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wilber38

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  1. wilber38 liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  2. wilber38 liked a post in a topic by .Nathan in Top Gang Earners   
    Event Description
     
    Welcome to the "Top Gang Earners" Event, for events in the past we have made them last around 1 month (30 days). We have noticed that this is just a little too long and have decided to start making events that are 1-2 weeks long or just a weekend. With this event we want to reward the top gangs in the server. This event will last from Friday morning to Sunday night (Times below) and the winner will be chosen based on which gang earns the most money through the cartel event, cartels & Federal events.
     The event will start on 08/25/2023 at 12:01 AM EST and end on 08/27/2023 at 11:59 PM EST
     
    Rules
     
    - For Federal Event money to be counted items must be sold and money deposited into the gang account first then cuts can be given from there.
    - Also for Federal Event money to count, individuals must be in your gang and stay in your gang through the event.
    - Rubber sold from oil cartel will not count for this event.
    - People can sign up there gang up with the link below, only one person from each gang needs to sign up.  Sign ups will end on 08/24/2023 11:59 PM EST
     
    Rewards
    Rewards could include Gang Funds, Gang Skin, & Gang Ifrits
    1st Place:  
    - $2 Mil Gang Funds
    - 5 Gang Ifrits
    - Gang Skin for 1 Month
                    - Skin will be put in next patch and will last for 30 Days.  To keep the skin in the server past that you must pay the initial $50 Fee. 
    2nd Place: 
    - 5 Gang Ifrits
    - $1.5 Mil Gang Funds
    3rd Place:
    - 3 Gang Ifrits
    - $1 Mil Gang Funds
    4th Place:
    - 2 Gang Ifrits
    - $500k Gang Funds
    5th Place:
    - 1 Gang Ifrit
    - $250k Gang Funds
    Registration
    Link
  3. wilber38 liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it  is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
    We at Efstratios Honey wish you the best of luck in your repopulation efforts!
    -----------------------------------------------------------------------------------------------------------------------------------------------
     

    Honey
    A beginner/intermediate money maker
     
     
    TABLE OF CONTENTS
    1. Conception
    1.1. Roleplay implications/story influences
    2. Potential balancing
    2.1. Product Specifics
    2.2. Pricing
    3. Epilogue
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Conception
    Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products. 
    On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
    Illegally, we have two potential end products.
    1. Mad Honey; and
    2. Mead
    Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
    Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
    I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
    Stage 1: Young Mead
    Stage 2: Developing Mead
    Stage 3: Drinkable Mead
    Stage 4: Maturing Mead
    Stage 5: Mature Mead
    Stage 6: Aged Mead
     
    Roleplay implications/Story influences
    The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Potential Balancing
    Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
     
    Product Specifics
    - Raw Honey and Lemnos Honey
    In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
    Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
    I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;  - 1: You can produce more of it due to weight; and  - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
    However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
     
    Pricing
    All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
    Lemnos Honey:
    $300 (sold to Market)
    Justification
    Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
    Mad  Honey
    $850 (sold to Wong's)
    Justification
    Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
    Mead (Fortified Mead/Honey Jack)
    $100 (Stage 1)
    $150 (Stage 2)
    $200 (Stage 3)
    $400 (Stage 4)
    $550 (Stage 5)
    $980 (Stage 6); or
    $1000 (Stage 6 alternative)
    Justification
    As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
    However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
     
    Epilogue
    You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
     
    -IFKNLOVEHONEY.

  4. wilber38 liked a post in a topic by manhua in No one can see me.   
  5. wilber38 liked a post in a topic by Forester in NINA WID DA NINA 13   
  6. wilber38 liked a post in a topic by salty.connor in Totally just burst   
    https://gyazo.com/ba4bd94ebf9655615acf8e319e0addf7
    https://gyazo.com/47f798a5eac2455ef4c7be4c5d2781b7
     
    Wilber is using burst mode on his AK. meaning it sounds a little off. I have seen his POV from dom and i dont believe he is using a macro
    clueless staff and asylum just goes hand and hand
     
  7. wilber38 liked a post in a topic by Patato in Ghosthotel   
    Secretly holding out hope one day it comes back as a casino....

    SA's at the time killed ghost hotel as a cartel. Seems to be a very polar topic. either people loved ghost or hated it. Comments are that its a "Rat cartel" too many rooms to check and too many places to hide and seek.

    Was a casino for a bit but that had lots of issues and has been disabled.
    Rebel outpost - Seems like kind of a waste for the building, id like to think it was destined for something better.

    Paintball, no one does that one anyways.


    Id like to think some sort of federal event one day would go there but its just never worked out. 
    Its a cool place, its slightly annoying as the whole thing ends up being a bit of a bowl as the hills flank both sides. All the play tests we did there over the years resulted in pretty unsatisfying combat/poor reviews 
    Just about everything has been proposed to move there
    -Prison
    -Jewelry
    -Mental 

