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Donald

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  1. Donald liked a post in a topic by Marzoh in arma return...   
    thanks for telling us
  2. Donald liked a post in a topic by .Max in Asylum Gaming Mailbox's and Pipebombs!   
    Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!

    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!
  3. Donald liked a post in a topic by Batcan in casino changes   
    And can we decrease the amount of time it takes to for the games to start. If I'm going to lose all my money I don't want to have to sit there for hours to do it.
  4. Donald liked a post in a topic by 王 rando 王 in casino changes   
    bigger bets, no bans, split option on blackjack, differentiate the blackjack tables, 1 for lower bets but 1 or 2 decks, the other for higher bets but 6 or 8 decks.
  5. Donald liked a post in a topic by Marzoh in casino changes   
    Make bet sizes bigger and that you dont get banned on playing in a casino for a restart, i want to play at the casino for a whole restart please.
  6. Donald liked a post in a topic by Tony Perez in [2024] Crafting Guide (with panagia)   
    Figured i would share this since the panagia crafting prices are not on the wiki.

    WEAPONS (with pan)


    VEHICLES (with pan)


    CLOTHING (with pan)


    Hemet box has the ability to carry the equivalent to 23 Mk1s in material.
  7. Donald liked a post in a topic by Krause in Kreals Awesome Sauce Montage   
    Gay AF
  8. Donald liked a post in a topic by Kernikov in Trail by Combat Adjustments   
    Basic literacy requirement for Sergeants when
  9. Roice liked a post in a topic by Donald in Asylum Admin Tier List   
    we need a retired admin tier list
  10. Donald liked a post in a topic by Witz in Changelog December   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Seasonal Santa Event: Santa flies around the map but the government of Altis doesn't seem too understand he is only here to bring presents, therefor he gets shot down out of the sky resulting in a crash location with valuable loot for players to grab. Christmas trees and presents: Christmas trees in every major city. The christmas tree has presents underneath. You can unpack one every day until the tree is gone. (starts at 14 december) Gas Mart Robberies Two Russian drug-lords have moved to Altis to aid in the sale of sanctioned Russian crude. Ivan and Hugo have opened “legitimate” Gas Marts on the island to help launder their ill-gotten gains. Go to the gas marts and use a diamond tip drill to open the door to the back room! After 10 minutes the door will open and you will have access to Ivan & Hugos illegal loot. 3+ APD officers required to be online in order to start these robberies.
    * These do count as federal events, you cannot start one while another fed event is active. You can also buy gas here while we wouldn’t advise doing so during an active event. Gathering Trucks Ivan and Hugo have brought with them Russian technology for extracting valuables from
    the earth: Tempest Transport Vehicle augmented gathering at quarries, increases storage, and gather speed significantly Tempest Fuel Truck Vehicle augmented gathering to be used at the two Goldpan/excavation sites by Kavala and Sofia, turn this puppy on and watch it suck water into the tank and filter out those valuable antiquities. Metal Refining Added the ability to roll metals into more valuable versions. It takes three ingots/doubloons/pieces to roll into one rolled metal. Metal Refinery (Legal)
    You can now further process Iron and Copper ingots into rolled iron and rolled
    copper. These heavy rolls of metal are highly sought after for marine
    construction, process them at the Metals Refinery in Kavala and Sofia, and sell
    them at the commodities trader.
     
    Antiquities Forge (Illegal)
    You can now break down gold doubloons and silver pieces at the Antiquities
    Forge. Since you are melting artifacts the APD is highly incentivized to protect
    Altisian history, rolled silver and rolled gold are illegal.
    Sold at Wongs Triad or crafted into jewelry.
    APD Charge: Possession of Illegal Antiquities – $7,500
    Jewelry Crafting
    With the influx of raw materials from the illegal melting of antiquities two Jewelry Manufacturers have moved into the Black-Market Production complex. Bring raw metals here and craft jewelry, including Rolex/AP watches, Cuban bling and engagement rings.
    APD Charge: Possession of Illegal Jewels - $10,000
    Recipes:
    Rolex Watch: 2 rolled gold, 2 rolled silver, 2 cut diamonds
    AP Watch: 2 rolled gold, 2 rolled silver, 2 glass
    Engagement Ring: 2 rolled gold, 2 flawless diamonds
    Cuban Link: 2 rolled gold, 2 roller silver, 2 flawless diamonds
    Pixie Dust (Illegal)
    There has been an increase in Russian drug activity on the island since Hugo and Ivan
    moved in, fortunately they don’t know how to strap down cargo very well. Keep your
    eyes peeled to the skies for falling containers of Russian goulash!
    Random event (Like UFO/Earthquake)
    “A drug container has fallen out of a plane and is now crashing to earth”
    Only triggered when 50+ players online.
    Spawns a temporary gather zone for gathering of Pixie Dust, a highly
    sought-after party drug.
    Process Pixie Dust at the Purification Factory.
    Sell to drug dealer for cash, Pixie Dust is very toxic, thus the Altis Homeowners Association has banned its storage in houses.
    The container will de-spawn after 20 minutes, go gather while you can!
    APD Charge: Possession of Pixie Dust – $12,000
    Custom Cartel Flags for gang subscribers:

    ACP rounds added to the hunting grounds.
    SWAT can now choose their spawn location including Mobile HQ when deploying.
    APD Charges:
    Possession of Illegal Jewels: $10,000
    Possession of Illegal Antiquities: $7,500
    Possession of Pixie Dust: $12,000
    Gas Mart Robbery: $10,000
    Illegal Vehicle Disassembly: $500
    Warning message when the fuel of a gathering device is almost empty.
     
