Jump to content

pan fried

AFD EMR
  • Posts

    707
  • Joined

Posts posted by pan fried

  1. On 4/6/2024 at 7:13 PM, Fitz said:

    Found a bug? Click here to file a bug report!

    Got some development ideas? Click here!

    Added:

    • Processor Attachment
      • New vehicle modification "Processor Attachment"
        • Can be added to any land vehicle to process the items in the vehicles inventory
        • When within 50m of the processor, scroll-wheel on truck to "Process X with device"
          • Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again.
          • Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process.
        • Each Vehicle has a different processing speed, the larger the truck, that faster they process.
          • Offroad, Sport, SUV, Prowler, Qilin (Same as by hand)
          • Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster)
          • Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here)
          • HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go)
          • Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII)
          • Any vehicles not mentioned here are as fast per item as by hand.
    • Vehicle Waterproofing
      • New handling upgrades for cars and helicopters
        • Make the hull of the vehicle waterproof (so it floats)
          • Waterproof upgrades includes the highest respective handling tier
          • While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface.
            • AKA Helicopters won't explode if they hit the water.
    • Turf Activation
      • Turfs can now be activated for capture
        • Scroll wheel on the flag and "Activate Turf"
          • 1 Minute timer to activate capturability of the turf.
          • Turf will be capturable for 15 minutes or until someone captures it
          • Turfs will still pop randomly within the server restart
          • 15 Minute cooldown between captures
            • Doubled range around the flag where you can go while capturing
        • New Turf Buffs
          • Panagia : 10% increase for selling at Wongs in Athira.
          • Rodopoli: 10% increase for selling at Drug in Athira.
          • Zaros: 10% increase for selling at Jewelry Store in Kavala.
    • Prestige Rework
      • We are changing the way the prestige system currently works with weapons on our servers.  
        • You will no longer poof a weapon if you do not have the appropriate prestige tier
        • Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper.
        • If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate.
          • Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier.
          • Tier X does not require a successful National HQ robbery
        • **NOTES ON PRESTIGE SUPPRESSORS
          • We are going to test out the implementation of suppressors on our servers.
            • These items will be treated as tier-locked items.
              • You will not be able to pick one up if you do not have the appropriate tier
              • *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up****
              • Suppressors are not able to be stored in houses (even with respective tier)
            • We will continue to re-evaluate these measures as time goes on.
      • Tier X Rewards
        • CMR-76
        • Katiba GL
        • MX GL
        • TRG-21
        • MXM (BH and Rebel)
        • Zafir
        • RPG-42
        • Spar-16S (Only on Dom)
        • 9mm Suppressors
      • Tier 1 Weapons /Additions
        • 5.56 Suppressors
        • .45 Suppressors
      • Tier 2 Weapons/ Additions
        • 6.5 Suppressors
        • 5.7mm Suppressor
        • Type 115 .50 Cal Mag
        • Mar-10
      • Tier 3 Weapons / Additions
        • 6.5 LMG Suppressors
        • M320 LRR
        • Cyrus
        • Four-Five
        • 5% Reduction in crafting materials requirements
        • 5% Reduction in crafting money requirements
      • Tier 4 Weapons / Additions
        • SPMG (Craftable only)
        • Lynx (Craftable only)
    • Vehicle Additions
      • Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy)
      • Huron -> 120,000 [500 virtual storage] -> (Big Boi)
    • Prestige Crafting Recipes
      • Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • CMR-76 [2 Uncut diamonds, 8 Opium]
      • MXM [2 Uncut diamonds, 8 Opium]
      • MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
      • M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
    • Asylum Plus Perks
      • House taxes automatically paid on login to the server (on civ)
    • APD Stuffs
      • LT+ Stomper and Copter Drones (Can only be used within 7k of its driver
      • CPT+ Deminer drone (To be restricted via policy)
      • All illegal seizing prices increased 5%
      • SGT+ T2 .45 Suppressors (UC)
      • SGT+ T3 5.56 Suppressors (UC)
      • LT+ T2 5.7mm Suppressors (UC)
      • LT+ T3 6.5 Suppressors (UC)

    NewNUHQ.jpgNewRig.jpg

    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber

    Changed:

