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Fried Rice

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  1. Fried Rice liked a post in a topic by Fitz in Changelog April   
    I'm not sure entirely where the disconnect is, tokens spawn on the floor, you have to pick them up.  The previous design was ridiculous, and it gatekept a lot of what we want to do going forward.  I have no doubt that we will have to increase the number of tokens spawned, but yes you have to split the rewards with other players.  It is the same as any other fed event, you need to share the rewards.  Yes you will need to team up with other players to successfully complete the event.  
    While it was definitely cool to see everyone joining big groups to zerg the event, it was never intended to be able to have 40 people getting a tier at once.  As with everything we will continue to work to balance this and Nikolai's.  But it isn't as easy as just flipping a switch, no one way is going to please everybody.  I understand what you guys are thinking, but you get ~$4Mill, plus a bunch of tokens.  
    TLDR: Yes, it was too easy to do successfully before, and we are doing this to allow us latitude to build off this framework in the future.
  2. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Hotfix 4:
    Process timer  
  3. Fried Rice liked a post in a topic by william in headshot sound effects   
    if this was introduced @zdeatwould never be able to hear this so i dont think it would be fair
  4. Fried Rice liked a post in a topic by Junke in Changelog April   
    @.Nathan
  5. Fried Rice liked a post in a topic by Chris Peacock in Sting 9mm for Cadet+ again   
    Just use protector. I also don’t think this is worth the effort of the devs to confirm it with the captains just for cadets to use the spar anyway
  6. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Hotfix 3:
    Fixed the following:
    Minigun boats not being seizable The sway coefficient resetting after dying (From Feb patch) Sui vest bug Drone spawns New drones not taking money on buying A bunch of ladders not working Added van spot on NUHQ Some markers for Nikolais National Gate timer 5 -> 7.5 mins Nikolais Civ Gate timer 5-> 7.5Mins Cop vault timer 5 -> 10 mins Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. We are in no way attached to these numbers, if we need to spawn more then we'll spawn more.  Doing this to see how we need to change for the future
  7. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Every time this event has been done its been a group of 20+ civs doing it.  This is supposed to be an endgame event, as I have said a hundred times about this event, stop comparing it to a bank, its not supposed to be easy, or done every day.  It is like an evidence, every once and a while, or when a large group can get together to do it.  Theres plenty of active cops who do it, every time I have seen it pop there has been 18+ cops online.  I didn't just pick a number out of a hat.  As applied to the previous times this event has been done there is no quantifiable difference
  8. Fried Rice liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  9. Fried Rice liked a post in a topic by Fitz in National HQ   
    We’re gonna try out a bunch of stuff about balancing this system, there is a better way to do it from the back end, front end, and for balance.
     
    In terms of the fight, I’ll explore godmoding mobile at this event, but I’m not adding rebel spawns or anything, at the beginning we were subsidizing parts and setting the groups up for me to be able to see how it was gonna work.  We’re past that point, it’s just a fed event now.  I’ll work with Hubs on the map to see if there are any changes we can make, and code wise to make it a better fight for both sides, it’s supposed to be hard, I think both events can be harder, and in the coming days I’m gonna push ways of trying to do that.
  10. Akeelagi liked a post in a topic by Fried Rice in National HQ   
    The idea of the national HQ is awesome and the perks you can gain from it are worth the reward however it is impossible to be fought on the cop side. 
     
    Mobile HQ
    What's the point in pulling a Mobile HQ for it to be vested 2 minutes into the fight. Change the mobile for National HQ only to be in god mode. Almost every National done people hop around in channels begging for cops to log on just to be destroyed. There's no incentive for cops to log other than a promised payout from admins or an MK1 due to it being impossible to push a 30-50 man group. Eventually cops will stop logging on for the civ's and it will only be done when that perfect number of cops are online. The Mobile HQ allows the cops a safe spawn close to the event and its taken away every time. You could also add in a NEW HQ close to the event which would allow cops to spawn without the worry of being blown up. 
    Other entry points
    From what I've seen there's tons of entry points to the compound but they are all locked? I'm not sure if its intended or not coded properly but its near impossible to push. Its supposed to be the TOP TIER END OF GAME EVENT that the cops will never win or get close to winning. How is that end game? A bank is more challenging to win then the National at this point. When a national is done its guaranteed you will get a token if you don't ego peak every cop you see.  The roof is the main point of entry for cops but when there's 15 rebels on the roof and another 5 on construction how are you supposed to combat that? Especially now when people have tier 3 and tier 4 tokens that allow them weapons to rip through orcas like paper. 
     Cop Morale 
    This event is nothing but a middle finger to the cops. They never win and when the rebels win they get access to better equipment to give the cops a harder time. We want people to play the server and stick around and this event does the opposite. Any other event besides the prison there is a reward for the cops whether it be gold, bank notes, etc. I understand it spawns a truck with APD intel but once again 30-50 man group makes that hard to get ahold of. Even if the cops somehow win this event 80% of them will be lethaled and go to the HQ to save the 20% we did manage to capture. If an event like this is going to be done add a group cap back into the game to prevent this. 
    All in all the event is a great idea but horribly executed. If its going to be labeled as an end game event it needs to be fought like one. The point its at now its just a money sink for rebels and a meat grinder for cops. 
     
