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Posts
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Everything posted by SNOOOP
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ETA on new CAPTAINS? pretty decent patch well done guys
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wow dude not nice
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hope you add yourself to that
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i wouldve did you crazy on ark just like yu get did crazy on asylum wouldve had niggas like you raiseing my gigas for me young bull
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this was pretty funny i wasnt bdt when this happened tho Real BDT
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what if the armor hes in gets VDMed by rebel armor and hes dies do we win?
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BEST MONTAGE RELEASED EVER! REAL JUICER ๐ฅ
SNOOOP replied to CoIt's topic in Videos and Screenshots
WHEN THEY BRING A GHOST HAWK TO ATHIRA ITS OKAY BUT WHEN THEY BRING 1 TO A FED LIL PUSSYS WONT STOP CRYING LMFAO -
Objective: Engage in a high-stakes battle for control over the strategic town of Oreokastro. Capture flags, eliminate high-value individuals (HVTs), and strategize to secure victory. Admin leaders will guide each faction, all kits will be provided free of charge, and each participant will receive a 50k payout. This event aims to foster more server-wide conflicts and make use of a previously overlooked area of the map. Event Description: In the Siege of Oreokastro, law enforcement and rebels face off for dominance over the strategically significant town of Oreokastro. This event focuses on revitalizing server-wide engagements and utilizing a neglected part of the map. The town features three critical flags: one near each factionโs spawn and one neutral flag in the center. Capturing and holding these flags, along with eliminating high-value targets, will determine the winner. Admin leaders will assist each faction, and all kits will be provided free of charge. Every participant will receive a 50k payout, and the winning faction will earn additional benefits that enhance gameplay for a week. Event Details: Event Setting: Location: Oreokastro town, an underutilized area on the map with three key flags: Faction Flags: Positioned near each factionโs spawn on their side of the town. These flags can be captured by the opposing faction, providing strategic advantages and affecting spawn locations. Neutral Flag: Located in the center of the town, worth 5 points. Game Mechanics: Flag Control: Flags can be captured and held by either faction. Controlling a flag grants points and a strategic advantage: Faction Flags: Worth 1 point each. Located on each faction's side but can be captured by the opposing faction. Neutral Flag: Worth 5 points. Capturing and holding this central flag provides a significant advantage. High-Value Targets (HVTs): Initial Phase: After the first 10 minutes, two HVTs from each faction are marked on the map with a red circle. Killing these HVTs grants the faction 25 points. Final Phase (Last 10 Minutes): The top three kill leaders from each faction become HVTs worth 25 points each and are marked on the map with a red circle. Towers: Three main towers scattered around the town. While these towers offer some advantage for positioning, they are not overwhelmingly dominant, ensuring fair play. Deer Stands: Strategically placed deer stands provide elevated vantage points but limited cover. Roadblocks: Roadblocks are scattered along key roads, adding obstacles and defensive positions. Faction Leaders: Admin Leaders: Each faction will be guided by an admin leader who will assist with strategy and coordination, ensuring a fair and engaging experience. Kits: Free Kits: All kits and equipment for each faction will be provided free of charge to focus on strategic and tactical play. Payout: Attendance Reward: Each participant will receive a 50k payout for attending the event. Scoring: Flag Points: 1 point for each faction flag, 5 points for the neutral flag. HVT Points: 25 points per HVT kill, including the final HVTs in the last 10 minutes. Endgame and Rewards: Victory: The faction with the most points at the end of the event wins. Rewards: Rebels: Gain enhanced market advantages including better weapon prices, improved vehicle prices, and other market benefits. Cops: Receive a 15% increase in ticket payments and a 10% boost in rewards for seizing illegal items. Event Flow: Introduction (10 minutes): Brief all players on the eventโs objectives, flag mechanics, HVTs, and the role of admin leaders. Battle Phase (60 minutes): Engage in combat to capture flags and eliminate HVTs. Admin leaders will assist with coordination and strategy. Final Push (10 minutes): The top three kill leaders from each faction are marked as HVTs worth 25 points each. Intensify efforts to control flags and target these final HVTs. Debriefing (10 minutes): Announce the winners, review the event outcomes, and explain the rewards. SIDE NOTES: SAFE ZONES WILL BE NEED TO BE CREATED FOR COPS AND REBELS ON EACH END OF THE TOWN Armored vehicals will also need to be spawn so people can make it to the town with out dying to a sniper elite gamer https://gyazo.com/bde798c2efb0f5bcf9e49a085801ef3 rebel sided flag https://gyazo.com/6fd44cc5b8658791de4c592404a9364a cop side flag https://gyazo.com/6f6e306c884c9f6b5272759614e73755 main flag https://gyazo.com/dda5fe3877b03b205501a72c0b6c0575
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Meh
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that same shit rap is for my enjoyment i dont care if ya like i perfer that you dont like it so it triggers you forgot that you retards were still on here arguing about losing a fed and then crying wolf that the hatch that was weighed down wasnt weighed down.
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i have a video of gold bars weighing down a hatchback and you have a video of gold bars not weighing down the hatchback yet im the retard for being able to recreate something that has already happened in game? but i also don't see the need to continue arguing with you because at the end of the day ya lost a fed after spamming feds and ran to the forums to bitch and moan that it wasn't fair. And your glazing pizza man a little hard might wanna relax.
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@Innateyou was on so much dick trying to quote me like im wrong you're a Admin and once again fail to know something about the server but what can you expect when the asylum dev @Pizza Manalso knows fuck all.
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Dev BTW wall of retards: ill be here when you retards come back to find out you really all are retards
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I Hope you return to this post when you find out bars do weigh down hatchbacks. and take your comment back like a man
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i was with that hatch back your were talking went not even 100km because goldbars in a hatchback weight it down that same hatchback was passed by 3 of you while we were driving
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@Darknight is more active then the current "active captains" havent seen one of our "active captains" in like 3 weeks i see DK on almost everyday doing more then all of the "active captains" combind
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Dont be a puss name drop who your talking about.
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I Dont agree with caps but you could also just join one gang instead of forceing a cap on yourselves
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also maybe stop joining groups and just get into one gang?
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ENDGAME event and ya want a cake walk for abunch of loot we had to deal with kidnappings third partys ghosthawk got maybe 5 kills ya lost to a push by like 6 cops in the front the problem and me downed 3 of you in one spot. if ya won there would be zero complaints from you guys ya would all be on the forums posting montages and screenshots of the loot you gained but because ya lost its a problem. womp womp.
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the unactive capts are on more then the active capts says alot. if im not wrong it was even when it started and ya were downing cops so more cops logged on.?
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You missed nothing important.
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this is more for the retired ones that keep ingame SGT and above that ruin it for you retired fellows anyone retired CPL and under gets ignored.