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Flexibilyity liked a post in a topic by Fitz in Senior Admin Additions
Congratulations to @Austin M and @Ken for their promotions to Senior Admin. Give them a few days to get their feet wet before blowing up their DMs. They join Akula and Darkknight as community staff leads in overseeing the staff team, and managing the server & community.
These are well deserved, and we are excited to see what they can do to help improve the server as we move into 2025.
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Lienote liked a post in a topic by Flexibilyity in [OPEN] - Պenace Recruitment
Պenace
"HELP IS ON THE WAY!"
Requirements:
- At least 1,000 hours on the asylum servers
- Financially Stable
- Knowledge with Cartels, Prison Breaks, Banks and Turfs
- Able to follow gang and server rules!
- Mature 17+ (exceptions can be made)
Application:
In game name -
Age -
Hours on Arma 3 (screenshot) -
Do you have a mic and discord? -
Bank Balance (screenshot from My Asylum) -
Past Gangs? -
What can you bring to the gang? -
*If accepted you will be messaged with discord info.
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Flexibilyity liked a post in a topic by Asher in ****AFD Policy Update [01/12/2025]****
EFFECTIVE IMMEDIATELY
The new SRT Federal Event has two styles and shall be treated as such
The event is an APD CONVOY and will be treated similar to the Altis Shipping Robbery. (all medics may respond)
Or
The event is a SRT Base Raid and will be treated like a normal Federal Event. (1 medic per side)
Your Federal Event notification will indicate which style of event has begun.
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Brandice liked a post in a topic by Flexibilyity in Against All Odds, APD Prevails
the 4 v 10 flex is diabolical.
ps. i was not involved
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Fried Rice liked a post in a topic by Flexibilyity in Against All Odds, APD Prevails
the 4 v 10 flex is diabolical.
ps. i was not involved
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Flexibilyity liked a post in a topic by Mitch in Asylum Update & Roadmap
Asylum Community,
Just a quick update from the team here, we want to thank you all for your support in reopening, it’s been awesome to see so many people back online running around. Here is a quick update on where we are.
Over the past few weeks, our updates have been focused on bug fixes, anti-cheat improvements, and quality-of-life enhancements. While we would have loved to dedicate more time to new content during this period, these efforts were absolutely necessary to strengthen the foundation of our platform.
In addition to addressing key issues, we’ve made significant progress on much-needed backend infrastructure improvements and updates. These changes are essential for ensuring long-term stability and performance, providing us with a more solid base to build on as we move forward.
Here is what we have planned for you all as we come into the new year and beyond.
Localized Prison Cells at Police HQs:
Each police HQ will be equipped with a small holding cell. If a gang member is caught (e.g., during a federal heist), they’ll be temporarily detained here.
Breakout Opportunity:
Gang members will have a limited window (X minutes) to attempt an easier prison break from the local holding cell.
Failure Consequences:
If the breakout attempt fails within the set timeframe (or once all gang members are processed and jailed, TBD), the detained player will be transferred to the main jail to serve the remainder of their sentence.
Dispute system
A lot of rule violations that currently end up as as reports and require admin intervention could be handled between the players themselves. This includes asking for compensation, explaining your side of the story etc, and if you can’t figure it out with the other player an admin will step in and take over. Implementing a system to handle these disputes between players will speed up the process for both parties and ensure people don’t get needlessly banned for minor infractions, while also ensuring compensation is properly logged and visible for admins.
Admin warning system
The new warning system provides admins with the ability to issue warnings to players for minor infractions, without resorting to more drastic actions like bans. This is especially useful when admins are not online or when the player is offline.
Players will be required to read and accept the warning before being allowed to continue playing, ensuring they are aware of the issue.
Now obviously there will be some people that will ignore the warning, thats why admins will be able to track of the amount and frequency of warnings a player receives and still issue bans accordingly for repeat offenders
Note that this system will not replace the current ban system, this system is for minor rule violations and cases where the situation isn’t cut and dry, Clear and intentional violations will still get issues by the regular bans
Interactive gathering with tractors, not driving in circles, harvesting bushes for cotton,tobacco,etc
New and improved SRT dynamic, and additional opportunities for civ v specialize cop combat outside of federal events.
New skins and crates coming soon
@Kelly and @Iuke have made some awesome new skins for us to enjoy, including something we’ve never done before
Tutorial town
As part of our roadmap, we're thrilled to introduce Tutorial Town! This will be the perfect starting point for newcomers, designed to help players learn the ropes.
