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oldluke

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  1. oldluke liked a post in a topic by Trioxide in Northwest Wong Triad Redesign   
    Personally, I like its aestetics the most, but it is better than the current one for many reasons.
    Now fuck off, you petty trolls.
  2. oldluke liked a post in a topic by NotMike in Northwest Wong Triad Redesign   
    This man just wants more bushes to sit in
  3. oldluke liked a post in a topic by Jeffo in Northwest Wong Triad Redesign   
    Good job!
  4. oldluke liked a post in a topic by ObiWoki in Northwest Wong Triad Redesign   
    Added a poll
  5. oldluke liked a post in a topic by Djmon in New intermittent APD Captain   
    Taco Bell on Top baby 
  6. oldluke liked a post in a topic by Panda in New intermittent APD Captain   
    Hunter is a great promotion, hope it sticks.
  7. oldluke liked a post in a topic by Michael L in New intermittent APD Captain   
    Taco Bell PD on top
  8. oldluke liked a post in a topic by Patato in Northwest Wong Triad Redesign   
    Devs dont exactly have the best track record when it comes to picking out good suggestions for cartels. We have added a poll to get a better idea of where the community stands
  9. Trioxide liked a post in a topic by oldluke in Northwest Wong Triad Redesign   
    Yea so use it
  10. oldluke liked a post in a topic by Infamous [FULL SEND] in Red Zone makes names red   
    gotta be an event handler for this. Kinda a work around since you can assume people go to red zone in vehicles and not on foot you could use https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetOut to work around so that when you get out it checks to see if you're in a red zone. 
  11. manhua liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  12. Djmon liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  13. Kraken liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  14. Polar liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  15. Donald liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  16. oldluke liked a post in a topic by Vhantom in Red Zone makes names red   
    Neat idea, +1
  17. Vhantom liked a post in a topic by oldluke in Red Zone makes names red   
    Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 
  18. Tyrone Darnell liked a post in a topic by oldluke in Poobtage8!   
    ok
  19. oldluke liked a post in a topic by Tyrone Darnell in Poobtage8!   
  20. oldluke liked a post in a topic by Polar in The Tales of SRT: Retribution   
    PS... Richard gave me permission. Not Doxxing...
  21. Trioxide liked a post in a topic by oldluke in Altis Life Exploration   
    those are horrible, what im talking about is random mid tier loot around un-used militarry outposts or other locations around the map, the loot will definitely not be as good as treasure.
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