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moift liked a post in a topic by Dom in End of the road? Or what's next?
Are offers up to buy Asylum yet? I'll start with $5.
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moift liked a post in a topic by bread_ in End of the road? Or what's next?
I think it's time for another wipe. While we're at it, let's also add a few more people to the staff team so that each active player has two personal admins on speed dial to complain to when rando says mean things to them
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moift liked a post in a topic by TNT in End of the road? Or what's next?
Black history month has been really rough for Asylum
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moift liked a post in a topic by Innate in End of the road? Or what's next?
New owners legitimately expected the server to fill up simply on the basis that the old owner was gone. Yet they have done nothing different.
Releasing a roadmap that was simply a list of ideas with no timeframe attached didn't help. Many of the owners aren't willing to put in the effort to contribute to real updates, and the one who is can hardly code without breaking the entire server, and doesn't take criticism or the opinions of others into account and just does as he sees fit.
Lack of good updates and kept promises was a trend with previous ownership, and the new ones are continuing it. There is no future for asylum, there was an opportunity with the wipe with a full server and excited playerbase, yet the developers (current owners) failed to capitalize on this with additional updates. Drastic changes were needed but with 10 players on after a wipe and then also a revamp, I don't see much opportunity for a comeback anymore.
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moift liked a post in a topic by Farmer Steve in End of the road? Or what's next?
82 days since the most recent wipe under new management with nothing to show for it in terms of a player base. The server, averaging at about 10 payers for the past couple weeks begs the question. Where are we headed?
November 22, 2024- Wipe
After the wipe patch, we got no new content for the rest of the year. Instead we get a road map that has yet to be completed.
January 11, 2025
January 17, 2025
February 1, 2025
February 4, 2025
Here we are on February 12, 2025. 82 Days since the wipe and four updates later (2-3 of which were basically hot fixes). Three official owners who are also developers, this being one of the many things people were excited about when they came into power. Yet, what is there to show for it? A dead server.
Please comment your thoughts on this down below.
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moift liked a post in a topic by pan fried in 21
that's so cool maybe the silent majority that you guys wanna build your community around will finally show up and make this event a big success
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moift liked a post in a topic by Big fart in A post about our Administrator Junke.
Can William be removed too so he can finally start losing weight before his heart gives up? I'm super worried about him.
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pan fried liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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Milan liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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moift liked a post in a topic by K0Mat0s3 in Remote Engine Kill Switch for Police
i know its an illegal item, blah blah. that's not the point. Point is, there's already a function for it.
make it an upgrade you can apply to a vehicle at like corporal+ or sergeant+. It would add more dynamic to cop chases (you wont have to get close to spike em and risk them just straight VDMing you into a wall because youre in a hatchback and theyre in a hunter). Itll prevent the chaos of armor on armor shennanigans. Hell it would even add dynamics to leaving out a bait car and not having it immediately escalate into an all out pursuit.
some balancing ideas i guess could be like, it takes X amount of time within Y radius of a player's vehicle for the killswitch to "lock on" and activate, like in need for speed. If it fails, it hits the cop car instead, some sort of risk/reward feature that im sure you guys could hash out.
Anyway, as always, reject the idea below. i shot my shot.
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Knight05 liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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illegally recorded liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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Project0417 liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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oops liked a post in a topic by moift in Community poll
Can we get a community poll going where all unbanned and active members of asylum can vote on who should be kicked out of the asylum staff team to spice things up.
This would boost server pop and bring the community together
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moift liked a post in a topic by Jr4life24 in Illegal area patrolling
2 1 Life rule for all illegal drug areas regardless of how many cops are online (Ex: 5 cops or less is no longer valid)
Officers killed in an Illegal zone have a 1 life rule therefore they cannot return to the fight unless revived. If all officers on scene are KIA. All responding officers in route must divert
I fought hard to keep the illegal zone policy of all cops being wiped resulting in no more trickle in cops but unfortunately was outnumbered in the end. That policy wasn’t perfect but it worked as I’ve been on the civ side of it and absolutely understand it’s annoying as fuck to have 1 cop find you then have to fight 10 more until you finally can leave. Unfortunately I’m not sure if a policy like this will return.
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moift liked a post in a topic by illegally recorded in Illegal area patrolling
thats why your server has no numbers. this logic is the most broken shit ever. you bring in irl logic to a video game is why you can't get any more new players to do runs. cuz they wipe cops and get fucked. irl cops will go in a squad of 6-8+ not 2 here, 1 die, more come, they die, 2-3 more come. its overkill. this might have worked 8 years ago when asylum had 4 servers and they were all hard to get into.. now, with 40max players youre cop force is like a massive foot stomping on the cockroaches(civs)
go in once, full force. if you die gtfo for 25mins. let newbies make money and have fun seeing it through.
you wanna bring irl logic? how the fuck are handcuffs irl stopping bullets from killing you? ohh but when it comes to cops, you altar how physics work cuz waaah i cant process anyone cuz their friends friendly fire. get good put em in a car around a corner, drive off, have cops guard the HQ so ppl cant run in and kill their friends. get good dont change it cuz ur ass.
in what world does capping a flag have money automatically go into a bank account? when i sell my drugs to a drug dealer its straight cash, he aint taking debit card and taxing my ass. thats what drugs are on the black market for, not pharmcuticals. your logic makes it seem like drugs are coming from a federally owned pharmacy where you're allowed to tax since its the GOVERNMENT. rebels aint cops stop twisting it up. your fridge made alot more sense and created user interaction. specially when ppl will beat them to rebel for the money.
