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Naz

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Everything posted by Naz

  1. The dispute system where you can get comped or report players is the most convenient thing. More vehicles, guns. Facetime Multiple bank locations Ships are used for cool rebel outposts Gang bases Rebel air drops, this might be a thing on asylum now wasnt a while ago. Mainly the dispute system is game changing tho
  2. Little late but i just returned to Altis Life, I saw Olympus typically has double the numbers than Asylum does now so I started playing on there. Turns out Olympus has 500x more features than Asylum ever did
  3. LF sheds and good meth or scotch houses
  4. A spar and a tac vest isnt bad for a free loadout you can put in work with that
  5. Not sure why it sounds like you're getting emotional over an argument, I'm just bringing up points to potentially make the game better lol To the 80% of the APD that is a Constable or lower, an MX costs 2k + a tac vest, mags, and meds comes to 3.5k . For an MX + pilot coveralls it comes to 8.5k. This is easily enough to do whatever you want on cop. Its you're choice that you want to spend 15k on a loadout, this doesn't apply to the majority of the APD. All I know is the amount of people that only hop on cop to make quick money for little work is wild
  6. found a program that let me rebind it to something else
  7. They are losing their loadout either way id rather suicide out of a car then give cops money and take my loadout what. Cop has 0 risk 100% reward you make bank and load outs cost nothing its a known fact I mean obviously career cops are gonna want that though because thats all they play, I play cop and civ speaking from an unbiased point of view
  8. I personally prefer 60% keyboards overall for most shooters and have been using one for like the past year when siege was my main game. 60% keyboards however don't have a tilde key and the escape key is where it would be, but with Arma you need the tilde key to see names which is kinda important. Anyone currently use a 60% for Arma? I was thinking maybe there could be a way to remap my keyboard to make a different key be the tilde key but not sure if I could. Currently use a Ducky One 2 Mini.
  9. Looking to buy a scotch or meth shed will pay high $
  10. Yea those would probably be better options thats what I did. Either way though I still stand by my point of the APD being too strong and some rules need to be balanced. I dont remember having cops come every drug run I did more like half of them or less which i beleive is a result of having 1 server now
  11. Ok ill tell them to go pick peaches for two hours they will gladly want to keep playing
  12. Just pointing out my opinions on these APD rules, I don't think there are many non career cops that will argue against the fact that the APD is a tad too strong, unless you just hop on cop to robo cop for money.
  13. Them getting caught has 0 correlation to them being new. They have ran 3 meth runs and 1 heroine run got caught on all of them. Doesnt matter who you are when the cops roll up they roll up
  14. In no way am I arguing meth should be safe, its the end game of making money. But, atm with 1 server that is always capped at peak times you have to deal with all this mentioned previously about cops and on top of that gangs too. My argument is that cops are too powerful which could deter new players away from getting into asylum because they spend an hour of their life gathering materials to get it taken away 100% of the time. There are a number of fixes: 1. Make cop loadouts more expensive so they value their life more 2. Make legal activities more profitable so new comers don't get cucked 3. Change to 1 life rule 4. Increase time on timer back in the day with 4 servers maybe this wasnt as big of an issue At the end of the day growth of asylum = more players = more fun
  15. Sounds like a lot of hoops to jump through to justify cops being allowed to go to an illegal area every 20 mins with 2 lives and 5k loadouts
  16. how could you play it smart if you cant see what the cops timer is at, thats only 5 minute window from the 20 minute timer
  17. My argument is that the 20 minute timer is too short on a server that is constant full population, rather than being "at risk" to potentially encounter the APD, you pretty much have a 100% chance of getting in a gun fight with APD with a box truck run. My friends couldnt even do heroin without getting cought lol Id say 30 minutes or 40 minutes would be more balanced towards civs, the current 20 minute favors cops imo
  18. I'd rather have to a kill one wave of cops once rather than kill two cops then another two come, then the two cops that I already killed are already coming back after the next group is dead. Also promotes teamwork in the APD just sayin dont really see the downside
  19. I said make it one life to encourage cops that spot illegal activities to call for back up rather than shift w in solo Like I said, I dont care because im not broke, but for people starting out this is an easy deterrent to not play on Asylum which = no growth
  20. This is exactly what I just said Im not saying there should be 0 risk involved with meth, but currently you have to deal with a capped server of 115 people with rebels and cops. There is already enough rebel action the 20 minute timer needs to be extended to 40 mins imo or make cop loadouts the same price as civ
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