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da1

AFD EMR
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  1. da1 liked a post in a topic by Fitz in Changelog April   
    Hotfix 3:
    Fixed the following:
    Minigun boats not being seizable The sway coefficient resetting after dying (From Feb patch) Sui vest bug Drone spawns New drones not taking money on buying A bunch of ladders not working Added van spot on NUHQ Some markers for Nikolais National Gate timer 5 -> 7.5 mins Nikolais Civ Gate timer 5-> 7.5Mins Cop vault timer 5 -> 10 mins Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. We are in no way attached to these numbers, if we need to spawn more then we'll spawn more.  Doing this to see how we need to change for the future
  2. da1 liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Edit, It appears the discord bot is killing itself and cant handle the amount of giveaways, so we are changing how to enter, 
    In order to enter the giveaway, please like the original forum post, and make sure you have your player id linked to your forum account.

    To link your PID, go to your forum profile, click edit profile in the top left, then fill in the PID box.




    If you are logged into the forums via steam you do not need to do this.
  3. da1 liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  4. da1 liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  5. da1 liked a post in a topic by Akula in Staff Changes / Additions   
    Everyone please welcome @HunterB into the rank of senior admin
     
    and congratulations to our newest support team member
    @william
     
    Thank you
    - Asylum Staff
  6. da1 liked a post in a topic by Henry Facesmasher in So you like to fight with ifrits?   
    Ifrit, hatch, potato hatch, my ifrit, doesn't matter.
     
     
    😁
  7. da1 liked a post in a topic by Rogue in Server Rules Update Log   
    Added:
    **Intentional Harboring of a cheater in your group or gang will not be tolerated and you will also be banned when caught if the evidence finds you guilty**
    Any gang/group caught inviting/grouping/harboring/playing with a cheater will be banned.
    This means anyone in the gang/group with a cheater will be banned per below.
    You MUST be mindful of who you allow to play with your gang/group.
    All Senior Admin's approval (100%) will be required to make an exception/unbanning from this rule.
     
    The Gang/Group Member Ban (GMB) length will be as follows for each member if member is to be found guilty:
    Initial Ban: 30 days
    Second Ban: 60 days
    Final Ban: 180 days (Every ban beyond this will be subject to review and increased)
    These bans are applicable to the entire gang/group but stack individually for each member.
     
    Information DIRECTLY leading to the ban of a cheater will be rewarded a minimum of $1,000,000 and up to $5,000,000 (Pending SA approval and discretion) 
  8. da1 liked a post in a topic by william in Gang Wars in 2024   
    cheaterwars
  9. da1 liked a post in a topic by Rogue in Senior Admin Legend Retires. Development news.   
    As many of you know, Ronald has decided to step down from the position of Senior Admin. I would like to personally thank you @Ronaldfor all that you have done during your time here with the Admin Team. The community surely would not be the same without you. I know you aren't leaving so this isn't a goodbye, but you will be missed on the team.
    That being said, I'm sure I will see you in your home town of Athira every so often. My car may even make accidental contact with you here and there. Thank you again Ronald!
     
    With the sad news being out of the way, I would like to congratulate @Witz on his promotion to Director of Development. You've been putting out awesome content for the community for quite some time and I cannot wait to see what you bring next! Thank you for your continued support on the development side of the community.
     
  10. da1 liked a post in a topic by william in Senior Admin Legend Retires. Development news.   
    @Ronaldmy oldest asylum friend.. one of the non squeezers you shall be missed.
     