Players will be able to experiment with core features in a low-pressure, guided environment.
Guide NPC's in towns
Navigating our towns is about to get easier than ever for new players! Each town will feature a Guide NPC, specifically designed to help new players find key locations and points of interest.
Strife domination release (soon)
Hireable gas stations for cool perks and passive income
We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works:
Own Your Spot: There are three gas stations available to hire, and they reset every server restart.
Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it!
Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property!
Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income!
Launder with a Bonus: Gas stations double as a laundering spot for banknotes, giving you a 1.5x payout on your cleaned money.
Play More, Earn More: The longer you stay in-game, the higher your return on investment.
Battle Pass
The battle pass will consist of daily/weekly challenges that need to be completed to increase your rank, the further along you get the more rewards you get. There will be 2 tiers available for the battle pass
The free tier will reward you with in-game items, Asylum gold, and some lower tier skins
The paid tier (bought with Asylum gold) will contain premium skins, asylum gold and more rewards
Gang house drug shipments
Thank you @Kill Switch for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
Once a large amount of drugs is stashed at the gang house a shipment can be started, this shipment will lead to a hidden drug dealer that will pay you more for the convenience to buy large amounts of drugs at once. Be warned tho, once you start the shipment other players will get tipped off about your general starting location and direction of the dealer.
Distress Beacon
Thank you @K0Mat0s3 for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution.
An item that will alert police to your location, to which they will respond with high priority. Always usable(even while handcuffed/blindfolded) and only purchasable and usable while part of the Workers Union. We hope this will give newer players and players doing legal money making methods more of a fighting chance against.
Leaving mail for house owners
Thank you @moift for the idea, As a token of appreciation, you have been awarded 500 gold for your contribution.
Leaving mail at a house will allow you to leave a message for an unknown home owner. Whether you've accidentally damaged their property, such as hitting a baseball through their window, or if you wish to make an offer to purchase the house. Simply leave a letter for the home owner to find next time they check their house’s mailbox, this will be as non intrusive as possible to not bother people with prime real estate while still allowing people to make contact.
Obviously this is not all but it is an idea of what is to come, we are obviously open to any ideas you as a community might bring to us!
You may have noticed that we’ve started awarding 500 gold to players whose suggestions have made meaningful contributions to Asylum. This is our way of saying thank you for helping us improve and grow together!
Going forward, we’re excited to keep this initiative rolling—good suggestions deserve recognition. We hope this incentive motivates you to put effort into crafting thoughtful and impactful ideas. Your input is invaluable, and we can’t wait to see what you come up with next!
We also want to increase the frequency of patches, no longer waiting and compiling changes but instead push changes as soon as they are completed and tested. more rapid iteration will allow us to react/adapt to community feedback and suggestions more effectively.
We're grateful for your support and we can't wait to hear your feedback and suggestions.
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Obi, Fitz, Mitch
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Flexibilyity liked a post in a topic by Fitz in Changelog November
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Foreword:
A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys. We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys. This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.
The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts. I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz
Added:
Altis Workers Union The Altis Workers Union is a new faction for civilian players. These members have access to select facilities to sell items, buy weapons, and work within the law. They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer. Have access to higher caliber weapons to use for self-defense, (Legal with the license) Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked The APD is then notified and given live updates on the vehicle's location The license can be revoked for uses included in an APD Policy to be released in concurrence with this post. IEDS Rebels can now buy improvised explosive devices to place around the island. Buy the IED from Rebel, hit "Use Item" via the Phone menu Place the bomb where you want to put it and prime the charge Call it from your phone to watch it explode You can defuse an IED with lockpicks once it has been placed There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it APD officers have better chances of disarming IEDs via the calling of the bomb squad. Send a 911 message to the APD and officers will report to the scene. While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad" Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing) Upon death or successful disarmament of the IED, cops will get their original gear back. There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device. Cotton Cotton has begun to grow in a field East of Kavala Go run and gather the cotton Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks Tobacco Tobacco has sprouted along the coast Southeast of Kavala Run and gather the tobacco Dry the tobacco over a campfire (This can be sold at the union docks) You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers. These are sold at the Union Market/Commod Trader You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars. These are sold at wong Evidence Gathering Missions APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC. Drive the transport truck to the crime scene and collect the evidence Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission. There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful! Sherrifs Department APD Officers may now deploy for the sheriffs department when joining the island. This faction is designed for those who wish to roleplay, and patrol the cities of Altis. Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy. This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.
