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Destrah

APD Corporal
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  1. Destrah liked a post in a topic by Azeh in Hopefully the permanent end of server lag   
    As most of you probably know, the update released near the end of October re-introduced the lovely server lag that existed for about 3.5 years prior to V2's release. Since the October update was released I've been trying to narrow down the issue. And well, around 18 hours ago while away from my PC I had an "Aha" moment. 
    Basically, when you're in jail and not in a game of laser tag - your weapons will be removed. This check happens multiple times per frame, meaning the command to remove your weapons also gets executed multiple times per frame. The effects of this command get broadcasted over the network to everyone else too. Now when there's a lot of people on the server and potentially multiple people in jail and this network broadcasting happens so frequently, shit eventually hits the fan. Solution? Make it check if you have any weapons before attempting to remove them.
    So essentially, this is the same issue that plagued V1 with server lag - and has finally been solved. It sucks that it took so long to find, but that's just how it is.
    This also means that the remainder of the update (along with some additional bug fixes) is now live. That includes bounty hunting and medic. Honor talents and honor xp will likely be given back sometime next week when Jesse isn't busy (he's still quitting though). There's likely still some bugs, so please do report them. However I have exams starting in 6 days, so it's limited how much time I wanna spend on Asylum until I'm done with them which is in about 2 weeks.
    Lastly, fuck you @Paratus. 🙂🖕
  2. BlackShot liked a post in a topic by Destrah in Change Log - Halloween   
    Make it negative.  Put him in debt
  3. Clint Beastwood liked a post in a topic by Destrah in Change Log - Halloween   
    Make it negative.  Put him in debt
  4. Yuki Hayami liked a post in a topic by Destrah in Civilian Ride Along   
    I used to give them a full police loadout and tell them to f shit up if shit hit the fan
  5. Good Lub liked a post in a topic by Destrah in Civilian Ride Along   
    I used to give them a full police loadout and tell them to f shit up if shit hit the fan
  6. smellypig liked a post in a topic by Destrah in Civilian Ride Along   
    I used to give them a full police loadout and tell them to f shit up if shit hit the fan
  7. Bandit liked a post in a topic by Destrah in Civilian Ride Along   
    I used to give them a full police loadout and tell them to f shit up if shit hit the fan
  8. Fried Rice liked a post in a topic by Destrah in Civilian Ride Along   
    I used to give them a full police loadout and tell them to f shit up if shit hit the fan
  9. BlackShot liked a post in a topic by Destrah in Farewell All   
    Thanks for giving me a chance as contributor and for helping bring Asylum back.  Sorry I squandered my position as a contributor though.
    If you're still shooting for a career in law enforcement good luck and I hope you achieve it or if you have congrats.  I've enjoyed my two years doing it so far and if it's something you truly want to do I would say its definitely worth doing even if you find you don't like it.  Learn a lot from it.
  10. Emma liked a post in a topic by Destrah in Farewell All   
    Thanks for giving me a chance as contributor and for helping bring Asylum back.  Sorry I squandered my position as a contributor though.
    If you're still shooting for a career in law enforcement good luck and I hope you achieve it or if you have congrats.  I've enjoyed my two years doing it so far and if it's something you truly want to do I would say its definitely worth doing even if you find you don't like it.  Learn a lot from it.
  11. Donald liked a post in a topic by Destrah in Farewell All   
    Thanks for giving me a chance as contributor and for helping bring Asylum back.  Sorry I squandered my position as a contributor though.
    If you're still shooting for a career in law enforcement good luck and I hope you achieve it or if you have congrats.  I've enjoyed my two years doing it so far and if it's something you truly want to do I would say its definitely worth doing even if you find you don't like it.  Learn a lot from it.
  12. Clint Beastwood liked a post in a topic by Destrah in Farewell All   
    Thanks for giving me a chance as contributor and for helping bring Asylum back.  Sorry I squandered my position as a contributor though.
    If you're still shooting for a career in law enforcement good luck and I hope you achieve it or if you have congrats.  I've enjoyed my two years doing it so far and if it's something you truly want to do I would say its definitely worth doing even if you find you don't like it.  Learn a lot from it.
  13. Fried Rice liked a post in a topic by Destrah in Farewell All   
    Thanks for giving me a chance as contributor and for helping bring Asylum back.  Sorry I squandered my position as a contributor though.
    If you're still shooting for a career in law enforcement good luck and I hope you achieve it or if you have congrats.  I've enjoyed my two years doing it so far and if it's something you truly want to do I would say its definitely worth doing even if you find you don't like it.  Learn a lot from it.
  14. Subaru liked a post in a topic by Destrah in Emergency Vehicle Light Changes/Additions   
    I miss my lights in-game :"(
    Side note: I've done a bit of tweaking to make AFD version of lights (basically exact same thing but all red).  I did red and yellow but its just too much of a cluster.
     
  15. Fried Rice liked a post in a topic by Destrah in Emergency Vehicle Light Changes/Additions   
    I miss my lights in-game :"(
    Side note: I've done a bit of tweaking to make AFD version of lights (basically exact same thing but all red).  I did red and yellow but its just too much of a cluster.
     
  16. Bag Of Funyuns liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    Added some more functionality:
     
  17. Max Shorefield liked a post in a topic by Destrah in Emergency Sirens\ Directional Bar   
    Don't even have to add the menu back.  The thing about my lights was they adapted to night/day. Would be brighter in day and dimmer and night. 
    Also, it was easy to turn them on with the menu. Just press tab then 1
  18. Max Shorefield liked a post in a topic by Destrah in Emergency Sirens\ Directional Bar   
    What about the lights 😢
  19. Bag Of Funyuns liked a post in a topic by Destrah in Emergency Sirens\ Directional Bar   
    What about the lights 😢
  20. Bandit liked a post in a topic by Destrah in Emergency Vehicle Light Changes/Additions   
    I miss my lights in-game :"(
    Side note: I've done a bit of tweaking to make AFD version of lights (basically exact same thing but all red).  I did red and yellow but its just too much of a cluster.
     
  21. ColtonB205 liked a post in a topic by Destrah in Emergency Vehicle Light Changes/Additions   
    I miss my lights in-game :"(
    Side note: I've done a bit of tweaking to make AFD version of lights (basically exact same thing but all red).  I did red and yellow but its just too much of a cluster.
     
  22. Gen. Henry Arnold liked a post in a topic by Destrah in Possession of Explosives   
    I used to always charge people with that charge if they threw a grenade and I clearly saw it or if they shot an RPG and only had one round for it.  
    BUT
    Most of the time when they did the grenade thing they would kill their self along with throwing it which that was iffy if you should charge there.  However, if someone continuously did it that would change things in my opinion.
  23. • B A R K I N • liked a post in a topic by Destrah in Whitelisted Medics   
    This announcement really makes me want to finish this.  Would be a great side mission for AFD.
     
  24. Shaq Daddy liked a post in a topic by Destrah in Whitelisted Medics   
    This announcement really makes me want to finish this.  Would be a great side mission for AFD.
     
  25. Renegade (NotRoguePilot) liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
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