  11. Fried Rice liked a post in a topic by Chris Peacock in National HQ   
    You just contradicted yourself. If cops are OP how has this event not been stopped 1 time
  12. Fried Rice liked a post in a topic by Chris Peacock in headshot sound effects   
    No
  13. Fried Rice liked a post in a topic by Chris Peacock in National HQ   
    Everything Oskarr is saying is correct. We have many new gen players thinking that cops are op and civs need to win more and shit but in reality this event is supposed to be the last event you do in progression. It is not supposed to be easy and should not have nearly as high a success rate as it does. Limiting a group cap is the only way I see fixing this because there is no reason for the server not to Zerg the event as everyone can get the token if completed 
  14. Fried Rice liked a post in a topic by Oskarr in National HQ   
    The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang''
    11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo.
    these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return.
    If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
  15. Fried Rice liked a post in a topic by Oskarr in National HQ   
    This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group
    Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to
    Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this
    This server is basically just one massive gang right now and its awful
  16. Fried Rice liked a post in a topic by Alex. in National HQ   
    I agree that the vault being open for only 5 minutes is to small of a time frame for every rebel at the event to buy a token with how chaotic it can get at times BUT i also agree with Chow on this one. I've never fought a national on the cop side but i can imagine pushing an event that always has at least 25+ geared rebels holding defense positions is no fun for the cops especially when there's nothing for them to gain from the event except like Chow mentioned admins giving them money to stay and attend it. If this event is supposed to be end game then why does it require less cops to start it then the evidence, in my opinion they should increase the amount of cops needed for it to start the event and give the cops something if they actually somehow manage to stop the event.
  17. Ruffian liked a post in a topic by Fried Rice in National HQ   
    The idea of the national HQ is awesome and the perks you can gain from it are worth the reward however it is impossible to be fought on the cop side. 
     
    Mobile HQ
    What's the point in pulling a Mobile HQ for it to be vested 2 minutes into the fight. Change the mobile for National HQ only to be in god mode. Almost every National done people hop around in channels begging for cops to log on just to be destroyed. There's no incentive for cops to log other than a promised payout from admins or an MK1 due to it being impossible to push a 30-50 man group. Eventually cops will stop logging on for the civ's and it will only be done when that perfect number of cops are online. The Mobile HQ allows the cops a safe spawn close to the event and its taken away every time. You could also add in a NEW HQ close to the event which would allow cops to spawn without the worry of being blown up. 
    Other entry points
    From what I've seen there's tons of entry points to the compound but they are all locked? I'm not sure if its intended or not coded properly but its near impossible to push. Its supposed to be the TOP TIER END OF GAME EVENT that the cops will never win or get close to winning. How is that end game? A bank is more challenging to win then the National at this point. When a national is done its guaranteed you will get a token if you don't ego peak every cop you see.  The roof is the main point of entry for cops but when there's 15 rebels on the roof and another 5 on construction how are you supposed to combat that? Especially now when people have tier 3 and tier 4 tokens that allow them weapons to rip through orcas like paper. 
     Cop Morale 
    This event is nothing but a middle finger to the cops. They never win and when the rebels win they get access to better equipment to give the cops a harder time. We want people to play the server and stick around and this event does the opposite. Any other event besides the prison there is a reward for the cops whether it be gold, bank notes, etc. I understand it spawns a truck with APD intel but once again 30-50 man group makes that hard to get ahold of. Even if the cops somehow win this event 80% of them will be lethaled and go to the HQ to save the 20% we did manage to capture. If an event like this is going to be done add a group cap back into the game to prevent this. 
    All in all the event is a great idea but horribly executed. If its going to be labeled as an end game event it needs to be fought like one. The point its at now its just a money sink for rebels and a meat grinder for cops. 
     
  18. Fried Rice liked a post in a topic by Wutang in GANG CONTROLLED TOWNS   
    Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days.
    I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out 
  19. Fried Rice liked a post in a topic by Crossfade in upgraded vehicles chop shop   
    when chopping vehicles you should get a % of the cost of any upgrades.
    hatchback with processor, handling, nitro, locks etc makes a hatchback worth like 100-120k. if chopped it pays like what 4-6k?
     
