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shawn

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  1. shawn liked a post in a topic by Gamer4LifeHQ in Farewell Old Friend   
    Just about the only thing I am sad to see get wiped. I hope its going to be worth it.
  2. shawn liked a post in a topic by Junke in Asylum Pre-Patch Announcement 6/12/2024   
    On a real note though, its bad when we are now desperate for a 30 pop server. At this point in Asylum's life we are going to need drastic changes. Looking back on the test wipe and then looking back now you are right, Asylum has changed and has gone away from its roots. The purpose of this wipe is to go back to that. An example, when I looked on the map during the test wipe I would see players interacting all across the map. There were players in each corner doing something whether it be farming, fighting, etc. Now when I look across the map, I see a cluster of cops and civs in Athira with a few stragglers at cartels or setting up for a bank/prison. You can blame it on whoever, the matter of the fact is that there is just currently no gameplay because most of the server base is already established and all sit in one place of the map. I agree with you that there was one update that slowly led to cause us to be in this spot. But we can't go back now and its better to try to wipe and see if we can get core Asylum back rather than just trying to shove content into a 15 pop server. 

    Not until a week ago, I have never seen a group of SA/CMs and devs work on something so closely together and be on the same page. I am excited to see what comes out of this in hopes of seeing Asylum alive once again.
  3. shawn liked a post in a topic by Tachophobia in Asylum Pre-Patch Announcement 6/12/2024   
    soooo we're ban evading. @shawnrecruit Demi's alt ASAP.
  4. shawn liked a post in a topic by Bigron224 in We are so back   
    @Infamous [FULL SEND]
  5. shawn liked a post in a topic by goyney in Asylum Pre-Patch Announcement 6/12/2024   
    It’s funny because everyone with a problem sits in Athira 24/7. Good riddance.
  6. shawn liked a post in a topic by 王 rando 王 in I just gave you the key, don't fuck it up.   
    @HunterB @Akula @Fitz @Azeh
     
     
     
     
     
     
     
     
    Or just lock the post immediately, do none of these, and watch the server die. it's usually the typical response when I make one of these suggestions.
  7. shawn liked a post in a topic by Sidewinder in This shit sucks   
    Lmao, Guys the prison was just an example of what my experience level is, not a suggestion of what might be a fit for this server.  I can design anything anywhere to spec so long as the structures/items are native to Arma.  Ive designed fire houses, police stations, rebel bases, gang bases, and complete freeway systems with highway signs.  Also I think the police/ems entire vehicle fleet and uniform skins need to be overhauled..  This is just one peeps opinion for what its worth. 
  8. shawn liked a post in a topic by Akula in Asylum Pre-Patch Announcement 6/12/2024   
    Hello all,
    We understand there has been some major concerns with the current state of the server in terms of low population, QOL improvements, and so on.  Despite our best efforts with tons of new content, we have decided to make some major overhaul changes within Asylum geared towards a better player experience overall, and we would like to present a brief announcement outlining just a few things of what is to come (These are not the actual Patch-Notes)
    Please keep in mind we are aware that the changes we are making will not please everyone, but we feel it is necessary for the state of the server to continue and thrive.

    Here is the following upcoming changes that you can expect:

    Server-Wipe: 
    Given the state of the server and majority of others feedback our developers have been working on creating a new environment for Asylum (Some make call it Asylum v3, Asylum Reborn, call it what you want).  We have taken a step back and are going back to our roots.  Player progression will be wiped, your donor level and faction rank will remain untouched. What-to-expect:
    We will be introducing new patches and changes more frequently at the start of the wipe introducing old/new content items. Starting out there will be four Fed events - Fed, Bank, Casino, & Prison. This is to prevent players hyper inflating the economy in the first month as seen in the previous test wipe. Talent System - Removed entirely (No more grinding for unnecessary talents). Some talents were redistributed to faction ranks, others were dispersed behind infamy, prestige, and honor. Housing Changes: 3 houses total (Including 1 shed) Increased max storage options for both virtual and physical items. Legal and Illegal money methods have been reworked to where both can be affordable living - with the exception that illegal methods will still pay more. Removed Drones for time being. Starter money increased. Gang bank payouts every 5 minutes based on the amount of cartels you own. Removed purification. Simplified crafting. Many, many, more things that are just too much to list for an pre-announcement.  Server-rule-changes:
    Admins - will not be getting any money or perks for the time being, including spawning in vehicles. (They will be a new player just like you) This is to ensure fairness across the community.  However, admin duties outside of normal game play will remain and can still run events to make it fun for the community.  We are wiping your current count of bans for this year. Ban times will be reduced drastically overall. The goal is to have players in game. Player conflict dispute - If a player does not intentionally break a rule they may try to resolve with compensation.  The player does not have to accept compensation, however, the admin team will take it into consideration if we feel your situation is genuine. Note - this is not an in game feature… yet.  APD Changes: (Temporary Changes)(Subject to Change)
    No house raiding will be performed at this time No drones All cop ranks will follow helicopter guidelines. (No searching illegal areas without ground units) Cops may respond via helicopter if ground units in area. 20 30 minute timer cooldown for drug fields.  2 1 Life rule for all illegal drug areas regardless of how many cops are online (Ex: 5 cops or less is no longer valid)  **I want to re-iterate these are just a brief example of changes to come and more will be released in the upcoming patch notes laying out exactly what was changed and what will be changing in the upcoming updates.**