    • Wealth Tax
      •  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000
    • Chop/Claim Values (Cop/Civ)
      • All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming)
      • Key examples
        • Cop Ifrit chop value $27,500 -> $36,000
        • Civ Ifrit chop value $70,000 -> $72,000
        • Cop Hunter $15,000 -> $18,000
    • Zaros turf perks
      • Claiming Vehicles Free -> 80% off
    • Vehicle Prices
      • Cop Ifrit $65,000 -> $60,000
    • Hardened Locks mod -
      •  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful. 
        • Basic locks +2s -> +3s
        • Medium locks +3.5s -> +5s
        • Advanced locks +5s -> +7.5s
    • Item Price Changes
      • Cocaine 600 -> 660
      • Crystal Meth 1800 -> 2070
      • Heroin 550 -> 625
      • Marijuana 420 -> 485
      • Medical Marijuana 375 -> 430
      • Cigarettes 1250 -> 1465 
      • Cigars 3550 -> 4155
      • Rubies 315 -> 370
      • Flawless Diamonds 1400 -> 1640
      • Rolled Iron 935 -> 1075
      • Rolled Silver 295 -> 450
      • Rolled Gold 450 -> 520
      • Rolled Copper 390 -> 390
      • Honeycomb 375 -> 450
      • Sweet Mead 640 -> 770
      • Aged Mead 1050 -> 1260
      • Processed Oil 210 -> 255
      • Rubber 950 -> 1130
      • Cft Rolex Watch 9284 -> 10865
      • Cft AP Watch 4040 -> 4730
      • Cft Diamond Ring 6020 -> 7045
      • Cft Cuban Bling 7090 -> 8295
      • Cocaine Bricks 1000 -> 1150
      • Dinner Table 527 -> 645
      • Wooden Chair 1100 -> 1320
      • Sofa 1490 -> 1790
      • Desk Chair 2555 -> 3065
      • Bed 3850 -> 4260
      • Dog Wool 1260 -> 1370
      • Wool 315 -> 350
      • Goat Wool 855 -> 940
    • Cartel Changes
      • Cartels will no-longer cycle away from the following caps
        • OG Arms
        • Church
        • Drug Tower
        • House Cap
        • East Castle
      • All cartel cooldowns except for Drug have been removed
        • Drug Cooldown -> 15 minutes
    • Gather and Process Speeds
      • Default gather and process speeds have been signifigantly reduced.
    • Nikolai's Compound Payout
      • 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens
    • National HQ Payout
      • Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units
    • Spawn List
      • Kavala is back on top for now, We'll see how this ones goes
    • **Panagia gives 20% buff for crafting not 25%

    **DISCLAIMER**

    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.

    **END OF DISCLIAMER**

    Fixed:

    • Medic inventories
    • Magazines not appearing
    • People buying admin event houses
    • A number of other bugs I can't remember anymore

    DOMINATION:

    • SRT Weapon Additions
      • 750 Kills -> CMR-76
      • 900 Kills -> Spar-16S
      • 1100 Kills -> MK200
      • 1250 Kills -> LIM-85
      • 1750 Kills -> RPK-12
      • 2250 Kills ->Mar-10
      • 3000 Kills ->Zafir
      • 4250 Kills -> SPMG 
    • SRT Uncap Buffs
      • SRT uncap payouts and timers are now based on kill counts, here is the breakdown.
      • Payouts
        • Kills <= 250 ($20,000)
        • 250 Kills: $22,000
        • 500 Kills: $22,500
        • 750 Kills: $27,500
        • 1250 Kills: $35,000
        • 1750 Kills: $37,500
        • 2500 Kills: $40,000
        • 2750 Kills: $45,000
      • Uncap Times
        • Kills <= 250 (20 Seconds)
        • 250 Kills: 19 Seconds
        • 500 Kills: 17 Seconds
        • 750 Kills: 15 Seconds
        • 1250 Kills: 14 Seconds
        • 1750 Kills: 12 Seconds
        • 2500 Kills:11 Seconds
        • 3259 Kills: 10 Seconds

    eta on suppressors at skiptracer bud?

    Batcan and Lucien like this
  2. tbh pretty meh update altogether everything locked behind something nothing just added without a prerequisite ....

    at least let people buy tokens without having to do that aweful event ...

     

  3. 8 minutes ago, Patato said:

    Ill be honest you are pretty confused on how things work around here.

    Invalidating the poll would have been me telling DK to "Fuck off were not changing it" and the poll would of never happened. I answered a question as to why it was changed in the first place and now we are gathering feedback as its been over a year and a whole owners worth of change.