Mafia Strongholds With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders. There are two Mafia compounds on the island which have associated illegal loot for the taking. These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid. The process to rob the compounds are the same for both factions. (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel) Place a demo charge on the main gate of the vault. ~5 minutes Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop
Tractor Harvesting You are now able to farm bushes with tractors. (Replacing that dog shit garden truck). Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives. Strife Domination In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3. What’s Included in the Extended Version? Armored Vehicles: Expanded Weaponry: Item Persistence: All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area. (any exploiting will be a bannable offense) Tutorial system Mandatory Tutorial for New Players: All new players will now be required to complete a tutorial upon first joining the game. [TUTORIAL MODE] Tag: During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name. Protected Learning Environment: Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance. Enforcement Against Disruption: Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action. Money prestige system We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this). We believe this system strikes a balance that benefits everyone: Grinders now have even more reason to push their limits and be rewarded for their efforts. Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle. Starting Money Cap: All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige. Prestige Progression and Cap Increase: Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million. Prestige Rewards: Prestige will offer exclusive rewards to recognize and reward long-term dedication. Legacy Earnings Conversion: Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server. Vehicle Insurance After Destruction: Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money. Stolen Vehicles: However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one. Added an additional free fire rebel
Changed:
Combined achievement metrics between V2/V3 Centralized locations around cities. New APD HQs New Altis Penitentiary New Bank of Altis Prisoners now pick cotton to reduce their time Increased economic viability of legal money-making methods (Im not writing them all) Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them) Removed region lock, (more description to come before release with timing, etc.) Money spawning for admins Admins are no longer allowed to spawn money in for themselves As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like. We fixed all the known bugs too, I'm not writing them down either
As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).
Hotfix #1 is now live
removed smokes from vehicles due to an arma bug causing lag
removed infinitely spawning trees on the map
removed the ability to repair sold vehicles
Hotfix #2
Bounties not persisting on relog
Trees that were causing lag
Pyrgos medical NPC not being there
Air HQ spawnpoint for cops not displaying correctly
Admin pay not actually admin paying
Picking cotton / anything that is spawned in with a 2d texture on profiling
wrong wording on union license
hotfix #3
Strife domination potentially WAC banning on mission end
Domination capture points not working on A3 profiling branch
Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
Spawning vehicles in and or around new police HQ's
Positioning on the NPC's in police HQ
A broken automation on the backend of the server
Asylum exchange being usable in the domination zone
Metal gathering inside prison not working
Cotton spawning in shitty locations in jail
Removed really laggy trees in kavala
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Flexibilyity liked a post in a topic by Rocketneo in We’re Not Finished: Rebuilding Asylum for the Community
I'm assuming our current houses will stay in our possession but old houses will not be coming back
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Flexibilyity liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Asylum Community,
Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.
This is our plan, to you our community members, of what we are going to do and when we are going to do it:
Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress.
We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
This place is not done yet.
-Fitz/Obi/Mitch
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Flexibilyity liked a post in a topic by Mitch in A new chapter for Asylum: Ownership Change
To the Community,
For the past decade, Asylum has been more than just a server; it’s been a home and a community where memories were made. We've seen countless players come and go, Asylum has stood resilient, standing the test of time and change.
The past 12 months have been particularly tough. We’ve watched our daily population dwindle, slowly but surely, culminating in the difficult decision to wipe the server earlier this summer. It was the right call—after 10 years of different owners, developers, and their respective visions for the server’s economy and play style, it was time for a reset.
In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short.
In light of this, several members of the development team took action, forcing a change and taking ownership of the community. Gaming-Asylum is once again in the hands of the developers who have been making the server run. For the first time since Paratus founded this server, those shaping Asylum's future have both an emotional and financial stake in its success.
Our goal now is to increase the frequency and quality of patches, drive interaction within the community, and breathe new life into Asylum. We’re going to drag this community kicking and screaming into the next iteration of online role-playing games. Whether it’s GTA 6, Arma Reforger, or Arma 4, we are committed to keeping the community going.
We understand that trust is not given; it’s earned. Given the current state of the server, we completely understand if you’re hesitant to believe in promises alone. Frankly, if we were in your shoes, we’d probably feel the same way. That’s why we’re not asking for your trust right now—we’re asking for your patience.