    Changed/Tweaked:
    Moved Gang Boat flag locations near the boat and added new buildings. New Asylum Plus winter skins: 
    Thanks to @Kelly, @goyney, @SacredSherpa, @MyrtleDesignand @.Nathan !
    Subscribe to Asylum Plus here
    New Welcome Screen background by Kelly. Admins can now give christmas presents to everyone! Title requirements are no longer hidden. Tempest Device Price changed from $125,000 to $175,000 Fixed:
    Ability to seize inventories out of APD boats at HQs. Mobile HQ not able to be slung-load. Medic Qilins being able to be driven. Cop keys/trackers persisting over the restart. CBRN Suits now available to constables. Cops/Medics are no longer able to access unlocked houses. (LT+ still can) 2nd bridge at prison is now functional. Christmas present rewards. Medics not able to vote in the courthouse. Removed:
    Asylum Plus Halloween skins. Halloween sounds. Some custom buildings in Athira. Domination
    Utes Removed fences that allow you to see through smoke. Added a ramp to the chruch jump over. Completly reworked rock cap to buildings now. Reworked south church. Removed roach rocks on Boat Cap. Added cover around the flag on Boat Cap. Added hay bales inside of barn cap. Malden Completely reworked North zone. Hotfix #1
    Enabled custom cartel skin flags for gang subscribers. Fixed a house inventory exploit. Fixed Gas Mart SWAT notification. Fixed wrong recipe showing for Cuban Link. Reduced missionfile size.
  11. Donald liked a post in a topic by Niels in Asylum Admin Tier List   
  12. Donald liked a post in a topic by Smurfy in Asylum Admin Tier List   
  13. Donald liked a post in a topic by Kreals in Asylum Admin Tier List   
    https://gyazo.com/44cf4bcd309c867e216e4be5b97e2f11
     
    Not to brag but mines the best
  14. GravL liked a post in a topic by Donald in Asylum Admin Tier List   
    we need a retired admin tier list
  15. Junke liked a post in a topic by Donald in Asylum Admin Tier List   
    we need a retired admin tier list
  16. Donald liked a post in a topic by Kelly in Gags for civilian bounty hunters   
    I still want an option to force feed people drugs that are restrained mwahaha
  17. Donald liked a post in a topic by Big Jared in Asylum Admin Tier List   
    Hello guys, I am curious to see everyone's Asylum Admin tier list. Put a screenshot of your tier list on this thread.
    https://tiermaker.com/create/rank-the-asylum-admins-16500670
  18. Big fart liked a post in a topic by Donald in New civilian/rebel activity   
    we should let medics have this too, yknow for vehicle repairs and stuff of course
  19. Donald liked a post in a topic by 王 rando 王 in World Record Van Stacker   
    Current world record of 5 vans high.

  20. Donald liked a post in a topic by The Forgotten Legend in If not my most serious post in forever   
    no it would be an active 100 populated server and server 1 would probably get more populated too but if theres so many other things then all we can really do is wait for arma4
    @Donaldthank you for giving positive feedback without insulting me. Very rare on asylum
    ur existance is irrelevant imagine never taking a break u got mental issues ?
  21. The Forgotten Legend liked a post in a topic by Donald in If not my most serious post in forever   
    1. **Economic Balance and New Player Experience**:
       - While your suggestion to create a new server to alleviate the domination of major gangs and the unavailability of houses is well-intentioned, it might not address the underlying issues. If the game's mechanics inherently favor established players or groups, these issues could simply reemerge on the new server over time.
       - New players may initially find it easier to start on a new server, but without changes to the game's core mechanics, the disparity between new and veteran players could still develop.
    2. **Server Population and Division**:
       - Splitting the player base between two servers can have unintended consequences. While it might seem that a new server would attract more players, it could also dilute the player base, leading to less interaction and potentially less dynamic gameplay on both servers.
       - There's a risk that the first server becomes perceived as less desirable or "toxic," which could discourage new players from joining it and harm the overall game community.
    3. **Role of Law Enforcement and Roleplay**:
       - Your suggestion for more nuanced and realistic roleplay, especially regarding law enforcement, is a valid point. However, implementing such changes requires careful consideration and balancing to ensure that it doesn't lead to unfair gameplay or frustration.
       - Enforcing more roleplay and less "robo cop" behavior could be beneficial, but it's also important to remember that different players have different play styles and preferences. Too much emphasis on roleplay could alienate players who are more interested in action or strategy.
    4. **Changes to Drug Gathering and Cartels**:
       - Increasing the range for drug gathering and modifying cartel dynamics are interesting ideas, but they could have unforeseen impacts on the game's balance. It's crucial to test such changes thoroughly to ensure they don't disrupt the game's economy or make certain activities too overpowered.
  22. Donald liked a post in a topic by Farmer Steve in If not my most serious post in forever   
    nigga ur gay 
  23. Donald liked a post in a topic by King in If not my most serious post in forever   
    i aint reading all that
  24. Donald liked a post in a topic by Kernikov in New civilian/rebel activity   
    Maybe medics would be able to buy them like fuel cans, and replace them in the field.
  25. Donald liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

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