    Development and administration are two different groups. A line was drawn some time ago- player enforcement/rules fall to administration not developers ((Thus the reason we no longer have player reports as developers)) 

    This is the development section of the forums, were not here to talk about what admins did or didn't do because frankly i have no say over what they do. Were here to talk about the change that took place and whether its had a positive or negative impact on asylum. 

    Im sorry but we can't help you with APD/AFD rules nor can we help you with administration decisions. Those need to be brought up to the community managers else where.

    If you have feedback on things i can control or atleast attempt to help out with ((Content, player retention, server enjoyment.)) then this is the place

    k

  4. 1 hour ago, Patato said:

    Unfortunately I don't have the power to solve things at the top. one of the key take-aways from community meetings was that people wanted to see change and were willing to try things. We tried something and now after an appropriate amount of time were asking how people feel about it. I don't really understand what your expectation is, we take in player feedback. we look at data and make our best attempt at changing for the better. Then after an appropriate amount of time were here asking for feedback and it seems like your upset that we are doing what was asked.

    "player feedback" "we are doing what was asked"

    -> already trying his best to invalidate the vote by bringing up "stats" and asking if we dont have phones

     

    From my point of view in the recent years most changes to rules etc. were force by a small circle jerk of crybaby apdboibois to make their lifes easier.

    I am not talking about content or anything it is just the attitude and use/enforcement of rules to benefit some and fuck others.

     

    Good example for that would be the recent Purge Event failure? where people stored the free loadouts in their houses. That was an oversight on the admins part and the nice community friendly thing to do would have been to let people keep the 10 -20 mks they took from the event and to say our bad go shoot each other with the guns have fun.

    The Asylum way to approach the problem was to take all the guns leave some to people they like and blow them all up as a big fuck you to the players where most guys can see it.

    Can't even hold a single working event but are always on top to ruin even the tiniest bit of fun people could have with their fuck ups.

    You can't really blame anyone for taking nothing serious or not caring anymore.

    Btw the recent community meeting was a joke noone gave a flying fuck.

  5. 6 hours ago, Crossfade said:

    honestly kavala too big, athria too small, sofia too far from everything and Nos are aids and will camp it. try pygros.. not too far from decent money makers, i feel like kavala has had its time it was always cancer driving new players away. honestly unless you make houses in towns or at least within a certain distance from dmv/market/hospital not purchasable then there will always be 1 gang who buys up spawn town houses sits in it like rats and shoots everyone from within the house.

    you sound upset maybe get gud

  6. 9 hours ago, Patato said:

    Simply put, the data showed that players weren't leaving Kavala, which meant they weren't experiencing about 90% of the asylum's content. Many players would log into Kavala, play intensely for a week or two, and then quit. They rarely joined gangs or formed their own groups, and there was little to no participation in AFD/APD, which are essentially starter gangs.

    However, when players moved to Athira, they became more engaged with the content. There was a noticeable decrease in VDM/RDM incidents in Kavala, and more players started applying to join the APD/AFD since they were exposed to these factions (APD doesn't exist in Kavala).

    While RDM/VDM reports in Athira did increase somewhat, it wasn't as significant as the drop in reports from Kavala. New players tended to stick around longer, often starting in Athira and then moving to slower-paced cities like Sofia or Pyrgos. In contrast, players who started in Kavala often struggled to adapt or simply didn't move away from the city, except for those who spawned in Kavala a couple of times before opting for a Sofia start.

    Unfortunately, I no longer have access to the current reports, so I can't provide up-to-date numbers on RDM/VDM. I just have access to the ban list and not the repots which doesn't paint me a full picture. With an Athira start, retention would drop again after about a month, likely due to the limited availability of housing. Additionally, some players would attempt content like the Purification Factory prematurely, leading to frustrations and rage quits.

    Athira offered more activities for new players, such as safe options like Quarry, both oil runs, lumber mills, alcohol, and hunting. Its central location also made it easier for players to move to cities like Pyrgos once they had enough money for housing. In Pyrgos, many players would engage in sea turtles as it was a safer way to make money.

    The lack of APD interaction in Kavala was also a significant factor. Many players are drawn to servers for the cop vs. robber dynamic and the ability to roleplay with the police. However, in Kavala, officers were rarely seen, if ever. Bounties were usually handled by bounty hunters rather than cops engaging in roleplay.

