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Maaqs liked a post in a topic by HotWings in APD War/Precinct Stats
These type of stats would lead to more robocopping and shit like that IMO.
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Maaqs liked a post in a topic by Haych in Changes to the cocaine field
Biggest issue with illegal runs is the locations. Too close to main roads and main spawns. High/Mid pay Illegal Runs should not be like that. Currently a lot of Illegal activities are way to close to the main roads making them very easy to patrol. Spirit is the only run that actually meets that Criteria. Meth is somewhat ok, but Ephedra is still very close to main spawns and just off a busy road.
I would like to see less house runs and more group trucks runs, however the way things are currently set up, it just doesn't allow it.
The time it takes to gather, added with the locations of these runs, and the fact that you're running around not paying as much attention to your surroundings, makes it very risky, and the payout is simply not worth the risk/time/effort put in.
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Maaqs liked a post in a topic by One Eye Jack in Make the Maximum Bounty limit apply after the split, not before.
I can't help but laugh at one major flaw everyone is missing here...
Why aren't punishments more severe for trigger happy cops?
This is the age old question that comes down the pipeline into real life...
I.E. Take away citizens rights to have guns, it'll magically decrease crime. Keep citizens rights to have guns, it'll magically decrease crime.
Raise minimum wage, everyone makes more money, inflation kicks into effect to keep a large portion of businesses a float.
ETC ETC ETC, it goes on and on and on. It's a two sided argument where both sides are right, and wrong. I'm just surprised at the fact that everyone is pretty much saying "because of robocopping, we can't do X, Y and Z", when in reality you're admitting to giving into those players and in turn...punishing those of us who follow the rules.
Perhaps the answer isn't so black and white, as in "keep/remove or increase", but maybe the answer is within the method itself.
Since becoming a cadet 3 days ago, i've already earned over 300k...
If cops are that hard up for money that they're willing to break the rules for pure profit, then they simply should NOT be on the force. Period.
Increasing the 5 minute wage in stressful areas such as Kavala and Georgetown should be a thing, and for bounties in excess of 150k, it should go into a "processing" state to pend investigation by a higher up, to deem that nothing shady happened during said arrest/lethaling. That seems to be the only way to deal with the problem, other than removing those who seem to be in it for pure profit, and not the enjoyment and betterment of the server. After all, what were you asked in your first interview? Why do you want to be APD. And i'm sure as shit sure if you just said "to get rich off of virtual money that means nothing in the real world", you would have been denied on the spot.
So why does that change after you've become an officer? It's totally mental if you break it down and think about it.
In the end, players such as myself and others I know, are here because we want to have fun, learn things and give to the community. If you want to make money so bad, there are plenty of other options in Altis/Tanoa to do so...but I guess because they don't give you a hard-on with power and ease of access, it's below you? Either i'm missing something here that everyone else sees...or the answer is staring everyone in the face.
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Maaqs liked a post in a topic by GH05T in Depravity (2nd Montage)
Took awhile to get this one out due to Rebel Life dying out.. We'll see if I can get a 3rd aye.
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Maaqs liked a post in a topic by JIMBO in Change log 7.3.1
they believe change is good, and sometimes it is, but lately it's just gone downhill massively
only time I see people fighting cops is when they're bored and want to shoot things, bank payout is only worth it ~40 minutes before restart(that's if you get the gold out), fed payout don't even get me started, you can do a bank 40mins before restart and make the same amount as a fed with ease, bank position could be changed up a little bit, in it's current state it's just who ever can snipe best wins
cartels are fun and all, but everyone is bored of fighting them, I barely see the cap at og meth/house cap anymore, always heroin or cocaine, the new season is a good thing but maybe consider adding new titles or even prizes for top 5 players of the season, maybe personalised titles or even money, consider doing gang statistics, everytime a gang caps a cartel, gang ranking ups by 1, top 2 gangs at the end of the month get money placed into gang account
adds incentive to hold your cartels and not let anyone take them, therefore more fighting due to people wanting those points
as for rpgs, what the hell were you thinking, when are titan launchers being added?