We weren’t sure we’d reach this point, but we’re here and ready to move forward. Transitioning ownership is more complex than flipping a switch. We’re currently finalizing the transfer of everything into our name, and during this time, you’ll start to see changes in staff, policies, and more.
We’re also hard at work on a comprehensive roadmap that will guide not just development changes, but also updates to factions and administration. Once the paperwork is complete, we’ll dive headfirst into development. You can expect the patch notes for a minor update with some desperately needed changes/fixes tomorrow, with the patch itself releasing by the end of the week or early next week.
We appreciate your patience and loyalty through the ups and downs. Your feedback and passion are what keep us going. Together, we’re entering a new era for Asylum, and we’re excited to share this journey with you.
Thank you for standing by us.
Fitz/Obi/Mitch
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Flexibilyity liked a post in a topic by livernuts in Money Prestige System
i dont think any content should be locked behind a grind just some optional cosmetics/titles and maybe some shop buffs maybe.
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Flexibilyity liked a post in a topic by Samperino in Money Prestige System
The Money Prestige System (MPS) is a system that should allow players to spend their money in a simple, yet effective way to progress their account in a potentially endless way.
Video games in general have used this system as a way to always have a goal available to players to progress their account even though they may have maxed everything else out. Asylum's main driver is making money. The system should not be an end-game, but should be a concurrent reward system to assist players in their day-to-day play style.
The Problem to Solve
Currently, it seems like we have ways to make money, but not enough meaningful ways to spend it. We can buy vehicles and weapons to fight, but they can easily get lost. We can purchase skins via the paint shop, and they're great, but what if you're just not into those skins?
The Solution
The MPS is intended to be a simple, accessible, rewarding, and expandable progression system on Asylum, allowing players to permanently progress their account with the main currency on the server, money.
The Rewards
The good thing about an MPS is that the rewards can be very wide ranging. These can range from skins (weapons?), to discounts, titles, and emotes. Potential future rewards could potentially include new weapon unlocks, vehicle unlocks, a new town spawn only for the most prestigious. The sky is the limit.
What it Looks Like
Below is an example of what the MPS could look like in terms of rewards and cost (to be balanced at a later time).
The Money Prestige System
Prestige Level Cost Reward 1 $100,000 0.5% global discount 2 $150,000 Pink Sports Hatchback Skin 3 $200,000 "the Wealthy" title
Implementation
To increase your prestige, all you need to do is go to any ATM and there will be a button to access the prestige system. The system will be simple and easy to understand. table, th, td { border: 1px solid black; border-collapse: collapse; }
Looking for Ideas
I need to know if you guys like this idea, and if so what kind of rewards would you want to see for a Money Prestige System?
Current Reward Ideas
Vehicle skins Weapon skins Global money discounts Increased honour/infamy/prestige gains Weapon unlocks Vehicle unlocks A new town spawn Extra house/shed slots -
Flexibilyity liked a post in a topic by michael251 in N E M E S I S - [S4] - Ñ (Limited)
N E M E S I S
*Looking for EU members
*Looking for Pilots
Requirements:
- At least 500 hours on the asylum servers
- Financially stable
- Experienced with Cartels, Prison Breaks and Bank,Turfs
- Able to follow gang and server rules
- Mature 16+ (exceptions can be made)
Application:
- In game name?
- Age?
- Hours on Arma 3 (screenshot)
- Do you have a mic and ts?
- Bank balance? (screenshot from My Asylum)
- Past gangs?
- What can you bring to the gang?
*If accepted you will be messaged with ts info.
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Flexibilyity liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Flexibilyity liked a post in a topic by Padrinos in New Player Experience
I agree with Maaqs, I have done so many runs in a SUV or offroad and go almost unnoticed. And the few times I have been stopped, I try to RP and come up with a funny story and 9 out of 10 times, people are cool with me. They still may take my stuff, but leave me alive and with my vehicle. But I also have fun in the process. But agree that there are many who just want to take your stuff, even small amounts and that gets old. Avoid the popular areas and take the backroads. And if you do get stopped, play it cool. Any hint of attitude or salt and guaranteed getting shot. As a civ, I play 100% average Joe working class guy, and I still make enough to have fun. Enjoy the fun interactions, and brush off the bad ones.