    While I could provide more statistics, the poll already indicates that players generally prefer a Kavala start despite the data I've collected. It's worth noting that players who find a group to play with, whether it's a gang or the APD/AFD, tend to stick around longer and become long-term players, which is ultimately what we want.

    In essence, my theory was that a single player who stayed for months was more valuable than ten players who logged in briefly to cause chaos in Kavala.

    I 100% agree Athira is too small. But in a sense its kind of good as it forced players to spread out and seek out citys like Pyrgos/Sofia. New players don't fly helicopters. So a drive from Athira to Pyrgos in a potato hatch is much more likely than a Kavala to Athira in a potato hatch.

    Kavala is way superior ... your semen retention strategies work only in your mind ...

    APD not coming to Kavala anymore is solely on salty higher ups ... just learn to lose and let others have fun too ...

     

    You have always been someone that tries to solve the problem from the bottom when the top is dripping rot all over everything. It is never about the people it is always about a select few that ruin it for everyone else just to live out their homoerotic fantasies. @skimancoleu are a fag

  7. 13 hours ago, Bilal Battu said:

    giphy.gif?cid=6c09b952ljfrmfayw00er0pcf4

    The addition of the purification factory began the slow, agonizing, but inevitable death of Asylum. We all know once FSA couldn't camp the primary means of cocaine production everyone lost interest in the server. You fools.

    Thanks for the ladder though @Rogue

    the ladder is crazy it blew my mind 10/10

  8. 16 hours ago, Roice said:

    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 

    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.

    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.

    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.

    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 

    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  

    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 

    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 

    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 

    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 

    TLDR


    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 


    Dont @ me

     

    leady was always stalking me when I was dealin with my hard wood kinda weird tbh

    https://streamable.com/sxaumv

    Roice likes this
  9. 20 minutes ago, skimancole said:

    If you want my honest opinion, it’s because there’s no competition on asylum and management doesn’t care. Also no idea where all this key money goes to but it’s not development.

    asylum has been on the downhill ever since we stopped gang wars and gangs stopped actually fighting each other. 

    The days stellar, tenacity, envy, temper, and requiem actually fought each other were the best days. Back when people would push for HOURS. Notice all those guys left for other servers except a few..

     

    gangs fighting each other also mean there’s more time for cops to interact with everybody else instead of major spam. Everybody’s happy. Gangs get fights and cops get rp.

    Now we have a single gang with all the good players and everyone else sucks. It’s hard for newer players to get to know these guys. I know these guys and they’re great dudes but even when I was in the gang it was boring not having anybody to fight except cops who end up rage quitting. It’s not their fault either.
     

    server management is pushing what they want. Not what the community needs. Not thinking big picture. I’m sure it’s hard to reach these guys too unless your  in a hidden channel or compiling 3 months of admins logs to witch hunt and leaving your friends @Innate.. 

    admins like your dumbass that live out a homosexual power fantasy on cop instead of letting other players have fun too

    bring back the QUICKDRAW fuck @Junke

  10. if this auction goes over 20 mil @Farmer Steve s daddy @Mitch (IFRIT) promised to to reward your generosity towards his favourite of the 4 sons with free donator levels doubling every mil >20

    so every mil over 20 is 2 dollars towards your donator level

    happy bidding guys

     

     

     

     

     

     

    Spoiler

    that is of course a lie, @Mitch (IFRIT)can't have children due to an unfortunate shotgun accident

     

  11. 5 hours ago, KlausMikaelson said:

    Don't joke man, Dragons don't know anything about playing normal everyone knows this so don't talk about how many people in our dragon gang have questioned me, I've played for a very long time, I'd never jeopardize something I've grown to share time with. You not happy your "dragon gang" starting to have problems now so be it, I understand. When I play alone against you guys I can see how I always lose too, taking 5 seconds to kill you guys giving me no shot to kill anyone just trade and die, do I think it's fair no, do I think your gang leader, sniping me 1km out of a vehicle is legit, or how some of your guys teleport places and kill me is fair ? no 🤣. But I don't cry about all this when I take the L's, it is what it is no one can stop you guys even if its unfair, who knows why 💰. I also write this to show you I'm never quiet poosy, and I don't need to act, you have problems go complain to the admins, they can watch me play anytime they want, I got nothing to hide LOL 

    suck my dick middle finger GIF

    10qvl7.jpg

    KlausMikaelson likes this
×
×
  • Create New...