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pr0digyt

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Everything posted by pr0digyt

  1. Application liked by Lucien -> application denied.
  2. Where's my Qilin price reduction?
  3. I should go check my IQ for a raise after this enlightening discussion with you.
  4. If you care to provide a criteria, namely what I'm crying about, I'll evaluate the situation to determine how to provide an accurate response.
  5. You’re the only cop we see reliably get snipes from Telos. That isn’t to say other cops don’t go there, just that they’re generally terrible shots.
  6. Animations will not end at the correct time. I don't even buy demo charges when doing a fed anymore because I risk a 50% chance that once the channel ability is completed, my character's animation will not end and I'll just be standing still next to the door where the grenade at, casually still in the "planting" animation, before blowing up since I can't run away. This problem has also been known to occur when finishing revives, cancelling revives, or cancelling hacks/ demos. Repairs and bloodbags are somewhat more reliable, so I'm not sure what's different about those. EDIT: Also, I'm considering the fact that the server doesn't tell you when somebody logs into a rebel a fucking bug. It's so aids to completely sweep a rebel top to bottom only to have someone log in directly behind you while you're buying gear with no indication.
  7. If you were a person who wanted to experiment with eating foods other than meat (vegetarian), it is inevitable that you get asked: "why don't you eat meat?" The correct answer of course is, "none of your business, go fuck yourself." This is in contrast to, "You're right, allow me to change my behaviour to conform with your expectations despite the obvious deficits I will run by doing so". And yes, it is a fallacious argument known as an appeal to tradition. Even if you weaseled out of that label, you'd end up under (another fallacious argument) argumentum ad populum. I'm not sure what you're after here. I already agreed that higher ups experience a money sink. I'm now making the case that they can do things to mitigate it that they don't do.
  8. That totally explains why when there are no banks or feds, or active fights with rebels, I see LTs carrying around full gear. Oh wait. /s I'm not talking about carrying around gear from a previous event, I'm talking about when you're all preemptively purchasing it when there are no fights. This is not an argument. It's a fallacy from tradition. Who the hell is complaining that "higher-ups don't pull armor"? Combat-illiterate constables you shouldn't pay mind to? You guys pull them in every situation that requires it and even some that don't. I actually think it's part of the problem. Too often I see LTs treat hunters as though they are Police Ifrits, dropping out solo on rebels and then losing the hunter if they lose the drop. Whatever happened to telling a constable to get in the back and then hop in driver if a drop fails to save and re-use the Hunter?
  9. I've generally held that staff members end up with a large money sink, but I've also assumed parts of that are their own fault. There is no reason to pull expensive gear when cruising around the island and walking around Pyrgos square. It's unnecessary. As a poor analogy, when I'm on cop you don't see me buying an MX every life like I see higher ups pulling out larger weapons or Coveralls. I buy an MX when I know there are are rebels nearby, or if I'm responding to a bank/ fed. And I don't pull one out if there are higher ups or other people with MXs on. Generally when I buy an MX, I don't behave as though I have a spar. I behave much more similarly to a civ, staying at a medium range and sniping without getting sniped. Unless you're pulling a Rodrigo and sniping from Telos for the duration of the Fed, there is no reason for ANY cop to get a better weapon. It's so close range that the Spar handles it just fine, especially with the proximity with which you can respawn and return. And yet, I see full loadouts at feds all the time. So while I agree higher-ups do have a money sink, I imagine that can at least be partially mitigated by conscientiousness. Your average constable on the other hand has basically no excuse - free loadouts.
  10. With a man of your playtime, we both know this is a minority case and the player counts do not look like that consistently. The entire catalyst of this discussion was that there were too many cops trying to log in for the slots to handle.
  11. They were a super gang with infinite numbers that had the power of Thanos camping Meth cartel when the server died. It took entirely too long to get them under control. Right now, they're not a super gang with infinite numbers of elite soldiers. The APD is pretty trash all around, heavily carried by just a few good shots and the few people who can pull armour. The problem is the rebels are worse. Rebels are terrible right now. I'm pretty sure we need to sit on our hands until rebels get unwashed/ train some new kids. Then I'm all for a cap raise. When considering balance, I look at any particular fight. I don't say, "There are 6cops v 7bls here, and 8cops v 9recursion there so cops are OP because it's 9 recursion against 14 cops."
  12. It's almost as if people want to sustain fun gameplay with fun gameplay instead of funding their activities with sitting still "gather barley" gameplay. Demand is too low as only a small % of the server actually fights cartels. Not worth development time imo.
