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Jr4life24

APD Captain
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  1. Kernikov liked a post in a topic by Jr4life24 in House Raids   
    Maybe after @williamretires then we can look into it
  2. Silver-Spy liked a post in a topic by Jr4life24 in House Raids   
    Maybe after @williamretires then we can look into it
  3. Jr4life24 liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  4. Crossfade liked a post in a topic by Jr4life24 in House Raids   
    Maybe after @williamretires then we can look into it
  5. Fried Rice liked a post in a topic by Jr4life24 in Changelog April   
    I mean, you could learn it through trial and error instead of trying to min-max everything by having the data handed to you.
  6. Alex. liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  7. Akeelagi liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  8. zdeat liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  9. NewYork718 liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  10. Fried Rice liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  11. HUNTE liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  12. Crossfade liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  13. Sandwich liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  14. Jr4life24 liked a post in a topic by zdeat in Crimson [OPEN STRICT RECRUITMENT]   
    Blacklist never to be lifted
  15. Jr4life24 liked a post in a topic by william in Crimson [OPEN STRICT RECRUITMENT]   
    @Jr4life24 issued with a Crimson BLACKLIST
    For kidnapping cops while on civ (find something else to do)
    Blacklist to never be lifted.
  16. Jr4life24 liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  17. Jr4life24 liked a post in a topic by Fitz in Athira Redesign   
    Are you suggesting adding a chop shop to downtown Athira? Do we need to reinstate the suggestion ban on you?
  18. Crossfade liked a post in a topic by Jr4life24 in Fed balancing   
    Maybe a convo that needs to happen on a bigger scale than just the APD.
    I get back into town on Friday so I’ll see if maybe we can have a convo and go from there. No guarantee that any change will happen but definitely a convo can be had
  19. Jr4life24 liked a post in a topic by Lucien in Fed event balancing changes   
    Excuse to call you fat for having the biggest screenshot 
     
    thumb
  20. Chester GoldPenis liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  21. Bherky liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  22. Stretch liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  23. Sp0on liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  24. Djmon liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  25. Hubschrauber liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
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