The prestige withdrawal system was a very good idea but it just won't be fair on all the people with legitimate prestige compared to those with hacked prestige, they're withdrawing millions that they never had..
tldr maybe make cartel caps stay at the more fought caps for a while to see if it helps, maybe create new titles for war rating/war kills, announce something for actually doing well in those rankings (took me 2months of work for nothing but bragging rights and a title you can get from 2 days of work, I can see already you didn't expect people to get 750 war rating that fast..)
also the cop combat seizing rule is absolute bullshit especially with the payout hence why no one fights cops,
> gun gets combat seized
> guy is now useless even when saved unless he flys away to get a gun or respawns to regear
> ??????
please consider change, it's just going downhill from here
also, one thing i forgot
money making
running around in a pit for 35minutes to make ~50k (2 loadouts without the amrs/turfs) isn't fun at all, nor is running around picking up poppies for ~45minutes to make 2 loadouts worth, only drug run I find remotely fun is meth and that's because you're not too vulnerable when processing compared, takes a while though
maybe you could do a meeting/note gathering from all the gang leaders + some cop higher ups and work from that and see if it goes anywhere? @bamf @Motown@Olio
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Maaqs liked a post in a topic by Big Bird in Stratis! Make each Island unique.
Make stratis a VDM only server. Don't add weapons, just cheap vehicles and ifrits included. No ban for passenger seating someone on stratis, cartels would be like demo derby. Just pure VDM and explosions.
Who wouldn't love that?
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Maaqs liked a post in a topic by {MØß} J DIGGS in The Mob Presents - Cannibal Cove Ep1 - The one that got away
Running a Taco truck isn't Cheap & Meat is becoming scarce on the Island. It has forced me to prey on the weak and unsuspecting citizens of Kavala.
Known for our House Seasoning > Come by Diggs " BoM Taco's " truck - OPEN Mon - Fri - Where the slogan is " Just order , Don't ask ". ( No delivery )
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Maaqs liked a post in a topic by Axe in Why does Asylum not really like RP?
RP is not a one way street.
In order for it to be viable, both parties have to participate equally. If one party does not participate, then you have an issue.
Then you go into the aspect of "fail RP" where you're gonna have reports filling the forums faster than constables/cpls filling their mouths with cum during promotion time.
If someone doesn't RP the way you want them too (much like kidnapping cops back in the day w/o blindfolds) you're gonna have reports. If someone is just being a cunt, and you slip out of character for a moment, reported. People think the salt in sidechat and reports are plentiful now? You have no idea. This would cause more reports than 10 Stratis servers on free weekend.
Not only that, many people just are flat fuck not creative enough to even come up with something decent, myself included. There are some amazing people out there, like Mr 9mm, but those are few and far between
The extent of my RP is casual banter/jokes with cops. Maybe some shitty over used story. And occasionally I become a mascot for Mortons.
In the end, Arma is a combat driven game, but the community will make it what they want it to be.
Sure if you want combat you can go play KOTH or wasteland, but theirs nothing enjoyable about sitting in a tower for 2 hrs with 20fps getting pepperd with Navids/Cyrus/Lynxs.
Most of the community enjoy the combat Asylum has to offer because it requires some skill. It may not be a whole lot, but certainly more than using something such as a Lynx + LRPS.
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Maaqs liked a post in a topic by Buckwalter in Why does Asylum not really like RP?
Put simply, one of the core elements of Asylum's success has always been accessibility. That's why they were so reluctant to use mods, that's why the rules are kept simple (relatively simple anyway), that's why content is kept straightforward, and that's why it isn't a whitelisted community.
However this pursuit of accessibility comes with some downsides: lower expectations. You can't expect someone who just bought arma because it was on sale 20 minutes ago to have a nuanced understanding of life server rules and RP conventions. So Asylum has chosen to keep things simple, eschew the massive rule books and stringent role play guidelines of other, more RP centric communities and instead focus on providing a simple, straightforward experience.
With the more permissive rules, you get players who wouldn't normally play life servers. People who enjoy the high quality, small arms infantry combat and the asymmetrical game play but aren't all that interested in RP; With many people who dislike it altogether, as it is usually more of an impediment to their playstyle than an enjoyable gameplay facet. As time has gone on, this way of playing has become more popular and at this point I'd say it has become the most prevalent way to play Asylum. As a result, content, rules, and the overall zeitgeist of the community have shifted more in that direction.