  13. In logic, we call that a genetic fallacy. This is the same bad argument that modern feminists make to argue that men are not allowed to have an opinion on abortion, since they don't experience childbirth, or the argument creationists make when they argue your reasoning is flawed because you haven't experienced personally the one true love and divine insight of our holy lord. What, specifically, have I not experienced? Being good enough to contest multiple times my team's numbers? I'll accept the charge for the sake of argument. Suppose I'm shit and everyone else is shit. How the hell are you going to say "you're all shit and we're going to buff your enemies anyway"? How did you get from "You haven't experienced being good" to "Thus we must raise the gang cap for APD"? The server doesn't have civs that are prepared, that are good enough, to fight a larger APD. Until it does, the cap has to stay.
  14. First off, to fail a 20v3 bank defense just stands to demonstrate my point that it’s the APD that needs to train their people if they feel they aren’t winning enough, not asking for a gang cap raise and then blaming the enemy gang for not keeping up with their numbers. Second, you still haven’t addressed my previous comments. You just restated your position without any supporting argumentation. Third, do you expect the entire civ base to “git guud” until they can 4v20+respawns because removing cop cap is going to require civs to do just that. Oh wait, except they won’t because that’s unrealistic and they’ll just go play another game. With such brilliant reasoning skills and private insight, thank god we have people like you helping to guide server development.
  15. Unless you’d care to elaborate on that thought further I’ll just consider it a genetic fallacy.
  16. My gang is an oligarchy consisting of two people. We don't have enough members that we can't give them personal attention. The APD is similarly structured as my gang, but with a slightly less centralized Oligarchy because of the number of people needing management, run by the Captains and second in Commands. Some Civ gangs are democracies, some are oligarchies, some have dictators. This isn't relevant. The point is you're sitting here asking for more slots to log cops in with while simultaneously saying that rebels just need to train people better to keep up. The hypocrisy. Cops are the largest gang on the server with a low bar for entry. Then their gang cap was lowered, because there were too many and it was a monopoly. Now people complain that they can't win and accuse rebels of not recruiting good enough people or teaching their existing people. Bro. Raise the requirements to be a cop. Add an actual roleplay scenario to the interview or something. Tell your Gang Leaders to change your rules and start being more elite because there's too many retards for the number of slots.
  17. Rules and requirements are set out by the APD gang. You have to follow their rules and processing procedures and not do things against their rules like be unprofessional or toxic. You have to be able to roleplay as well. Maybe if there are too many people wanting to play cop while the cap is necessary, tighten your rules to weed out the bad cops just like gangs do until you have decent fighters who follow the rules instead of petitioning to have the gang cap raised.
  18. Did you just type this? I just screenshotted that so you can't remove it. The APD is a faction. The higher ups fucking choose the gang mates. There's a whole system of promotions so that they have the power to invite/remove people from the gang JUST LIKE EVERY GANG. Do you think that your average fucking gangmate has the power to invite and remove people into the gang? Why would a constable? Holy Shit
  19. You really love to argue against yourself. There's like 50 constables who don't know what foot to put forward first. If you put some real effort into teaching them it might pay off.
  20. I agree. I do vote no because the gangs are too small and they play with people who don't have the skill to start contending with another APD take-over of the server. Glad to see you're on my side.
  21. Career cop at the time, so I couldn't tell you how the civs rated it, but besides problems with things such as shooting cars with small arms to blow it up, it sounds like a healthy civ base and that's what I would want. I enjoyed ideas like the meth pass, feeling like there was an actual presence on the island when they would make entire cities their personal killzone you had to avoid etc. From the cop side, I thought it was healthy for us to have an enemy to protect civs from. Cops don't get a very good rep by people who play the server more than a few weeks. The bad rep aimed at the cops from your average city dweller used to be "the cops aren't protecting us enough from rebels". Now, your poor old kavala retard dislikes the cops because the cops are just as aids as abusive civs. Also, weren't we at all 4 servers?
  22. I long for those days to return. Unfortunately, until we start getting enough strong and large Rebel gangs we can't justify raising the cop cap. "Will we ever have a shortage of cops?" In the past we got to experience and thus have definitive evidence that we can have a shortage of civs. We know what a lack of civs look like. Ask yourself, "does the current server state of cops look like it's heading to anything like the server state of civs a year ago?"
  23. @Mitch (IFRIT) Consider: Cops HAVE to have a forum account to become a cop, so the forums will be represented disproportionately by (career) cops and the cop cap does NOTHING but nerf cops. It's not hard to see which way this vote will swing. Ask yourself: "will the server ever have a shortage of cops"? Now ask yourself "will the server ever have a shortage of civs"? That tells you all you need to know. The cop cap has helped regrow the civ playerbase, and removing it is just going to be encouraging the APD to recontrol the server like they did in the year the server was truly dead. If you lose a couple cops to the cap, it's worth the civs you gained because of it.
  24. Reminds me of saying "Admins giving out money on s3" in side chat so that s1/s4 retards would switch and open room for the guild.
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