ITS STILL NOT HERE RETARD!!!!!! Bro prioritized the forums (which have been used just fine for years) over developing on the actual server. LMAOOOOOOOO
Despite the drama currently going on around this project that Luke and I were dedicating weeks to, I figured the public should at least be able to see what could have been. Like the map or not, it would have brought a refresh to the server and changed the way things are done.
What we currently have was MAYBE half finished, there was a good amount of small things that still needed to be done such as legal areas, some drug zones and some other miscellaneous areas.
LA PORTE:
CHAPOI:
LA PESSANGE:
LA TRINITE:
BANK OF MALDEN:
GOV OFFICE:
MENTAL ASYLUM:
JEWELRY EMPORIUM:
PRISON:
One of the crazy cool things we did about this prison was the ability to escape jail without there being a prison break going on. The exact balance behind this could have been if you escaped jail this way, you would be tracked on the map and Police / BHers would be able to see you at all times. Think of how Star Citizen did their prison system.
To escape jail, you would have to go through a cave system that was built and placed on one of the cliffs of the island. You would have to traverse a 7-10 minute trail that you could possibly die in and have to reset. Think "parkour" style, there were a few parts that if you didnt know exactly where you were going you would drown because you didnt get there fast enough. We were going to make a post in the patch notes if this dropped saying something like: "There is a new way to escape prison, go and find it." and make the community figure it out on their own.
FEDERAL RESERVE:
EVIDENCE LOCKUP:
APD ISLAND COMMUNICATION TOWER:
The idea behind this was to have some sort of air defense around the island. Disabling this air defense would allow you to start the Evidence Lockup, as well as fly out or into the other federal events around the island. TLDR: If you want to pick your buddies up from prison in a helicopter, disable the coms tower. The only way to get over to the island would be through a bridge, posted below.
GANG COMPOUNDS - 3 TOTAL:
CARTEL FIGHTING AREA:
There was an idea that we would have all of the cartels be able to be captured at all times, however gangs would only be able to capture maybe THREE or FOUR at a time, and each cartel would give you different benefits.
BOOMTOWN:
WRECKRIDGE:
GRIMSTONE:
ASHFALL:
BLACKSITE:
REBELS:
THE CURRENT MAP:
We would have used the top left island Moray as a tutorial island for new players to be able to make some starting cash and get a good grip to start the server. The idea was that players that did the tutorial would be able to make around 100-150k, a few vehicles, learn how to do things like crafting vehicles / aircraft, learn how to make and process drugs, along with the other day to day normalcies of rebel life.
Its sad that this project never saw the light of day, we worked long hours into the mornings to try and make this project look and flow well for the Asylum brand. It is unfortunate that the owners of the server did us dirty how they did. If youd like to see a specific area, let me know and I can either get a screenshot or video of the area.
My final Asylum Map Project - ProjectMalden.malden
ZDeat / Luke