen Vehicles: However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one. Added an additional free fire rebel  
    Changed:
    Combined achievement metrics between V2/V3 Centralized locations around cities. New APD HQs New Altis Penitentiary  New Bank of Altis Prisoners now pick cotton to reduce their time Increased economic viability of legal money-making methods (Im not writing them all) Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them) Removed region lock, (more description to come before release with timing, etc.) Money spawning for admins Admins are no longer allowed to spawn money in for themselves As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like. We fixed all the known bugs too, I'm not writing them down either  
    As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).

     
    Hotfix #1 is now live
    removed smokes from vehicles due to an arma bug causing lag
    removed infinitely spawning trees on the map
    removed the ability to repair sold vehicles
    Hotfix #2
    Bounties not persisting on relog
    Trees that were causing lag
    Pyrgos medical NPC not being there
    Air HQ spawnpoint for cops not displaying correctly
    Admin pay not actually admin paying
    Picking cotton / anything that is spawned in with a 2d texture on profiling
    wrong wording on union license
    hotfix #3
    Strife domination potentially WAC banning on mission end
    Domination capture points not working on A3 profiling branch
    Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
    Spawning vehicles in and or around new police HQ's
    Positioning on the NPC's in police HQ
    A broken automation on the backend of the server
    Asylum exchange being usable in the domination zone
    Metal gathering inside prison not working
    Cotton spawning in shitty locations in jail
    Removed really laggy trees in kavala
  15. shawn liked a post in a topic by Fitz in We’re Not Finished: Rebuilding Asylum for the Community   
    Hey thanks for your support man, they’ve been done, my apologies for wanting to make sure I’m not at work to communicate with the community after I make the post
  16. shawn liked a post in a topic by Junke in We’re Not Finished: Rebuilding Asylum for the Community   
    Wait so I am cracked at Arma 3?


    Take that @operatorjohnny^
  17. Lucien liked a post in a topic by shawn in What's everyone playing?   
    Olympus
  18. shawn liked a post in a topic by Michael L in A new chapter for Asylum: Ownership Change   
    I just think it’s incredible that this chapter has somehow gone worse than the last one 😭😭😭, chat is 6 people on a Friday night rock bottom yet??
  19. Huan Lee liked a post in a topic by shawn in Changelog September 09/08/24 (sunday)   
    so what your saying is these are never going to happen.
  20. shawn liked a post in a topic by Alex. in Add JSRS Back   
    good thing you dont speak for all of us
  21. shawn liked a post in a topic by Tachophobia in Changelog September 09/08/24 (sunday)   
    Free Lil T Man and Shawn!
  22. Spanks liked a post in a topic by shawn in Changelog September 09/08/24 (sunday)   
    so what your saying is these are never going to happen.
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