    @Witz witz/asylum cqc when?
  11. da1 liked a post in a topic by Witz in Changelog July   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Achievements  Investor - Obtain over $100,000,000 - "Investor" suffix Billionaire - Obtain over $1,000,000,000 - "Billionaire" suffix Virtuous - Have over 500,000 honor - "Virtuous" suffix Offroad (HMG) Now always spawns with a shield Rebel/Turf 100Rnd Car-95 Mag Black Hex Ghex 150Rnd Spar-16 Mag Black Gang Boat Marker now shows players nearby. Additional vehicle spawn. Missing backpacks (Reb/med/cop) Field Pack (Olive & Taiga) Tactical Pack (MTP & Green) Vehicle mods for helicopters Upgrade helicopter maneuverability
      Violet Deck Crew vest (Medic Only)  Taru Bench to paramedic Cop interaction menu now has a charge button. A notification when you are restrained for over 10 minutes (civilian restrains only). Gang Building repair option for level 2. House respawn cooldown when dying close to your house. (2 minutes) Vehicle Garage: double click on your vehicle to spawn it. Refill magazines in turf shops. Show Cruise Control set speed. Asylum Plus Summer Skins (Preview) Hatch - BattlEye @goyney Qilin  - Golden Tron @goyney Orca  - Cyber @goyney Hunter - Tiki God @Kelly Ifrit - Thor @goyney                The glow on some skins will be applied later.
                   Subscribe to Asylum Plus here
    Changed:
    Gang Fortress Capture range from 125 to 80 meters. Some new objects, small changes. Turf perk changes Rodopoli Gather cocaine and heroin faster. Reduced loadout cost. Panagia Gather ephedra faster. Reduced material cost at the black market Zaros Gather henbane faster. Reduced loadout cost. Increased gas station robbery and chop shop payouts. KaBoom (Late 4th of July) Suicide vest $235,000 -> $200,000 Phone bomb $215,000 -> $180,000 Speed bomb $235,000 -> $200,000 Ignition bomb $200,000 -> $150,000 RPG ammo $140,000 -> $120,000 RPG launcher $30,000 -> $25,000 Remote Kill switch $50,000 -> $35,000 Arson kit $75,000 -> $60,000 KaBoom Crafting RPG Ammo, Gold nuggets 3 -> 2 Suicide Vest, Cash 150,000 -> 135,000 Jewelry Emporium Escape vehicle inventory can only be opened near the African Warlord. SWAT  APD officers SGT+ With the "Surveillance" talent will now spawn with a UAV terminal instead of a GPS Athira  Gun store moved back. Jewelry moved to new location Physical Storage Weights (Only applies to physical items stored in a house) Just weird inconsistency's, you may find you have less or more space after patch   Handguns 1-4 -> 1 SMG's 2-4 -> 2 Glasses/Hats 1-3 -> 1 Ghillie Suits 1-2 -> 2 Uniforms that can't be used with lvl 3 vest (Pilot Cov/Granite/Tracksuit ect) 1-3 -> 2 LMG's 3-4 -> 4  RPG/Zafir 5 House Changes
    Since implementing upkeep two months ago, we have witnessed a significant increase in the number of houses returning to the market after extended periods of stagnation. Despite hundreds of houses going back on the market, there has actually been a 5% rise in the overall number of homes now owned by asylum players. This increase is beneficial as it demonstrates that active members of the community are making better use of these houses. We have increased storage in commonly used gang/group houses. Sheds Market purchase value $200,000 -> $250,000 Max Physical Storage 900 -> 1000 Upkeep per day $1375 -> $1650 "Big/Large" Houses (150k) Max Physical storage 900 -> 1000 Base upkeep per day $675 -> $775 "Long" Stone House (120k) Base upkeep per day $500 -> $575 "Small/Shop" Houses (70k) Base upkeep per day $300 -> $400 "Addon" Houses (40k) Max Physical Storage 300 -> 350 Base upkeep per day $275-> $325 Garages Max Physical Storage 250 -> 300 Max Virtual storage 325 -> 500 Base upkeepper day $275-> $325 Minimum wait time between house tax payments 10 Days -> 5 Days Custom vehicles plates are now Asylum Plus only. Evidence Locker bomb can now be defused by the cops. LIM Ammo at Rebel $3000 -> $2500 Able to craft hunter without a BH license  Cartels can now be captured again with shotguns. Tutorial app in your phone will only show for new players. Gang War challenges can now be sent quicker to different gangs. Optimized vehicle & door animations. -Just kidding it broke stuff 2 additional permanent nitrous boosts available in the vehicle mod menu Fixed:
    Issues with fishing for some players. Snow staying on after turning it off. Incorrect amount when gathering salt water. Charge player action for cops is more accurate. Alarm notification for the cop talent "Sentry". Force end APB after governor pardon. Prevented players from swimming up water cartels pipes. Removed:
    Alarm mod option from vehicle shop. (Can be bought in the mod menu.) Asylum Plus spring skins.  
    DOMINATION:
    New Domination Skins (Preview) (Preview 2) Rebels Mk-1 & Mk200 - Electric (Blue, Green, Orange, Red, White) SRT Combat Fatigues (SRT) Combat Fatigues (SRT) (Tee) Pilot Coveralls (SRT) Granit-B Suit (SRT) Light Combat Helmet (SRT) Heli Crew Helmet (SRT) Balaclava (SRT) Tactical Vest (SRT) Carrier Lite (SRT) Assault Backpack (SRT                   Credit to @goyney
                      NOTE: The mod will be updated this week asap.
     