if im being shot at irl, you goddam rite imma swurve into the hobag to save my life. nope, here ur getting a ban. killing server slowly.
you have body bags, combat logging should be allowed. here? nope were gay and wanna robo cop and call it rp
you wanna talk about rp and your cops are absolute shit at it. people will roleplay if they feel like it, and a cqc/koth mode will strengthen rp outside of it.
beep boop bop beep you have the wrong people in charge and this is the outcome. gg
in real life, the fbi/cia put bounty's on high value targets. not your average punk. it ruins the flow of the game having to turn myself into jail before i do a run. i dont think you should have ppl ping at drug dealers or get apb's unles 75k-100k bounty so people can play without worrying so much bout getting caught. olympus has a good method where u can pick up any bouty. asylum would also benefit from this so we aint always goint to jail before a run
you have a ton of gear that can be added but you refuse to add it. if you have a koth/cqc/domination mode within asylum, they can be extremely active combat zones, especially if these are rewards you get from a certain rank or enough blood money. in this mode, you can unlock an armed helicopter if your gang captures enough points or w/e..
then you change the server up for ppl you dont like so increased jail time and you remove stuff for certain ppl lmao. your numbers are an outcome of your admin/dev team.. why do you hold community meetings, and then tell people to 'go make your own server' if you dont like their idea/suggestion? im not here to make friends but to tell you what would make an arma3 server gain players. you need another mode for newbies to get good and experienced players or a bigger gang of average players can have an end game to look forward to being 'new' gear/weapons and armed helicopters that can either be used across the map or only within. like jail, you can teleport people back into this zone if they leave with items only meant for this mode. this would probably strengthen roleplay when theyre running drugs cuz they were fighting for so long.
lets be honest, your rules might have had structure to it when there was 4 active servers. now with how dead asylum is, its time to loosen up and change bans to a few hours and 3 day being max. over the years you banned people for some really stupid crap and this is the outcome.
server rules need a serious revamp. if there was a black market to craft guns above cartels, people will buy more houses in that area to stock up for cartels. not buy 20mil from the few meth runners and spam gear sets from the green zone...
but nope, you are still arrogant and need to feel like your right when the numbers prove you're wrong but you guys just can't seem to wrap your head around the fact you're doing it wrong and continue to think inside the box.
you can get the best ideas in the world and youd deny them...for example. delete domination server and implement it or some type of koth/cqc in the smaller towns, that once capped you can drive a car to the next flag.. but have it like gta where you control certain territories/towns and spray paint your gang tag on walls. i think you need something else thats an active constant battleground other than cartels/turfs. when civs get high bounties in this area, this gives bounty hunters/cops more people to chase w/ high bounty's. extra points if you kill cops inside.
giving new/average players something else to fight at instead of getting mopped at a cartel. cartels are for experienced fighters not newbies. they can get better if you had a new mode to help w/combat instead of logging out to go play koth you should try to think of something where u can purchase new gear once you get enough points or w/e
mass unban everyone unless they script/cheat with godmode
stop being so brutal with your rules and you wont get harshly criticized+youll get more ppl on the server not getting banned for shit that has zero effect on anything.
example "i ram my car into a group of 6 ppl in athira and get out or drive off. dont ban him for a week dumbfuck, call the cops and charge the uy for 6 hit and runs. you see my point? its a video game you're servers dead cuz u use irl logic and its the gayest shit ever holy fuck get it through your fucking head already
this map worked when arma3 was fairly new but most grew out of it... asylum has the potential to be active 24/7 if you do things like this...
add a flag at meth lab so bigger gangs will fight at meth lab to process > having to cap drug cartel.
this will give more incentive for new gangs to form up and take over meth lab.
once flag is capped it cant be capped for 30mins. its to hard to cap drug cartel then start processing unless you're in a gang w/numbers where u can defend drug while ppl are running meth. you need something else to help new/less experienced players to go and fight so its not just cartels.
with flag capped you can process hiesenberg/coke bricks/pure heroin/hash>only weed, without it capped you can only single process. giving players more of a reason to join a gang than try to run solo cuz once flag is cappe by 1 guy uk ppl will eat him alive and steal his drugs, helping gangs get bigger cuz ppl will wanna run drugs w/o getting robbed and then be able to run banks,fed cuz drugs built up their numbers.
tl;dr wait for arma4 cuz asylum never going to get it right and olympus is ass
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illegally recorded liked a post in a topic by moift in Illegal area patrolling
The current policy for illegal areas are one life rule only applies when there are 5 cops or more on duty. Whichever numb nut made this guidebook rule has clearly never played civ. You know how annoying it is wiping 3 or 4 cops after an hour meth run at meth lab and watching them coming in waves like a fucking cod zombies round after multiple squad wipes.
This rule is so copsided you could be an hour deep into a coke run with a couple freinds and you see 4 cops pull up which you squad wipe only for them to come back again and again and again in hordes of hatchbacks only for them to get u on their 4th try and it's the most frustating and annoying thing ever imagine what the average solo civ would have to go through being constabtly busted because some crusty constables can't stop bumrushing
Change it so the one life rule only applies when there are 3 or more active cops on duty instead of 5
