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Alshiq Fatarra

APD Corporal
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  1. Witz liked a post in a topic by Alshiq Fatarra in Add More vehicles   
    Add more purchasable vehicles to the server. The ability to remove the arms on vehicles opens up the vehicles that can be added but here are a few suggestions.
    Hurons for civs 
    that dual jet propeller thing i see the admins in dont know what it is called 
    minigun boat for civs will come in handy for fighting the sea fortress would be fun to see how it works out.
    all the tempest varients.
    i dunno just more vehicles in general would be nice to spice things up a little bit .
     
    Suggestion 2 
    Make the new vehicles craftable still cant craft a taru.
  2. Mitch (IFRIT) liked a post in a topic by Alshiq Fatarra in TLDR   
    W
  3. Witz liked a post in a topic by Alshiq Fatarra in Changelog February   
    great update thanks witz
  4. operatorjohnny^ liked a post in a topic by Alshiq Fatarra in Add More vehicles   
    Add more purchasable vehicles to the server. The ability to remove the arms on vehicles opens up the vehicles that can be added but here are a few suggestions.
    Hurons for civs 
    that dual jet propeller thing i see the admins in dont know what it is called 
    minigun boat for civs will come in handy for fighting the sea fortress would be fun to see how it works out.
    all the tempest varients.
    i dunno just more vehicles in general would be nice to spice things up a little bit .
     
    Suggestion 2 
    Make the new vehicles craftable still cant craft a taru.
  5. Fried Rice liked a post in a topic by Alshiq Fatarra in Add More vehicles   
    Add more purchasable vehicles to the server. The ability to remove the arms on vehicles opens up the vehicles that can be added but here are a few suggestions.
    Hurons for civs 
    that dual jet propeller thing i see the admins in dont know what it is called 
    minigun boat for civs will come in handy for fighting the sea fortress would be fun to see how it works out.
    all the tempest varients.
    i dunno just more vehicles in general would be nice to spice things up a little bit .
     
    Suggestion 2 
    Make the new vehicles craftable still cant craft a taru.
  6. Dlkl liked a post in a topic by Alshiq Fatarra in Add More vehicles   
    Add more purchasable vehicles to the server. The ability to remove the arms on vehicles opens up the vehicles that can be added but here are a few suggestions.
    Hurons for civs 
    that dual jet propeller thing i see the admins in dont know what it is called 
    minigun boat for civs will come in handy for fighting the sea fortress would be fun to see how it works out.
    all the tempest varients.
    i dunno just more vehicles in general would be nice to spice things up a little bit .
     
    Suggestion 2 
    Make the new vehicles craftable still cant craft a taru.
  7. Lucien liked a post in a topic by Alshiq Fatarra in Add More vehicles   
    Add more purchasable vehicles to the server. The ability to remove the arms on vehicles opens up the vehicles that can be added but here are a few suggestions.
    Hurons for civs 
    that dual jet propeller thing i see the admins in dont know what it is called 
    minigun boat for civs will come in handy for fighting the sea fortress would be fun to see how it works out.
    all the tempest varients.
    i dunno just more vehicles in general would be nice to spice things up a little bit .
     
