
oldluke
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Posts
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oldluke liked a post in a topic by Austin M in APD Login Bonus
Can there be a login bonus added to cops? (I guess afd too, useless faction)
Make it so you can either get the login bonus for the day either on civ or cop not both. The value of the daily login bonus should be less than that of civ as cop loadouts are cheaper, I only suggest this as a career cop I found more utility in receiving things on cop.
Cadets shouldnt be able to earn the login bonus as there would be too many things locked out for them.
Maybe receive money, flashbangs, prestige. I dont know the whole list of civ rewards so dont know what to suggest to match.
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oldluke liked a post in a topic by Tricks in 1
This shit is so fucking bad... You sit on the game all day and call people trash, yet post this shit with the best clips you ever hit. I think it's time you see some sunlight.
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GravL liked a post in a topic by oldluke in Visible Character Items
Should items such as:
Axe's, Crowbars, Drills, Pliers / (Lockpicks because there is no lockpick model ingame), or maybe more be visible on your character while you have it on you? This gives opportunities for purely aesthetic and or gives a visual sign that you have an item such as those on you. (The items have 0 collision and will not cause any issues like killing people when you touch them)
(Visual items on character can be disabled through phone maybe?, however this defeats the purpose of knowing if someone has one of these items in their inventory)
(Please give feedback whether or not you think some items should be visible or not, or if they are too big and should appear smaller on the character)
Here is what that would look like:
Axe
Crowbar
Drill
Pliers / Lockpicks (Only visible with some vests)
Video of running around with all of them attached:
https://streamable.com/ye8l5i
Heres the scripts I wrote for this for anyone who cares:
axe addAction ["Pick up axe", "axepickup.sqf"];
crowbar addAction ["Pick up crowbar", "crowbarpickup.sqf"];
drill addAction ["Pick up drill", "drillpickup.sqf"];
lockpicks addAction ["Pick up lockpicks", "plierpickup.sqf"];
axe attachTo [rifleman, [-0.15, -0.15, -0.13], "Spine3", true];
axe setVectorDirAndUp [[150, -130.68, 3.621], [-10, 1, 0]];
crowbar attachTo [rifleman, [0.12, -0.18, -0.13], "Spine3", true];
crowbar setVectorDirAndUp [[10, -28.68, 108.621], [-60, 1, -25]];
drill attachTo [rifleman, [0.12, 0.05, -0.2], "rfemur", true];
drill setVectorDirAndUp [[-5, -123.68, 38.621], [0, 0, 0]];
lockpicks attachTo [rifleman, [0.08, 0.18, 0.04], "Spine3", true];
lockpicks setVectorDirAndUp [[0, -0.68, 3.621], [-10, 1, 120]];
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oldluke liked a post in a topic by Mithridates VI Eupator in Changelog December
No sir, 2 months from this very day is the day i quit smoking fentanyl 2 years ago. Talk all the shit you want i doubt you have any idea how much of a fuck i don't give. I have lived an entire life most people will never experience and i have absolutely no regrets. I've smoked ounces upon ounces of dope yet i'm still better than over 90 percent of your gang. grow the fuck uppppp
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oldluke liked a post in a topic by zdeat in Goodbye asylum...
https://clips.twitch.tv/SteamyExuberantAmazonHassanChop-c6Zpfn2BcmiNnurn
...sike come watch my stream
ttv/zdeatt
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oldluke liked a post in a topic by GravL in Changelog December
right? they should be fired for giving us these shit csats
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oldluke liked a post in a topic by Mithridates VI Eupator in Visible Character Items
100 PERCENT this would make asylum look so much better
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oldluke liked a post in a topic by Mitch in Changelog December
Hotfix #2
Snow ❄ Retribution Case (store listing coming soon) Keyboard Warrior Ifrit Retro Ifrit Toxic Csats Worship Csats Molecule Orca New Asylum Plus skins Backpack Csats Changed the Menace achievements title text Christmas tree fixes missing texture on the boxes grenades not being given properly Fixed client side doors on the new cartels Santa event Blackfish fixes Locked the vehicle (-_-) Made the crew invulnerable Crate no longer moves when pushed -
oldluke liked a post in a topic by Ronald in Visible Character Items
Only if it works like the firefighter axe and you can run through a group of people and kill them
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oldluke liked a post in a topic by Chris Peacock in Cartel Event
I am Chris Peacock, And I approve this message
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oldluke liked a post in a topic by Zurph in Cartel Event
yes please add this, server 1 is to stale. This will get people to fight at cartels for more then just owning it for 20min.
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oldluke liked a post in a topic by operatorjohnny^ in Cartel Event
The event would be 30 minutes, whoever can hold the cartel the longest wins. The event would happen once per restart, as long as there are above 40 players in the server.
The event would rotate through various mainland cartel locations:
- Church
- OG Arms
- House Cap
- The new location next to OG Arms
Reward(s) for winning:
- Vehicle Drop or Weapons Drop
By doing these events, it gives players the incentive to actually fight at the various cartel locations.
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.Sean liked a post in a topic by oldluke in Gang Fort Garage
Great Garage right next to gang fort and the rebel safe zone to help fight it or roach it to steal ifrits.
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oldluke liked a post in a topic by ObiWoki in Add playercount in a city when selecting where you spawn
Approved
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oldluke liked a post in a topic by Donk in Add playercount in a city when selecting where you spawn
They do it on oly, oly has more pop, probably a 10/10 suggestion that should be added.