As someone who rather enjoys RP, that fact used to bother me. But as time has gone on, I can see why people feel that way. The vast majority of RP, even (and perhaps especially) on servers that focus on it highly, is boring and regularly irritating. It runs the gamut from the obnoxiously legalistic (nuh-uh, nuh-uh, you don't know my name, I never told you my name. REPORTED) to the poorly constructed, obligatory make-believe stories told to cops. So to distill it down, in so many cases RP isn't functioning as intended. It isn't informing the combat or creating unique and memorable player interactions, instead it's the box that must be checked before violence can occur or the compulsory rehashing of tired excuses for crimes. It's become extraneous to the gameplay. You aren't acting as a consistent character enacting your own story, you're playing an open world game with occasional bursts of incoherent fiction.
So when you combine the sorry state of RP in general with a playerbase that wasn't particularly inclined towards roleplay to begin with, you understand why Asylum is generally lighter on the RP. And that isn't necessarily a bad thing. Sure it would be great if people were more interested in creating their own characters and making memorable experiences for themselves and others, but even if they don't, it doesn't fundamentally detract from the quality of the Asylum experience. Those are my two cents anyway.
TL;DR: People don't necessarily hate RP, they just aren't really that interested. Most prefer combat and since Asylum does that really well, they tolerate the RP requirements. With the poor quality of RP in Arma 3 in general, people's indifference towards RP becomes aversion.
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Maaqs liked a post in a topic by Ronald in g1ant montage 3
Nice man, my montage is coming soon.... when I can make it to a cartel
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Maaqs liked a post in a topic by TheRealLethal in The Great CSAT Debate
So basically after 6.0 came out they took out pilot coveralls, but we all just used CSAT Fatigues because they had the same armor as the coveralls. After this was fully realized by the devs these were also removed. So what we are left with is clothing that has literally zero armor. At the time, it sounded like a good thing to me, but my opinion has changed.
So whats wrong with having clothes with no armor, well it effectively makes you a one shot to everywhere but the Carrier Lite. (plz no "realism" arguments.) So what this means is, at almost any range if a rook hits you in the leg you will either be dead or have your leg broken, making you a limping easy target. And yes i understand if you got shot IRL in the leg you would be out of the fight, but this isnt real life, this is a casual life server.
The reason i feel we need this is because of how low tier guns have changed, Those of you that fight cartels can confirm that an SDAR is a scary thing now. Even a pistol is a scary sight. I dont think people should be walking tanks, i just dont see why it is viable for people to spend 900 dollars on a gun and be combat effective. This isnt a salt post, but i feel player experience could be increased if we did not get melted by a luck spray from a rook macro.
Suggestion 1:
Add All CSAT back, remove carrier lites. If an imbalance is still detected between Rebel and Cop engagements, Add the carrier lite for cops. Alot of cops play undercover right now anyway.
Suggestion 2:
Add all CSAT back, keep carrier lites. But implement a script that does not allow a user to wear both CSAT and carrier Lites. This would allow people to choose what to wear, and would not render the none armored clothing useless. Scripting wise, this is very easy to do.
In conclusion, i just want to look swag again. Feel free to post competent replies.
@bamf
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Maaqs liked a post in a topic by Big Bird in Remove Gun stores from main cities!
But what if I want to rdm someone? I don't want to have to go way out of a city just to get a gun.
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ATF MG007 liked a post in a topic by Maaqs in "Drunk Squad" Server 4
In Game Name: Clayster
Age: 24
Are you a member of the APD: No
Have you been banned on Asylum?: Yes, twice. Both revoked within 2 days.
Any previous Gangs: ATF, MoB, TCE (it was a dark time for me a long time ago)
How many hours in Arma 3 (Screenshot on steam): https://gyazo.com/2b8a2610a040db2e9cb0d2aa4524f802
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AndrewFam liked a post in a topic by Maaqs in The Unseen .50 Is The Deadliest
We thought we were the hunter, but it turns out, we were the prey.
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Brendon Smith liked a post in a topic by Maaqs in The Unseen .50 Is The Deadliest
We thought we were the hunter, but it turns out, we were the prey.