     
  20. Fried Rice liked a post in a topic by Chris Peacock in National HQ   
    Cops lose events all the time brother
    In fact I’d say the majority of time
  21. Fried Rice liked a post in a topic by DEMI ROZE ヅ in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    If I win will I receive a unban been here since the start
  22. GravL liked a post in a topic by Fried Rice in National HQ   
    The idea of the national HQ is awesome and the perks you can gain from it are worth the reward however it is impossible to be fought on the cop side. 
     
    Mobile HQ
    What's the point in pulling a Mobile HQ for it to be vested 2 minutes into the fight. Change the mobile for National HQ only to be in god mode. Almost every National done people hop around in channels begging for cops to log on just to be destroyed. There's no incentive for cops to log other than a promised payout from admins or an MK1 due to it being impossible to push a 30-50 man group. Eventually cops will stop logging on for the civ's and it will only be done when that perfect number of cops are online. The Mobile HQ allows the cops a safe spawn close to the event and its taken away every time. You could also add in a NEW HQ close to the event which would allow cops to spawn without the worry of being blown up. 
    Other entry points
    From what I've seen there's tons of entry points to the compound but they are all locked? I'm not sure if its intended or not coded properly but its near impossible to push. Its supposed to be the TOP TIER END OF GAME EVENT that the cops will never win or get close to winning. How is that end game? A bank is more challenging to win then the National at this point. When a national is done its guaranteed you will get a token if you don't ego peak every cop you see.  The roof is the main point of entry for cops but when there's 15 rebels on the roof and another 5 on construction how are you supposed to combat that? Especially now when people have tier 3 and tier 4 tokens that allow them weapons to rip through orcas like paper. 
     Cop Morale 
    This event is nothing but a middle finger to the cops. They never win and when the rebels win they get access to better equipment to give the cops a harder time. We want people to play the server and stick around and this event does the opposite. Any other event besides the prison there is a reward for the cops whether it be gold, bank notes, etc. I understand it spawns a truck with APD intel but once again 30-50 man group makes that hard to get ahold of. Even if the cops somehow win this event 80% of them will be lethaled and go to the HQ to save the 20% we did manage to capture. If an event like this is going to be done add a group cap back into the game to prevent this. 
    All in all the event is a great idea but horribly executed. If its going to be labeled as an end game event it needs to be fought like one. The point its at now its just a money sink for rebels and a meat grinder for cops. 
     
  23. zdeat liked a post in a topic by Fried Rice in National HQ   
    The idea of the national HQ is awesome and the perks you can gain from it are worth the reward however it is impossible to be fought on the cop side. 
     
    Mobile HQ
    What's the point in pulling a Mobile HQ for it to be vested 2 minutes into the fight. Change the mobile for National HQ only to be in god mode. Almost every National done people hop around in channels begging for cops to log on just to be destroyed. There's no incentive for cops to log other than a promised payout from admins or an MK1 due to it being impossible to push a 30-50 man group. Eventually cops will stop logging on for the civ's and it will only be done when that perfect number of cops are online. The Mobile HQ allows the cops a safe spawn close to the event and its taken away every time. You could also add in a NEW HQ close to the event which would allow cops to spawn without the worry of being blown up. 
    Other entry points
    From what I've seen there's tons of entry points to the compound but they are all locked? I'm not sure if its intended or not coded properly but its near impossible to push. Its supposed to be the TOP TIER END OF GAME EVENT that the cops will never win or get close to winning. How is that end game? A bank is more challenging to win then the National at this point. When a national is done its guaranteed you will get a token if you don't ego peak every cop you see.  The roof is the main point of entry for cops but when there's 15 rebels on the roof and another 5 on construction how are you supposed to combat that? Especially now when people have tier 3 and tier 4 tokens that allow them weapons to rip through orcas like paper. 
     Cop Morale 
    This event is nothing but a middle finger to the cops. They never win and when the rebels win they get access to better equipment to give the cops a harder time. We want people to play the server and stick around and this event does the opposite. Any other event besides the prison there is a reward for the cops whether it be gold, bank notes, etc. I understand it spawns a truck with APD intel but once again 30-50 man group makes that hard to get ahold of. Even if the cops somehow win this event 80% of them will be lethaled and go to the HQ to save the 20% we did manage to capture. If an event like this is going to be done add a group cap back into the game to prevent this. 
    All in all the event is a great idea but horribly executed. If its going to be labeled as an end game event it needs to be fought like one. The point its at now its just a money sink for rebels and a meat grinder for cops. 
     
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