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Steve

Retired Staff
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Everything posted by Steve

  1. go back to the bee hive bumble bee man
  2. The only way I could see Asylum unbanning cheaters and the cheaters actually not cheating again is if it is like Coke said, and they are watched closely for months on end. It would be a lot of work for the staff. With the cheats today the lines are often blurred between a really good player and a cheater. Suppose they unban someone who cheated, they do some questionable shit and get banned again but they weren't actually cheating. Can you imagine the headaches and other problems that would come from that? Personal opinion and the easiest way to do it is that the people who would unbanned should be expected to either stream or record and upload raw footage of their entire gameplay session, showing them even launching the game and recording the entire monitor, not the game itself. If a piece of footage were to be asked for and they don't have it they could be subject to be banned again. Would that potentially work? I think it is possible. There would have to be dozens of man hours put into monitoring that player every month. And at that rate there is no guarantee that they don't have a newer cheat that doesn't even show up on your monitor at all. For all we know there is a cheat dev building a cheat that works of another computer (similar to the concept of a streaming PC)to virtually guarantee no detection. I know for sure it exists in other games. And then if it turns out the player cheats again, the whole staff team looks like ass holes for allowing a once banned cheater to play again only so he can do it all over. It's too much to think and worry about for a gaming community if you ask me. A real way to hold them accountable would be to give a cheater real life consequences to scare them into submission and behaving like adults. What I mentioned above is the easiest way to do it, however I think something along these lines would be the most effective. Unfortunately there is no real way to legally do that either.
  3. A pretty wise move all things considered.
  4. -1 his friend chico trolled me in squad and tried to rp as private ryan kek
  5. Bounty hunting is definitely not more difficult then it has ever been. Bounty hunters used to be stuck with po7s only.
  6. A better solution would be something new to spend your money on. The casino is definitely a step in the right direction. I don't really play much right now but the trend with Asylum has always been, if it isn't profitable or really fun it wont be used. Cartels and Federal events are the prime example of this, they are fun and if you win obviously profitable. I don't have a concrete solution to this, however if there is something that you have to spend a lot of money on it will give the people with 20+ mil a reason to spend their money other then loadouts and vehicles. What made Arma fun for me was more or less having people to play with any time I logged in. They were always doing something fun so there was always action to be had. The lottery is another good example of an effective money sink that can pay off at some point in time if you put your money into a high lottery pot.
  7. I don't know how many people are gonna agree with you dude, but if any significant amount do it is more now then ever before true that you can not make this community happy lmao
  8. A global ban is a global ban is a global ban. I have 1 or 2 friends that are global banned that I would like to play with again, but it's a slippery slope. If you get a GB, and don't get it reversed by battle eye, you are shit out of luck.
  9. I'll headbutt you, your forehead is smaller then mine.
  10. Why not keep both so you can still have faks for drug runs and such and it wont take away from what you can hold?
  11. Someone post a video of dillon laughing
  12. Looked like it could be pretty fun when I was in the testing server.
  13. What initially got my attention a long time ago was seeing they had 5 full servers but I stayed because I loved how much freedom the players have always had in the way they can play. So many life servers out there have all these ridiculous rules that you have to follow and it really trims down your options on what you can do and when you can do it. I haven't actually been in game that much recently but what has always kept me here was mostly the friends I have and the way staff handles things, even before I was staff I felt like one of our key attractions is having grounded admins, something that was at least at one point a hard thing to find in a community.
  14. The reason I suggested those limitations is there realistically needs to be some restrictions for the police in the use of this vehicle. If there isn't a handful of boxes to check before using it, it will almost certainly be used too frequently. This should rarely be a vehicle that is pulled if it ever gets put in. Why? Because for over half a decade police got by without it when they have good leadership around.
  15. As Jay said it could use more practical testing on the live server with gangs organically doing the federal events with the cops using this. However I recommend some restrictions in place if it is implemented to limit how easily the police can use this. These limits should be followed and considered black and white to prevent bullshit problems that would otherwise come with this change. These are just ideas and I would like to hear other peoples thoughts on the matter. There should be a certain amount of rebels doing each event this is pulled for. I.e 10 rebels at the fed, 6 at the bank, 6 at the prison etc. I would argue that this should not be pulled at all for the evidence lockup as that is hard enough as is. On the way over to whatever federal event they are going to, the vehicle has to be completely full, that way the cops can't zerg with 5 cops in the madrid and 5+ other hunters/striders, unless they have the numbers to do so, meaning they have 10 in the madrid already and then other cops in armor. That situation would be quite rare I think. The rank of captain could be the only cop allowed to drive it under any circumstances regardless of the situation, if the captain gets shot out tough luck hopefully they have another captain inside the vehicle. Now, speaking about whether or not it is actually impenetrable by a .50 cal definitely needs to get looked at. @John Lemmon demonstrated that could prove to be problematic. I am for this change, however only under the circumstances that it's use by the cops and the circumstances it is used in are very carefully kept in check. I would also like to add that civilians should get the ability to steal it, if the cops are gonna use it then they should be prepared to deal with the chaos that comes with losing it for the remainder of that restart or until they get it back.
  16. As much as I loved my time playing pre 6.0 which was only about 6-7 months, (I think) there would be a lack of legit content that wouldn't be in place. As two simple examples, the bank and the evidence lock up would be gone. In addition, making money would quite literally be monumentally more time consuming. If I remember correctly pre 6.0 a hemmt gave you 120k?(1.2 mil back then.) The fed payout was also far less. Now certainly that doesn't mean that balancing changes would be inherently entirely reverted as well however there would be less to do. Might I remind you how much a large number of the veteran players are completely sick and tired of making money. I think what we all miss about pre 6.0 was having 4 altis servers and one stratis server that were absolutely popping the fuck off. Every large gang had their own home server. There was pretty much always a cartel fight to be had on one of the servers. The fights with cops were ridiculously fun and endless as well because there was so many of them.
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