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Fried Rice

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Posts posted by Fried Rice

  1. 16 minutes ago, snoop said:

    Cop lethals rework
    -In the guide book it states your voice is your primary weapon, that is bullshit cops lethal first and ask questions later. In some cases lethals are warranted and needed.
    -lethals should not be called for groups with 5 or less people in the group unless they are in positions not reachable like for unreachable,backrock lighthouse,shitrock,first ATM at bank.-retired cops should not be able to call for lethals they gave up there rank in the APD therefore they should not be able to make decisions that highly impact civs and their gameplay.
    -when lethals are called the higher up must state how many people are allowed to be lethaled before you must return to downing again. Failure to do so should result in action taken against the higher up.
    -Cops are not rebels, it's time they start acting like it.

    I love everything you said minus this, retired cops cant call lethal's they are Cpl in game. If you are referring to retired Captain or the 3 retired Lt's who have sergeant in game, they earned that rank and they have the experience needed to call lethals. With the group of 5 or less, what if the rebels do a bank when 2 out of the 5 cops are doing a ridealong? I like calling out how many people should be lethaled instead of calling it and everyone goes crazy. 

    snoop and Silver-Spy like this
  2. 1 hour ago, Knight05 said:

    Surely you are going to be nerfing cop coins in the same manner right? Because all of them pretty much are maxed out prestige already unless they are new or broke after like the first week or 2. They also get a pretty much guaranteed vault at the end of oil. And on top of it you buffed their vault window to buy a token from 5 minutes to 10 minutes if im not mistaken, yet did not do so for civ where if you die or get detained its considerably harder to get back in time.

    I think he increased the time to hack the vault and gates, not how long the vault is open.

  3. Just now, Silver-Spy said:

    Why do cops get a mobile HQ and civilians have to spawn Therisa go to rebel gear up and then show up on orcas?. Cops can immediately gear up 1km out and be there quickly. In my opinion cops mobile HQ can be god moded but at the same time civilians should get a rebel outpost spawn in close to event similar to what we already have during gang fortress. 

    Because we push the event and you guys are in a position to hold it? 

     

    1 minute ago, Silver-Spy said:

    You have no idea what your talking about. The vault door has a timer and closes very quickly. Last time me and Alex ( Couldn't tag him) died and we couldn't get the token. Yesterday @Smurfygot lethal led at the last few minutes and almost didn't get the token. It was a rev on him that saved him.
    Meanwhile cops get ample amount of time in Nikolai to chill and get the token. Never had any cop complain he didn't get the token. There are more civilians that play than cops so its done much quickly and easily while literally all the server civilians are rushing to get the token.

    You left the part out where I said if you dont ego peak a cop you get the token. 

     

    2 minutes ago, Silver-Spy said:

    If you find a bank to be challenging i don't know what to say.

    A bank is more challenging to fight, you should know this seeing as FSA loses half of them. 

     

    3 minutes ago, Silver-Spy said:

    Civs can only land on roof AFTER we disable the roof or during the disablement. Land before it and hold it.

    Again left out where I said multiple people sitting on construction...

     

    3 minutes ago, Silver-Spy said:

    Again your getting free loadouts and we don't. Why should cop win this event. There is no way for cops to loose Nikolai. Rebels ALWAYS loose because you can always just breach the Nikolai compound again and get it. So if one event is cop sided (Nikolai compound) then one event should be civ sided ( APD national )

    My kits are 21k///

  4. 3 hours ago, Ebola said:

    boo hoo cops lose one event and its the end of the world. Nikolai's Compound, whether y'all win or lose you guys get the chance for obtaining a token regardless. 

    It has nothing to do with cops losing one event, this event will NEVER be won by cops with the current state its at. If its going to be labeled as an end game event it needs to be balanced and an actual fight. If that wont happen, allow the tokens to be bought without the need for an event so cops don't sit there for 40 minutes and waste their time. 

  5. The idea of the national HQ is awesome and the perks you can gain from it are worth the reward however it is impossible to be fought on the cop side. 