    The developers are working hard to make this work and we hope you guys are excited for the upcoming changes.  Thank you for continuing to be apart of our community, we love all of you. ❤️ 
    - Asylum Team
  9. shawn liked a post in a topic by Djmon in Spreading the word anyway we can   
    Unban Demi Roze
  10. shawn liked a post in a topic by Sidewinder in This shit sucks   
    Not trying to stir the pot here BUT....... I cut way down on my asylum time because the server just became too stale, don't get me wrong the scripts and code seem great with all the new things to do on the server but the design of the structures layouts-compositions are awful.   The prison is so in need of an upgrade, it seems the whole server is in need of a design face-lift.  I offered my time and work for free, no position or pay but I was ignored.  The server needs help!  

    I was happy to do redesign any part of the map... A Prison I've done in the past.

    some of my other work https://steamcommunity.com/profiles/76561197965555499/screenshots/

    I have shared this with the staff many months ago. I didn't get a reply.
     

     
  11. shawn liked a post in a topic by Akula in WIPE POLL   
    The goal has always been to try to admin jail for infractions seen in game by the admin. Repeat offenders despite admin jail will be banned. As for player reports, I actually brought this up last night that I’d like to personally reduce ban times drastically from days to hours and allow players to handle disputes in game. I completely agree Asylum needs the community and feel that’s always been the goal but as times are changing we need to adapt and evolve as well. Still working on the information I said above to see if that’s the route we want to take regarding bans. Thanks for the input. 
  12. shawn liked a post in a topic by HUNTE in This shit sucks   
    Someone say poker?
  13. shawn liked a post in a topic by Zurph in This shit sucks   
    Mitch was fucking terrible lmao, his way or the highway and he is never wrong GL boys. @Rogue cant believe you man, what a disappointment.  
  14. shawn liked a post in a topic by Tachophobia in This shit sucks   
    appreciate the attempt at hype but have to back up what @shawnsaid.
  15. shawn liked a post in a topic by Akula in This shit sucks   
  16. shawn liked a post in a topic by Farmer Steve in Concerned Citizen   
    i think we're actually fucked guys 
  17. shawn liked a post in a topic by Orca in Moderator Apps Open!   
  18. shawn liked a post in a topic by Chris Peacock in Announcements and an Apology   
    just a heads up guys any criticism towards @Roguewill result in a perm ban from the fourms.... the boy @Ruffianlearned that the hard way. Seems like a great way to keep the little playerbase we do have around. o7 
  19. shawn liked a post in a topic by Samperino in Y inventory access on cop   
    Allow cops to access the Y inventory of other cops' vehicles. If there's even one lockpick in the car we can't impound the car, we have to drive it all the way back to HQ and seize it. Would be helpful if we could just take the lockpicks out to be able to impound, but we can't if it's another officer's car.
  20. shawn liked a post in a topic by Chris Peacock in Spreading the word anyway we can   
    I heard this was almost a success but sadly 90% of the player base was banned and all their appeals were denied 
  21. shawn liked a post in a topic by Djmon in Spreading the word anyway we can   
    @Bherky@Fried Rice@Junke @Carterr

  22. livernuts liked a post in a topic by shawn in Changelog Late May   
    @Fitzwhy bro, just put it in the stores.
  23. Chris Peacock liked a post in a topic by shawn in Changelog Late May   
    focus on QOL, there's no need to keep putting new things in the server that no one asked for or is just too complicated.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Bring back lethal payouts.
     
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