    Hotfix #1
    Added Gang Skins initial system. Fixed gang house repair. Fixed restrains being funky. Fixed incorrect house storage capacity.
  12. da1 liked a post in a topic by Akula in New Moderators   
    Please join us in congratulating our newest moderators:
    @Austin M

    @Junker

    @Niels

    @Smurfyslaw
    We have also added new support members:
    @Hubschrauber
    @Canna
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
  13. da1 liked a post in a topic by Henry Facesmasher in Harvesting Organs   
    This is an excellent idea.
    I would honestly suggest no cooldown and to be allowed to harvest in citys.
  14. da1 liked a post in a topic by DS_Billy in Heheheheheh   
    hopefully we dont try experement with unbanning all the cheaters again, its gone horribly wrong

    Special shoutout to gravity for the threepeat of hacking bans.
  15. da1 liked a post in a topic by Witz in Changelog May   
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns.
  16. da1 liked a post in a topic by Witz in Changelog May   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Welcome Screen when loading into the server. Click "PLAY" to spawn in. New background@MyrtleDesign New Police HQ's Added Sofia HQ Closer to Sofia Underfunded & noob friendly, No deer stands and weak towers. Highway HQ Further south closer to federal events for faster response time. No Heli pad More entrances                  Credits to @Sandwich; )
    Vehicle Modifications Changed the vehicle mod menu with more stuff! Added new vehicle mods: Hardened Locks: Takes longer for someone to lockpick your vehicle. Basic Locks Medium Locks Advanced Locks Nitrous Tracker Qilin/Prowler Doors New Asylum Plus skins: (preview) Pilot Coveralls (Quarantine) Pilot Coveralls (Ode to Mitch)                 Credits to @Kelly
           Subscribe to Asylum Plus here
     