    Suggestion 2 
    Make the new vehicles craftable still cant craft a taru.
  8. • B A R K I N • liked a post in a topic by Alshiq Fatarra in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Or get green name instead of red name this is a great idea
  9. operatorjohnny^ liked a post in a topic by Alshiq Fatarra in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Or get green name instead of red name this is a great idea
  10. lukee liked a post in a topic by Alshiq Fatarra in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Or get green name instead of red name this is a great idea
  11. Leroy Jenkins liked a post in a topic by Alshiq Fatarra in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Or get green name instead of red name this is a great idea
  12. Alshiq Fatarra liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  13. /|/|0T4RD liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  14. Bad Samaritan liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  15. GravL liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  16. Polar liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  17. Repto liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  18. Bandit liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  19. Cre liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  20. BlackShot liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  21. smellypig liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  22. Lucien liked a post in a topic by Alshiq Fatarra in Civilians can check the registration on a lockpicked vehicle   
    Give civilians the option to check the glove box to check registration on a vehicle
  23. Alshiq Fatarra liked a post in a topic by ObiWoki in Changelog October   
    Added:
    Asylum duel arena Can contain one fight at a time Players can invite at the duel arena With bets that are variable from $50.000 - $999.999 Invited players can accept at a courthouse (60 seconds to accept) On acception the players get teleported to the arena On teleportation half of the betting amount will be subtracted from your account (500k bet on the game, each player puts 250k in the pot) Both parties will battle for the best out of three On win you will get the battle amount On lose you will get nothing (obviously) if your battle partner leaves you will get your input back and as a punishment for leaving your battle partner will lose their input. Once the battle is concluded you get teleported back to your previous spot Interruption of the event from the outside is a bannable offense.. Any interruption is recorded and can / will lead to administrative actions Mobile HQ Cops can use prestige to unlock the mobile HQ (SGT+) Prestige lvl 1 - 45,000 You can buy the mobile HQ Other cops can spawn on the mobile HQ Seizing items is allowed within the vicinity of the hemmt and it will act like a normal HQ You can buy gear at the dedicated NPC Prestige lvl 2 - 65,000 You get a additional car spawnpoint and a dedicated NPC for car spawns Prestige lvl 3 - 90,000 Your car spawnpoint now also functions as a air vehicle spawn point Cost of buying a mobile HQ is $40,000 Buy it at any cop vehicle NPC You can drive it to anywhere you like and set it up by using the 'Setup mobile HQ' Once deployed you can not move it to another location Need a free space around the HEMMT of 30 meters Blowing up the center vehicle results in destruction of the HQ Cops can remove the HQ by impounding the vehicle The HQ despawns automagically 28 minutes after it was placed The HQ can only be placed once every half hour Gang fort scoreboard can now be initialized by typing "!gangfortscore" Changed:
    Gang fort time Gang fort now only lasts for 1 hour (since last patch actually but we never mentioned it) House inventory The house inventory does not unlock for other civilians or medics anymore when you unlock all your doors of your house Cops (lieutenants) can still unlock houses and access the inventory for house raids Prison Performance increase Removed unnecessary data being created Scotch 25 year scotch will now be processed at purification factory A 5% tax will only be taken for 25 year scotch due to it now being more risky Smoke blur Disabled in vehicles Disabled on foot Fixed:
    Tempest device mining returning "The vehicle is full" when trying to mine with a trunk capacity of over 900 An error with some type of ammo not being able to be found Adrenaline shot consuming twice on use Box truck displaying the wrong max weight in garage Quest Ghillie in the mist not giving loot rewards Black market (air) requiring you to hold the full amount of cash whilst having a reduction Gang fort hud disappearing on respawn not displaying the correct score Join when in progress not showing the capture circle Join when in progress not initializing the HUD scripts Removed:
    RPG damage reduction to vehicles Unnecessary variables being transferred across the network when starting some federal events Old evidence files  
     
    Hotfix #1
    Not being able to send players to jail at the mobile HQ Not being able to pull vehicles at the mobile HQ The duel arena using the wrong logic resulting in random players getting teleported Some issues on the backend Hotfix #2
    Disabled ammo on hellcat benches Hotfix #3
    Error in lighthouse lamps Gang fort hud memory leak Gang fort marker not spawning on JIP Added your own gang score to top of the hud
  24. Alshiq Fatarra liked a post in a topic by ObiWoki in Changelog September   
    Added:
    Federal event extra security When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high List of the highest reachable numbers Bank - 4 can go up to 7 Shipping robbery Low - 4 Medium - 6 High - 9 Every succesfull shipping adds one cop to these numbers with a max of 3 extra Federal reserve - 5 can go up to 8 Evidence - 12 can go up to 15 Jewelry emporium - 4 can go up to 7 Mental asylum - 7 can go up to 11 Prison - 4 can go up to 7 IR Lazers to all cops Option to stop placing a held object Purge event The gods of Altis can decide to place a purge zone on any of the 5 major city's This implies that all crimes done in this zone are legalized for the duration of the event You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it RDM is allowed within the red zone Added axe, boombox, beer, redgull virtual items to the Hunting Grounds. Light weather Added overcast and rain to the game Synchronized with server to prevent people having advantages over others Changed/Tweaked:
    Distance checks for object placing Athira is now the top spawn location again\ Gang fort now follows Central Time and starts at 5PM CT again Gang fort not counting players in cars for the disqualify zone Fixed:
    Some houses not working after the 2.10 Arma update Drug runner completion message not stating the correct reward amount Warrants not being able to be dropped if they were also APB Phone calls not resetting properly if ignored Phone calls not disconnecting properly on death Slingload rope breaking when accessing the inventory of the slung vehicle Box Truck having a base inventory capacity of 402 instead of 350 The "Shank'd" quest could not be dropped Bodybags going through the floor "Put in vehicle" action not working with Jeeps Impounding gang garage vehicles Gang fort hud disappearing? King of carnage title being too close to aggressive color Carnage creator title being too close to aggressive color Removed:
    Unused code If you discover any bugs please file a bug report
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