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Donald

Retired Staff
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  1. Donald liked a post in a topic by Chris Peacock in Why is DarkKnight not Chief of Police   
    I don’t think people realize is that no change would happen. 
  2. Donald liked a post in a topic by Alec-I in The Minge Dynasty   
    @OLL13& Family
    @Omar
    @Ken
    @Silver-Spy
    @emanuelmitrone
    @Kevin Miller
    @Lorax
     
    @Roice
    @Bilal Battu
    @Tony
    @Bloodhound
     
     
  3. Donald liked a post in a topic by .Max in Kernikov 1   
    change your attitude and personality on this online roleplay server!
  4. Donald liked a post in a topic by Chris Peacock in Kernikov 1   
    It’s scripted to when u hit 0% hp u go down instead of dying
    Lmao. I think ima perma banned from getting sgt anyway
  5. Chris Peacock liked a post in a topic by Donald in Kernikov 1   
    the LT's aint gon see this bro
  6. Junke liked a post in a topic by Donald in Kernikov 1   
    the LT's aint gon see this bro
  7. Donald liked a post in a topic by 王 rando 王 in How to fix your server   
    you were an asylum player 2 years before arma 3 even released?
  8. Donald liked a post in a topic by Chris Peacock in "broken economy"   
    +1 plus this will also stop people from selling money which has been is issue for as long as I can remember 
  9. Donald liked a post in a topic by operatorjohnny^ in "broken economy"   
    can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME.
    no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. 
    thanks,
    johnny
  10. Donald liked a post in a topic by Djmon in What tf happened   
    We just need the Smirnoff Quadbike Parkour Admin event the server will Heal!
  11. Donald liked a post in a topic by Repto in What tf happened   
    I got a comment in, I feel involved now!
  12. Patrick Swayze liked a post in a topic by Donald in What tf happened   
    the snowflakes who made shedding bannable
  13. Donald liked a post in a topic by AFD Chief Is a sped in Community Roadmap - Suggestions are Welcome   
    Remove AFD Chef and make Ari Petrou an admin
  14. Luke SwagWalker liked a post in a topic by Donald in What tf happened   
    the snowflakes who made shedding bannable
  15. DS_Billy liked a post in a topic by Donald in What tf happened   
    the snowflakes who made shedding bannable
  16. Donald liked a post in a topic by Silver-Spy in Community Roadmap - Suggestions are Welcome   
    Inactive or barely active higher ups including captains should be removed. If they dont play the game or lead the APD whats the point?. Back when there was a fed we would literally grab all the cops from other prescient's to help out deal with the rebels. But now if you go and tell them that you need some support they just ignore you. If they dont enjoy the game anymore they shouldn't stay in the positions. Give it to someone who cares and plays. 

    But from the cop side payouts should be increased. When you stop a bank you only get 5k payout. After getting steam rolled 10 times with 5 constables. I say this because you need to encourage cops to play as well. When there is no one to fight other than the APD then you need to incentivize them to play. Whenever my freinds are not on i hop on cop but i find it too often that higher ups nowadays get fed up so quickly after getting killed and they just ask people to stop going to the bank/fed. Few nights ago we literally sat in prison waiting to get cops on so we can start a prison and free our man @Alec-I. But cops don't want to play because they complain about getting killed and never winning. Thats why active higher ups who could pull some actual armour and MKs and who are interested to actually fight are important. 
     
  17. Donald liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  18. Donald liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  19. Donald liked a post in a topic by 王 rando 王 in What tf happened   
    Be real, taking Kavala from the top of the spawn screen did this. This server has been on a decline since that exact moment. You say we deterred new players from the server and compared it to a genocide but tbh it worked. Currently asylum has no new players, there is no addition to the player base. Kavala was the perfect breeding ground for initiating new players to the server. It was idiotic to try to push Athira to be the spawn city when it has barely any houses. Not a single new player can even buy a house in the "starting city". Kavala probably has more currently market priced houses than there is total properties in Athira.
  20. Donald liked a post in a topic by Retro in What tf happened   
    Bring back the Taylor Swift T-shirt 
  21. Donald liked a post in a topic by Alec-I in What tf happened   
    Ever since I stopped playing a while back the servers been in decline, I take full responsibility. 
     
  22. Donald liked a post in a topic by Roice in What tf happened   
    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 
    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.
    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.
    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.
    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 
    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  
    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 
    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 
    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 
    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 
    TLDR

    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 

    Dont @ me
     
  23. Bob Danaloo liked a post in a topic by Donald in What tf happened   
    getting shit on all the time with the amount of tools at your disposal is definitely a skill issue
  24. CoIt liked a post in a topic by Donald in What tf happened   
    getting shit on all the time with the amount of tools at your disposal is definitely a skill issue
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