    House Tax To minimize players holding onto houses without actually using them, we will be implementing a new tax system for houses. This system is intended to hold individuals more accountable that only log in to maintain possession of their houses, while having as minimal impact as possible on our active players. If you are finding it difficult to maintain your houses, it is recommended that you decrease the number of houses you own. Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) House Tax Scheme: After 10 days since your last house tax payment: You are able to pay the house tax. You can view and pay house tax using your phone -> Housing app. Day 31: House becomes overdue, you cannot use doors and inventory. Day 33: An extra 20% is charged per house. Day 35: House is put back on market. House Tax Prices The upkeep price of the house depends on: Playtime: Every 10 minutes, you get 10 minutes added to all of your owned houses at that time. The more you play the less you pay House type (1C, 2C, 3C, Garage, Shop, Shed). Total houses owned. Overdue or not Base upkeep cost (Per IRL Month, Per Building) Shed: $45,600 150k: $20,250 120k: $15,000 70k: $9,000 40k / Garage: $8,250 Playtime Discount/Penalty modifier chart: Visible Cartel Payouts Cartel payouts are now shown in one place on your gang bank statements. Money is added after the cartel changes ownership or before server restart.  Rebel Weapon Shop Car-95 Hex & Green Hex Variants Car-95GL + Variants AFD Equipment Nitro to shop Flare gun for Paramedic+ New Billboard Texture APD Federal Event notification. Show if a player is new to the server when searching them. Quests & Title Chop 25 Orca's - "Shamu" Title + $10,000 Pay $500,000 in property taxes - "Tax Man" Title + 2 RPG Rockets More Titles  Hell Taker, Achieve a current war rating of 7,500 Almighty, Achieve a current war rating of 10,000 Tormentor, Achieve a current war rating of 15,000 Tyrant, Achieve a current war rating of 20,000 Angel Of Death, Achieve a current war rating of 25,000 Changed:
    @Mitch (IFRIT) Farm & RV Modification Centre After retiring from owner of Asylum, Mitch purchased a piece of land where he spends his days working tirelessly from sunrise to sunset. However, the soil on his property is in poor condition and doesn't yield many crops. As a result, he decided to pursue a more lucrative business by selling used tractors and modifying old RVs to cook and sell crank and moonshine. This conveniently located farm is close to the new Highway HQ allowing stranded citizens to get a new ride when those APD officers won't lend you a quad to get home.  Moved Sofia RV shop Small changes to Jewelry Emporium van locations to make them more defendable by civs. Gang Boat can be used after 10 minutes of winning it. Bounty Hunter Arrest cap $175,000 -> $250,000 Qilin (Armed) price $85,000 -> $90,000 Crafting Added Car-98 Car-98 Mags Rahim Mags Ak-12 Lush & Arid Variants Changed Cash to craft frit $90,000 -> $80,000 Rahim unprocessed cocaine 13 -> 10 Katiba Opium 12 -> 8 AK-12 Uncut Diamonds 4 -> 3 Lowered Mental deer stands. AFD Federal Event notification. Moved Medic Request button and added Yes/No confirmation. Performance optimizations for main server and domination. Many titles had "The" removed from in front of them Fixed:
    Some Gang Boat objects moving around. Not being able to gather oysters in a specific area. Blue Evidence Locker polygon will no longer be drawn when domination is active. Vehicle inventory being in use when it is not. Check in to Rehab action not having the correct radius. Not being able to go out of Passive Mode while having a bounty. A rare memory leak. Storing tanker helmet in houses. Being able to glitch out of prison after a court session. Lucky Bastard title not working. Removed:
    Some unused map objects and wrecks.  
    DOMINATION:
    Respawn cooldown  2 minutes -> 1 minute Added Vehicle Garage to flags when owned. SRT Kill unlocks SPAR-16 16 -> 5 MX 25 -> 10 MXM 35 -> 25 *New* "Touch Grass" title: 1000 Fixed incorrect notifications when unlocking weapons (SRT) Fixed some items not charged in loadouts.  
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. Hotfix #2
    Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop. Hotfix #3
    Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range. Hotfix #4
    Fixed skiptracer bonus calculation due to the new arrest cap.
  17. da1 liked a post in a topic by Ronald in New admins   
    Please welcome @Mayhem into the rank of senior admin
     
    and congratulations to our newest Admins
     
    @Ken @Vash @HunterB
     
    Thank you
    - Asylum Staff
     
  18. da1 liked a post in a topic by Mayhem in Asylum April Community Event Part 1   
    @DS_BillyWe are gathering the data to do a comparison between this event and a normal time period to show the difference of how much was processed. Should be done in a few days.
    Also thank you @Vashand @Ken.for helping track the event 🙂
  19. da1 liked a post in a topic by King in Asylum April Community Event Part 1   
    Drugs just don't seem to be popular, next event will be Cartel based though
  20. da1 liked a post in a topic by Niels in Asylum April Community Event Part 1   
    Pablo is just a machine
     
  21. da1 liked a post in a topic by King in Asylum April Community Event Part 1   
    Results will be posted some time tonight, thank you to all who participated in the event!
  22. da1 liked a post in a topic by King in Asylum April Community Event Part 1   
    Part 2 after this Event will be about cartels don't worry friend
  23. da1 liked a post in a topic by Mayhem in Asylum April Community Event Part 1   
    All entries have been added to my tracker. Good luck to those who entered. Make sure you are following the rules of the event. We will know if you dont. For APD be respectful to the player who actually caught the person with the drugs and allow them to have the seize unless they are willing to give it up. If someone tries to steal your seize record it and send me it, i will remove the points from them and award it to the person who was originally going to make the seize
  24. da1 liked a post in a topic by Screelz in Asylum April Community Event Part 1   
    Hold on! Why are cops getting Prestige points and rebels are not getting infamy?
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