    If you wanted to build somthing and suggest a current federal event moved there we would explore the idea.
    As for something totally new with all new mechanics. Again possible but it would need to be a fully fleshed out idea ect ect. Federal events are challenging to make from scratch
  8. Keneith liked a post in a topic by wilber38 in Ghosthotel   
    Why is this not being used for something? Like a fed event, paintball, drugs, rebel, or a cartel like it used to be. It's one of the most unique buildings on the map and it's just rotting away.
  9. wilber38 liked a post in a topic by Dork in TYDE Recruitment - [Open]   
    a moment? been like 4 years. tell toast, hank, newf and feen to come back too velocity 4.0 coming at ya
  10. wilber38 liked a post in a topic by william in Ghosthotel   
    i do miss full orca drop pushes.
  11. wilber38 liked a post in a topic by Sammmy in sammy 2   
  12. Randoe on yt liked a post in a topic by wilber38 in Ghosthotel   
    Why is this not being used for something? Like a fed event, paintball, drugs, rebel, or a cartel like it used to be. It's one of the most unique buildings on the map and it's just rotting away.
  13. william liked a post in a topic by wilber38 in Ghosthotel   
    Why is this not being used for something? Like a fed event, paintball, drugs, rebel, or a cartel like it used to be. It's one of the most unique buildings on the map and it's just rotting away.
  14. wilber38 liked a post in a topic by Wadudu in Nighttime changes   
    Make daytime 70% and night 30%...  fighting at night is almost just as aids when Ur entire screen lights up from a single shot, and makes most not want to fight at all once it turns night. I get role-players make up a majority of the server, but cartels have been very active lately and I feel this would be a welcomed change from the cartel community, and wouldn't really affect the rest of the server
  15. wilber38 liked a post in a topic by aarma 3 player in Shitter vid   
  16. wilber38 liked a post in a topic by william in TYDE Recruitment - [Open]   
    WILBER!!!!!!
  17. wilber38 liked a post in a topic by Abu in TYDE Recruitment - [Open]   
    no shot 😯
  18. wilber38 liked a post in a topic by Sammmy in TYDE Recruitment - [Open]   
    Accepted  my little velcoity shooter ❤️
  19. wilber38 liked a post in a topic by thero in Whats the Point   
    1-800-273-8255
  20. wilber38 liked a post in a topic by Mitch (IFRIT) in Looking ahead January   
    Hello!
     
    I want to start by saying thank you. Thank you to those who were able to assist us in reaching our first goal since the ownership change. This first month has taught me a ton. It's because of you guys that this is all possible. I appreciate the countless messages I have received over the last 30 days. The messages with support, suggestions and issues have all helped to shape my first month as Owner.
    With the formalities out of the way, let's take a dive into what I hope we can accomplish during January.  
     
    The January rewards have been posted. SWAT, vehicle customization, and additional achievement titles!  Due to the holiday season, I have not been able to speak with development as much as I have been able to in the past. I'm sure we were busy, just like many of you. With that, I do not have all the details at my fingertips to disclose about the vehicle customization. But the idea is that you will be able to change the skins on the vehicle, increase the speed some, and potentially increase the storage capacity. Once I have another "sit down" with them to hammer out those details, I will be sure to let you all know. 
    The SWAT system will be sort of like it was before. But I believe there was always room for improvement within that feature. I am hopeful that we can bring those improvements into today's system. I have a long list of detailed suggestions saved and will reference that when speaking with development when hammering out the fine details. If you too have ideas and suggestions, please make them public! Your time to help shape this is now!
    Additional titles for achievements obtained in-game.  There are so many things that we all do on a daily basis, and some that we don't do much of. Looking at what we track, we have a ton of fresh potential for ranks to be displayed. If you want to brag that you have collected a shit ton of various items, sold, or otherwise have done. I believe you should be able to brag about it. What Kavala troll doesn't want to brag for selling a ton of weed?
     
    Continuing 
     
    I have created a new idea to help us as a community cover our monthly needs, while making these rewards available to more people with various household budgets. This will be known as the subscriber system. The rewards are awesome, at a very friendly price. However, I will admit that sub systems are an extremely popular system with just about every company. And that can sometimes be frustrating. So i want to put all the cards on the table to ensure that you are able to understand why it's being done. Currently, our ways to cover our cost fluctuate on a month to month basis. We have donor levels and loot crates. While these are great systems, they are anything but reliable. People buy crates to get an item if they choose, but once they get that item. They no longer need to purchase that key.. I have no way to gauge what the income will be for the month, and to me, that is a terrible way to run any business. The price of this subscription has been set to ensure we cover what we need to, and to give you minimal impact to your wallet. If you have feedback, or suggestions please let me know.  This system is not currently implemented, as there is dev work that is needed. If I am able to have part of this system done, such as everything but the custom titles and the license plates. I will offer the subscription at a reduced price until it is fully completed. When I get a better ETA on this, I will let you guys know. 


     
    And for the final note,
     
    Since I now have access to the donation information of everyone in the community. I realized there are people who have donated over the current top rank (Donor 7). But yet they are not rewarded for their contribution past donor 7. I have decided to add some additional ranks that will cover all the amounts that current active people have obtained. I am not ready to post the details of those additional ranks yet. I still need to fine tune them before going public. I just wanted you to all be aware of what is going on in the world of ownership. Information is power. 

     
    Until next time,
     
    Mitch 
     
     
    Edit:
    I forgot to add....
    Our January development is working towards a refined war system and the return of infamy. It's my hope that you guys will gain a ton of value from these features.
     
    Edit 2:
    The stats that i speak of above are all not being tracked currently. So anything you have done over the last 4 years will not count due to it not being tracked in this way. Once this goes live, we will start tracking such items.
  21. wilber38 liked a post in a topic by .Sean in Yushengs final straw   
    video by alec I ran into
  22. Abu liked a post in a topic by wilber38 in Therisa House Square [sold]   
    why do you own 2 therisa houses? you know there is already a spawn point there?
  23. Masonn liked a post in a topic by wilber38 in Therisa House Square [sold]   
    why do you own 2 therisa houses? you know there is already a spawn point there?
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