     

    Mobile HQ

    What's the point in pulling a Mobile HQ for it to be vested 2 minutes into the fight. Change the mobile for National HQ only to be in god mode. Almost every National done people hop around in channels begging for cops to log on just to be destroyed. There's no incentive for cops to log other than a promised payout from admins or an MK1 due to it being impossible to push a 30-50 man group. Eventually cops will stop logging on for the civ's and it will only be done when that perfect number of cops are online. The Mobile HQ allows the cops a safe spawn close to the event and its taken away every time. You could also add in a NEW HQ close to the event which would allow cops to spawn without the worry of being blown up. 

    Other entry points

    From what I've seen there's tons of entry points to the compound but they are all locked? I'm not sure if its intended or not coded properly but its near impossible to push. Its supposed to be the TOP TIER END OF GAME EVENT that the cops will never win or get close to winning. How is that end game? A bank is more challenging to win then the National at this point. When a national is done its guaranteed you will get a token if you don't ego peak every cop you see.  The roof is the main point of entry for cops but when there's 15 rebels on the roof and another 5 on construction how are you supposed to combat that? Especially now when people have tier 3 and tier 4 tokens that allow them weapons to rip through orcas like paper. 

     Cop Morale 

    This event is nothing but a middle finger to the cops. They never win and when the rebels win they get access to better equipment to give the cops a harder time. We want people to play the server and stick around and this event does the opposite. Any other event besides the prison there is a reward for the cops whether it be gold, bank notes, etc. I understand it spawns a truck with APD intel but once again 30-50 man group makes that hard to get ahold of. Even if the cops somehow win this event 80% of them will be lethaled and go to the HQ to save the 20% we did manage to capture. If an event like this is going to be done add a group cap back into the game to prevent this. 

    All in all the event is a great idea but horribly executed. If its going to be labeled as an end game event it needs to be fought like one. The point its at now its just a money sink for rebels and a meat grinder for cops. 

     

  6. 3 minutes ago, .Max said:

    so people spent 3.25 mil for something thats now worth 1.2 so everyone that bought tier 1 lost 2 mil nice

    To my understanding tier x lets you use the ones you already had, the other tiers lets you BUY them 

    DarkKnight likes this
  7. 7 hours ago, Knight05 said:

    Automatic charges at feds. To elaborate I mean everyone doing jewelry or mental etc getting auto handed keys to the event vehicle automatically thus opening up to the charge of possession of stolen jewels or w/e. While i get the logic behind everyone needing keys for obvious reasons. I personally feel only the people ACTUALLY in possession of said stolen jewels or patient remains etc should be the one(s) getting charged not the entire group. It just feels like money padding to me for no reason.

    This should stay for the reason of allowing the cops to make a bit more cash if they do win the event seeing as they already make shit. 

     

    7 hours ago, Knight05 said:

    Governor Detainment. This one is more of a personal one and I know everyone is going to be like stfu knight nobody cares, stop being a baby back bitch but... I think a governor should be afforded the same rights as a normal citizen. If they request to go straight to jail they should be sent right away not detained till everyone else is processed after 10-15 mins then sent last. They only get 1 pardon per restart they should be able to use it whenever even if it fucks over the cops. An optional solution would be to make it so if a governor is in jail or has recently been jailed within 15 mins even if they bail out etc they cannot offer a pardon. That would prevent them for being detained unnecessarily for longer than need be just to avoid a pardon. 

    Great idea, I have also only seen this happen once in the 9 years I've played and it was you. 

     

    7 hours ago, Knight05 said:

    Unlawful vehicle searches. When a vehicle is impounded it displays it in chat for all to see. I think a similar function should be implemented for searching vehicles the only difference being it leaves the players name out of it. So it would say "Officer (YourNameHere) has searched a box truck). That way it provides transparency when a officer is searching your truck even though there is no probable cause to do so. Because let's be real every officer at one point or another has searched a truck to see if there was illegal shit in it even knowing they couldn't do anything about it or take it to see what a player was farming and where they were probably headed to/from next. And I feel this transparency would give alot of people peace of mind on the civ side.

    This should have been a thing long ago as well as searching houses for Lt+. 

     

    7 hours ago, Knight05 said:

    Allow more objects to be stackable.  When buying clothing/vests/headgear/goggles etc you currently have to unquip and move these to a backpack 1 by 1 which is tedious AF. Once the first is equipped buying multiple extra of an item should auto place them in your physically inventory like carryall etc as long as there is room to do so.

    I think this is an arma thing? I could be mistaken. 

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