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Everything posted by Steve
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gang forts are something i really haven't even participated in at all. Would there be a financial gain to be had here with the economy in its current state?
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Wipe Won't Help Until You Do This...
Steve replied to IFRIT MITCH LOVES ME's topic in Altis Life Discussion
it depends on the server you play. The main point I'm driving with 3k hours in FiveM is that the money making on a good server is going to be interactive and fun. It has that important replay-ability to make it fun for a long time. -
Wipe Won't Help Until You Do This...
Steve replied to IFRIT MITCH LOVES ME's topic in Altis Life Discussion
What you may not be aware of or you may be forgetting is that in a good FiveM server, many of the illegal money making methods are actually fun. This is no fault of Asylum as Arma is far more limited in terms of what they can do for content with that kinda shit. Arma money making in a server with no mods is basically gather > process > sell. You could argue that there is a lot of that in FiveM too but its typically much more interactive while also not being boring. I should be clear in saying that interactive does not at all mean fun inherently. When a money making method is fun AND interactive it has a lot more longevity in terms of how long people enjoy it. -
The reasons cops have been losing federal events is the same as its always been. Everyone knows cops have a disadvantage in terms of guns(mainly), skill, and more recently then anything their numbers. Beforehand what made winning a fed was that you had 10 rebels vs. 15-20+ cops consistently. With endless waves it provided a much bigger challenge then it does now. As of now, you mainly see 4-8 cops on, and on the weekends or when a LT+ is on you might see 12. Bare in mind 12 is not the norm. I'd like to emphasize on the skill portion of it which frankly few cops have a problem accepting. Additionally, I'd like to add that PD has always had a pretty bad leadership problem. Higher ups either don't play (or maybe there isn't enough of them I can't say for certain) and I say that because the last 40-50 hours I've played have consistently shown that. Within that leadership problem, there has been a longstanding issue with cops not using good strategy. There has been a group of people that played rebel in the recent past, and the moment they log onto cop they dominate the other rebels.
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It can't be that hard to blow up the hemmt or spawn camp it. I would say as long as a cop dies at the mobile hq and he can't spawn there for 3~ minutes or whatever it is afterwards it should be fine. Honestly, I think cops having vans to use at the fed and prison is far more of an advantage.
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oh no you hit the trump button on bonnor
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I believe dude is most likely indeed a cheater but if he was getting shot through the ac vent that can happen because the vent absorbs what would be damage to you. arma is weird in that way sometimes you still get 1 shot through it.
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uh oh
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I've been saying for a while that police presence directly correlates to server activity and overall balance. Think about how much more difficult it is for rebels to get their drug runs in when there's 12 cops on. The lack of police is a key overlooked factor in people having too much money. Here is my suggestion to fix this as a test run and believe me I know it sounds very out there but I think it has some merit. Get 20-25 cops on board with playing every day they can for the next month throughout as many different times of the day as possible. The goal being to keep at least 8-10 cops on through most hours of the day. Doing so may kick start a population hike for the server, but also show us that there needs to be some kind of incentive for people to play cop that is not currently here. People will often times blame the higher ups for not being active enough and what not. I'm sure there is truth in that SOME of the higher ups don't play as much as they should as that is quite literally how it has always been. I would say this is part of the problem, but not the sole reason. Regardless, I invite the higher ups to try and sort of rally the rest of the lower ranking cops to give this a fair shot and see where it goes.
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if anything is decided give a 30 day notice before it takes effect to give everyone a fair shot at doing whatever they gotta do.
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My toaster is doing fine thank you
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In the interest of appealing to people with lower to lower-middle end PC's I would recommend limiting the rain to time frames less then 45 minutes or so. I agree that it sometimes just makes the game look a little more interesting and can be a good change of pace. however, it still can hurt performance for those people with older PC's. it would make no difference to me and I'm sure with my new machine it would be a subtle difference if any. Just trying to be conscious of small changes with a large potential negative impact.
