Jump to content

Witz

Developer
  • Posts

    553
  • Joined

  • Last visited

Everything posted by Witz

  1. Witz

    asylum exchange

    You can browse all "products" on the left. Then you click an item that you would like to buy and you click on check availability. After that you get the listings for that item. Not going to pull all items and have a scrollbar that you cannot even see because of all the items.
  2. Witz

    gang boat

    You can cap turfs when you have gang boat, pretty sure you didnt try it out yet @Chris Peacock
  3. Witz

    Jail Timer

    It syncs every 5 minutes, but you might be confused because the progress bar starts at 100%.
  4. As said above, we have the exchange, available in all towns
  5. Witz

    Changelog May

    Hotfix #4 Fixed skiptracer bonus calculation due to the new arrest cap.
  6. This is already in the server for couple of years now.
  7. Edit: i improved it a bit more now
  8. Witz

    Changelog May

    Hotfix #3 Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting @B. Stevens Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range.
  9. Found the issue, fixed for next hotfix.
  10. Witz

    Changelog May

    Hotfix #2 Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop.
  11. Witz

    Changelog May

    Hotfix #1 Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns.
  12. Witz

    Changelog May

    1. Civ only -> adding it to cop too. 2. Nothing Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) 🤓 Its 65k, because you pay $40,000 not $50,000 (wrong display text) (bug)
  13. Witz

    Changelog May

    Found a bug? Click here to file a bug report! Got some development ideas? Click here! Added: Welcome Screen when loading into the server. Click "PLAY" to spawn in. New background@MyrtleDesign New Police HQ's Added Sofia HQ Closer to Sofia Underfunded & noob friendly, No deer stands and weak towers. Highway HQ Further south closer to federal events for faster response time. No Heli pad More entrances Credits to @Sandwich; ) Vehicle Modifications Changed the vehicle mod menu with more stuff! Added new vehicle mods: Hardened Locks: Takes longer for someone to lockpick your vehicle. Basic Locks Medium Locks Advanced Locks Nitrous Tracker Qilin/Prowler Doors New Asylum Plus skins: (preview) Pilot Coveralls (Quarantine) Pilot Coveralls (Ode to Mitch) Credits to @Kelly Subscribe to Asylum Plus here House Tax To minimize players holding onto houses without actually using them, we will be implementing a new tax system for houses. This system is intended to hold individuals more accountable that only log in to maintain possession of their houses, while having as minimal impact as possible on our active players. If you are finding it difficult to maintain your houses, it is recommended that you decrease the number of houses you own. Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) House Tax Scheme: After 10 days since your last house tax payment: You are able to pay the house tax. You can view and pay house tax using your phone -> Housing app. Day 31: House becomes overdue, you cannot use doors and inventory. Day 33: An extra 20% is charged per house. Day 35: House is put back on market. House Tax Prices The upkeep price of the house depends on: Playtime: Every 10 minutes, you get 10 minutes added to all of your owned houses at that time. The more you play the less you pay House type (1C, 2C, 3C, Garage, Shop, Shed). Total houses owned. Overdue or not Base upkeep cost (Per IRL Month, Per Building) Shed: $45,600 150k: $20,250 120k: $15,000 70k: $9,000 40k / Garage: $8,250 Playtime Discount/Penalty modifier chart: Visible Cartel Payouts Cartel payouts are now shown in one place on your gang bank statements. Money is added after the cartel changes ownership or before server restart. Rebel Weapon Shop Car-95 Hex & Green Hex Variants Car-95GL + Variants AFD Equipment Nitro to shop Flare gun for Paramedic+ New Billboard Texture APD Federal Event notification. Show if a player is new to the server when searching them. Quests & Title Chop 25 Orca's - "Shamu" Title + $10,000 Pay $500,000 in property taxes - "Tax Man" Title + 2 RPG Rockets More Titles Hell Taker, Achieve a current war rating of 7,500 Almighty, Achieve a current war rating of 10,000 Tormentor, Achieve a current war rating of 15,000 Tyrant, Achieve a current war rating of 20,000 Angel Of Death, Achieve a current war rating of 25,000 Changed: @Mitch (IFRIT) Farm & RV Modification Centre After retiring from owner of Asylum, Mitch purchased a piece of land where he spends his days working tirelessly from sunrise to sunset. However, the soil on his property is in poor condition and doesn't yield many crops. As a result, he decided to pursue a more lucrative business by selling used tractors and modifying old RVs to cook and sell crank and moonshine. This conveniently located farm is close to the new Highway HQ allowing stranded citizens to get a new ride when those APD officers won't lend you a quad to get home. Moved Sofia RV shop Small changes to Jewelry Emporium van locations to make them more defendable by civs. Gang Boat can be used after 10 minutes of winning it. Bounty Hunter Arrest cap $175,000 -> $250,000 Qilin (Armed) price $85,000 -> $90,000 Crafting Added Car-98 Car-98 Mags Rahim Mags Ak-12 Lush & Arid Variants Changed Cash to craft frit $90,000 -> $80,000 Rahim unprocessed cocaine 13 -> 10 Katiba Opium 12 -> 8 AK-12 Uncut Diamonds 4 -> 3 Lowered Mental deer stands. AFD Federal Event notification. Moved Medic Request button and added Yes/No confirmation. Performance optimizations for main server and domination. Many titles had "The" removed from in front of them Fixed: Some Gang Boat objects moving around. Not being able to gather oysters in a specific area. Blue Evidence Locker polygon will no longer be drawn when domination is active. Vehicle inventory being in use when it is not. Check in to Rehab action not having the correct radius. Not being able to go out of Passive Mode while having a bounty. A rare memory leak. Storing tanker helmet in houses. Being able to glitch out of prison after a court session. Lucky Bastard title not working. Removed: Some unused map objects and wrecks. DOMINATION: Respawn cooldown 2 minutes -> 1 minute Added Vehicle Garage to flags when owned. SRT Kill unlocks SPAR-16 16 -> 5 MX 25 -> 10 MXM 35 -> 25 *New* "Touch Grass" title: 1000 Fixed incorrect notifications when unlocking weapons (SRT) Fixed some items not charged in loadouts. Hotfix #1 Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. Hotfix #2 Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop. Hotfix #3 Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range. Hotfix #4 Fixed skiptracer bonus calculation due to the new arrest cap.
  14. Gang Fortress/Boat time adjusted to UTC-4 Wednesday 12:00 (UTC-4) - The gang fortress becomes inactive 18:00 (UTC-4) - The gang boat capturepoint will become active Sunday 12:00 (UTC-4) - The gang boat becomes inactive 18:00 (UTC-4) - The gang fortress capture point will become active
  15. Hotfix #2 Gang Fortress/Boat start times -1 hour. Added respawn, car spawn and rebel safezones for Gang Boat. Fixed helicopter spawning at Gang Boat. Fixed Cartel Event not paying out money in some rare cases. Fixed Alcatraz lifetime quest. Changed message about lead and storing uranium. Passive Mode prevent escorting, etc.
  16. Because of the time change, we will be adjusting the time.
  17. Witz

    Voting system?

    Working as intended
  18. Hotfix #1 Added message for invalid loadouts. Fixed players with temporary keys (keychain) to be given out to others. Fixed players in Passive Mode not being able to buy some items. Fixed Aircraft Carrier spawnpoints Fixed Gang Fortress hud text. Infamy calculation for some items. You can no longer use the Asylum Exchange some minutes before restart. Asylum Exchange exploit. Evidence Locker cooldown: 15 -> 30 minutes
×
×
  • Create New...