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lukee

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Everything posted by lukee

  1. lukee

    s2 vehicle rule

    spending 700k of kits to make 1mil at the end of a 2 hour event and having to buy ifrits cause they get shedded isnt necessarily considered printing money
  2. lukee

    s2 vehicle rule

    +1 no brainer tbh
  3. lukee

    s2 vehicle rule

    +1 no brainer tbh
  4. adding more locations will only make it worse, remove heroin or sum shit and pack more people into other places
  5. Its most definitely possible, do the devs want / have time to do it? no
  6. There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound. fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design. This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry Overview Callouts (give ideas for other things that should be a callout or if some things should be changed) Camera angles for screenshots Angle A Angle B Angle C Angle D Angle E Angle F / / / / / / / / Code for terrain adjustment (marker names can be changed if needed): Terrain Adjustment (buildings removed):
  7. wow this gang looks very good đŸ‘đŸ’¯đŸ™‚
  8. idk how to tell you this but..
  9. who the fuck cares about little johnny, evidence is also 12
  10. As an official designer for gaming-asylum.com servers (untagged ☚ī¸@Boonie Hat) I will most definitely use this concept as a future addition to the asylum arma 3 server đŸ‘đŸ’¯
  11. playing this server for a long time is most definitely not a flex
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