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Arguably both is an option no? I feel like at one point we did have both.
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As much as I find tiktok to be extremely annoying, it has made many people very popular and/or wealthy. I think we have a better chance at popularity growth on tiktok then anywhere else unless a large streamer willingly plays here regularly or something like that.
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I mean both suck why not get rid of both lmao
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I would say yes only because its the lesser of 2 evils. However I do agree that the passive money making is horrible for the economy I don't think wiping the server is the solution. I think what is ultimately necessary if they haven't moved towards it already is implementing as many new money sinks as possible that are somehow enticing enough for people to spend a large portion of their $ on it. Though I admit this is obviously far easier said then done. Additionally, nerfing passive money making to put meth at the top of the economy is what is truly needed. I really don't think the higher federal event payouts are breaking the economy as I've seen some people suggest in the past. A third large hit to Asylums economy in the long term is the lack of police presence. I assure you that one thing that would genuinely help in the long term is enough cops playing to keep it at a minimum 10 cops online at all times. In the short run this would likely piss some of the people off that play at night to not get caught running drugs. However in the long run, you would see the overall server population in these times go up as there's more action to be had. For years I was able to log on with my friends at nearly any time on any day and we could go fight the cops in a federal event and have a pretty high amount of cops to fight against. What this also does though is stop more what would be borderline "free" drug runs at 2 AM. If you get caught on 1/3rd of your runs that's a lot less money put in the economy. Even if the cops slow you down at meth lab while you fight 3 of them it still puts a dent in your $/hour.
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A money cap was attempted years ago in an infamous patch called 6.0 and was nearly immediately met with an unreal amount of hostility. It took Asylum years to remove it. If you would like advice on how to get yourself ahead without getting constantly fucked with by the more established gangs feel free to DM me as I do believe that bridging the gap between the new player and the veteran is something that Asylum does truly need but not in the manner you mention. If they were to wipe the same gangs you get robbed/killed/griefed by would ultimately put themselves in the same position shortly after as they have thousands of hours of experience in tandem with their money. I'm sure there would inevitably be some difference in terms of who gets to the top but it really would be mostly the same. If you want to push yourself forward you either have to join an established gang or have the persistence build one with your friends or start by yourself. I understand your frustration, but being new to Arma or at least Asylum is one of the best gaming experiences I ever had, and I envy you for that lmao
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It is true that you can make a lot of money if you get newer players to run meth continuously. Even in a more "modern day" asylum it can work, gangs I've been in have pulled this off. You can make millions very quick however, you actually have to show up to kill the cops that go to meth if the people processing get downed, or have people watching it regularly. If I was a new player in a small gang that has basically the same amount of experience as me I would be thrilled to have protected meth processing for hours on end. To do it you also need a gang that not only plays, but runs the server 12-14+ hours a day.
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if it was a lag switch does 1 shot literally yeet the engine
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im an outdated boomer but, is there even a cheat that targets the engine of a vehicle
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passive money making wouldnt be the worst idea if it didnt trump the other methods. it's all about risk vs reward.
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ngl bro i got a little worried lmao
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Although it is much easier said then done, an extremely enticing money sink would be viable. When I think about it though a large reason that this may be a problem is the lack of cops playing. Every time I have played in the last few months there has been less then 6 or 7 cops playing during prime time. No matter how much they want to balance the economy the cops need to have enough presence to at the very least slow down the drug runs for people. Cops might not like to hear it this way, but they are a game mechanic in the same way that rebels are. You can't retain 1 with out the other in the long term. That being said I don't know how to make the game more desirable for police, but perhaps that's something worth looking at more thoroughly.
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The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe. A lot of things that were asked for and eventually granted in Asylums history ended up back firing. Domination rewards have only aided in breaking the economy. Group cap was appreciated for some time but ultimately removed in the long run. 6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed. There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working. 1. A backup of the current server database is kept in the event the wipe just shits on the player count. 2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
