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Iuke liked a post in a topic by Farmer Steve in End of the road? Or what's next?
82 days since the most recent wipe under new management with nothing to show for it in terms of a player base. The server, averaging at about 10 payers for the past couple weeks begs the question. Where are we headed?
November 22, 2024- Wipe
After the wipe patch, we got no new content for the rest of the year. Instead we get a road map that has yet to be completed.
January 11, 2025
January 17, 2025
February 1, 2025
February 4, 2025
Here we are on February 12, 2025. 82 Days since the wipe and four updates later (2-3 of which were basically hot fixes). Three official owners who are also developers, this being one of the many things people were excited about when they came into power. Yet, what is there to show for it? A dead server.
Please comment your thoughts on this down below.
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Iuke liked a post in a topic by Fitz in Bring back parole
We have reviewed the proposal by the captains and have added this to the roadmap
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Iuke liked a post in a topic by WESTY in MSK - RECRUITMENT [OPEN]
Name(In-Game) : WEST Discord : Westy#4358 Steam Profile : https://steamcommunity.com/profiles/76561198063851802/ Total Arma 3 Hours (Include Screenshot) : 2200 https://gyazo.com/60e53a6076d9ad9b5155e5a7075b61b3https://gyazo.com/60e53a6076d9ad9b5155e5a7075b61b3 Total Asylum Hours (Include Screenshot) : https://gyazo.com/c8162a544dacc832fb6189889b6171be Timezone : AEST Vouches? : N/A -
Iuke liked a post in a topic by Riv6r in Mikey Montage
Need more views so I can feed my family please watch 🥶❌🧢💯❗
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Iuke liked a post in a topic by zdeat in Mental Asylum/ Jewelry Emporium 2.4.25
WOOOO I LOVE ASYLUMMMM
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Iuke liked a post in a topic by .Shy in Mental Asylum/ Jewelry Emporium 2.4.25
W Re-addition, good shit.
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Iuke liked a post in a topic by Fitz in Mental Asylum/ Jewelry Emporium 2.4.25
Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe. As always feedback and requests are welcome and what we work off of. We still have a ton of stuff in the works and looking to get those out as we complete each feature.
Mental Asylum Robbery
The mental asylum has returned to the Kore area! Currently 7 cops required.
Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off. Prime thermite on front door, after 5 mins it will blow! Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network The tomb will then be located on the map for looting Drive over and input the code to escape with the loot
Jewelry Emporium Currently 4 cops required
To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies You then load the trophies in the crane After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels! After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with. (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels. @Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum. Ideally these new maps will be implemented by weeks end. Enjoy the current ones and provide feedback on design so we can update as we go.
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Iuke liked a post in a topic by Doomlam in MSK - RECRUITMENT [OPEN]
Name(In-Game) : Doomlam Discord : Doomlam Steam Profile : https://steamcommunity.com/id/doomlam/ Total Arma 3 Hours (Include Screenshot) : 700+ hrs https://gyazo.com/aad6702ee829f5dfa9f7cc12cfbcc474 Total Asylum Hours (Include Screenshot) : 334 hrs https://gyazo.com/564a7c367fb4d3fe064e013ef0add459 Timezone : EST Vouches? : N/A -
Iuke liked a post in a topic by Fitz in Changelog 2/1/25
A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore. Will try and get a community meeting in the works to discuss what's going on as well. My Discord is always open.
We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information.
Added:
Process Truck now gives infamy for processing illegal items Mobile HQs now give markers Changed:
Prison has been reverted to previous design The Indian Casino Northwest of Sofia has re-opened for illegal gambling 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online SRT SRT raid timers 25 Mins -> 20 Mins SRT cooldown applied when raids are successful 30 mins -> 0 mins If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel Fixed:
Tractors now work at all the cotton/tobacco fields Cop UC talents now properly give access to the mohawk Process truck now process cotton at all the processors Fixed helicopter spawns at national HQ Fixed a bug with Dom NPCS on reconnect Fixed the markers properly using the new APD HQs Hopefully fixed repairing of certain houses Fixed an issue with cancelling impounds Fixed scientific notation on SRT base. A few backend anti-cheat fixes -
Iuke liked a post in a topic by Riv6r in Prison
River's Statement: As a average prison enjoyer, The new prison sucks monkey cock
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Junke liked a post in a topic by Iuke in Prison
I completely agree, I prefer the previous one, and if anything I can always make a new one with more time spent on it just so we can have something different, but heavily use the old one which was really fun to fight as heavy inspiration, the current one was kinda rushed and was just made to have something new.
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Mandalorian 2.0 liked a post in a topic by Iuke in Custom Building Feedback
mafias and prison bridge will be changing soon
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Iuke liked a post in a topic by Spent Brass in Prison
I prefer old prison on both rebel and cop (and I have significantly more hours on cop counting all versions)
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Iuke liked a post in a topic by Junke in Prison
I really don't remember the majority of the community complaining about the prison. Unless I missed a post somewhere it was kind of just changed to be changed. This prison looks nice, its just really not fun to fight. With the old prison it felt like I could just get on, fight it by myself if i liked or with friends just for a quick little fun event. But now its just tower defense and it feels like its lost its "entry level civ event" feeling.
And like I sad above, the prison you made looks aesthetically pleasing and you did a great job. I personally just enjoy being able to fight the old prison whenever as well as the combat it offers.
And this genuinely isn't me trying to continue the Asylum cycle of adding something, then wanting it reverted. The only people who ever complained about fighting the prison were cops who literally just didn't know how to fight it (cadets, constables, etc).
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Junke liked a post in a topic by Iuke in Prison
old prison was better
(new one i made in like 1 hour)
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Sp0on liked a post in a topic by Iuke in Custom Building Feedback
mafias and prison bridge will be changing soon
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zdeat liked a post in a topic by Iuke in Custom Building Feedback
mafias and prison bridge will be changing soon