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Joel

APD Officer
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Everything posted by Joel

  1. Interesting recoil pattern at :09
  2. The closer to the boat spawn, the better.
  3. In game name: Joel Age: 21 Location/Timezone: US Eastern Arma 3 hours(screenshot): https://gyazo.com/ef86dc8ddc8b940abb0b2dd4bba61a6e Asylum hours: over 1k Previous gangs: Latin Kings, Stellar Asylum cash (screenshot): currently 350k in bank. (Recently bought property worth over 1m) Why do you want to join us? (2 sentences minimum): My old gang is interested in joining FSM, as am I. I can bring Tac Coms, good vibes, and lots of memes. Do you know any current members who can vouch for you?: Yes
  4. *This is a followup suggestion to the whitelisting of medics. I am skeptical of this idea but I'm posting it to see what everyone else's thought are.* A person can either choose to be a Whitelisted Officer or a Whitelisted Medic, BUT NOT BOTH. This will allow to make the medic role stand out more and will allow the player to choose a path into what career he might be interested to pursue. A medics primary objective is to enhance and promote roleplay in the server and secondary is to provide healing services across Altis. In order to make sure a medic can provide effective roleplay, a test similar to the Cadet ridealong in the APD can be implemented in some way for medics. Since medics do not see combat and thus cannot make money by farming, performing illegal/legal activities and are only restricted to healing, their revive payouts could be increased to 3k-5k, any healing services such as the use of FAK's, blood bags, splints, and painkillers can also reward medics small payouts of $10-$100 depending on which used. P.S. I'm more than sure I lost many of you as soon as I said you can't be both a cop and medic. But once again, that's only to provide unique idea to this because everyone seems to always say the same thing when these threads are made "Why not just copy Olympus then."
  5. Joel

    [closed]

    Spreadsheet, discord channel dedicated to that, excel sheet, and a powerpoint
  6. If you have any sheds in Lakka or nearby, let me know. (post pictures)
  7. Server: 3 House Size: 40k Location (Town/DP#): Near Meth Lab Asking Price: Offer Description: Small house located 1k away from Meth Lab. Spawn, Redgull, Camp, EZ meth. Pictures/Video Walk-through:
  8. "If you call 911 again, I ... It's gonna be fun." ?????
  9. @Tim-I Both servers went down and players were forced to download new mission file when it came back
  10. I see your point but the current system in place only benefits those who go a certain route. Talents: Universal way of people upgrading their character Gang perks: only available if in a gang Honor/Infamy: only available for bounty hunters My idea would basically add another universal way of "leveling" while still maintaining the Asylum feeling.
  11. The idea of the perk system is not to restrict the player from anything. On the contrary, it will add more customization for the player. The regular talent tree will be untouched
  12. So I was browsing some old topics in the forum and discovered a few people kept on asking for more talent points. What if instead of adding more talent points, there could be a way to add more customization by still maintaining the same talent tree system we have now but adding a bit more to the mix. Allow me to explain myself... Keep the talent tree system in place but add a separate Talent "Perk" slot that a player can access from Talent points tab on your phone and players could choose what perks they could have active at the time. For those who have played KoTH, it would be similar to that. Players will have a max of 3 perk slots active at a time, if a player wishes to change their perks, they can but must pay a fee to change it and will reset progress towards pro version, perks will have a "pro" version (similar to call of duty style of perks) the more you use that perk, the better it will get, thus giving you more benefit. These are just some of the ones I could think of at the time but this is mainly so you get an idea of what I'm talking about. • Talent Perks (only 3 active at a time) - Lightweight - Stamina drains slower, replenishes quicker (pro version) - Lawyer - Requires 1 less approval vote to get out from courtroom, Charges have less value towards jail time (pro version) - Mechanic - Repairing vehicles is faster, (Pro version TBA) - Fisherman - Catching fish is quicker, Receive double the amount of money per fish sold (includes turtles) (pro version) - Narco - Processing drugs is quicker, 50% quicker yield at drug fields (pro version) - Lungs of Steel - Hold breath longer while underwater, Can hold breath for double duration while aimed down sight (pro version) - Surgeon - Can revive quicker, (pro version TBA) - Charismatic - Products bought from stores cost 5% less, Receive 10-20% more when selling/chopping any product (pro version) These are just some of the ones I could think of at the time but this is mainly so you get an idea of what I'm talking about. *For those who need a visual representation* P.S. you may feel as if some if not most of these perks look like trash, this is simply just to get a feeling of the system, not the perks themselves.
  13. +1 but to add to it. In order to motivate medics to head out of towns and actually go revive people across the map, a system could be implemented that gives medics extra cash per revive depending how far the person is from them. Example: Base pay $1500 + $100 per every 1k distance traveled. (Distance will correspond to the initial request from the downed person) Extra: medics will get payed a bit more if reviving in active hot zones (Cartels, turfs, bank, fed, prison, etc)
  14. +1 I dont see why this would even be considered a bad idea at all. It adds more to the game without affecting anything else negatively. I always wondered why they never implemented this in the first place back then. Seemed like someone just got lazy half way through and just said "fuck it, this is good enough."
  15. meh. https://plays.tv/video/5931f7dddc1e4f89f2/aapg-the-turn-on?from=user
  16. I'd just rdm you every time ingame so you can wire me your money
  17. Whole vid. Just uploaded and very tired to edit. You can skip to 2:30 if you'd like.
  18. Nah, he missed all his shots. When I opened the door at his house he sprayed me and missed a full mag. Rushed in and got him while he was reloading. Usually happens when Kavala gangs try going for cartels Edit: I see what you mean. No clue how those shots didn't kill me tbh.
  19. Casually going to Wong's when I find what I assumed was a neat spot to go prone and camp it out. Little did I know.... http://plays.tv/video/591e8329df77641fd2/arma-3-shat-myself
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