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Found 6 results

  1. I know this has been said before but I could care less and want attention brought to it. Put a cooldown between federal events and maybe even redesign and give the fed a whole new overhaul to spice things up. Also give police the option to seize hunters if used illegally, technically BH's shouldn't use the hunters in any illegal fashion as the license states just like any other gear they have. Hunters are being abused rn as a cheap alternative and pussyfooting taking out a ifrit since we can't seize them. Now to address all the kids screaming we get to respawn and we should love combat - I understand Asylum is a light RP server and I love combat as much as any other guy but the constant fed events with 10+ rebels back to back for hours on end is ridiculous and gets old after a few days of nothing but fed events and losing loadouts after loadouts while these kids make millions. This isn't like cartels and the fed's are breaking the economy. These events aren't meant to be the backbone of Asylum and should be hard, suck it up. Also don't complain about our respawns, Y'all all have houses in Telos and respawn there with MK's. Go fight a cartel. This sounds crazy but it's killing any form of cop life. Also I made the poll public so I can see the 20 CEO kids vote no
  2. Some neat stuff happened this week, figured I'd post it. Now remember folks, Hugh Jass for corporal.
  3. I have been working on a new search menu. One of the main reasons is it is hella annoying when you search someone and some jack wagon speeds in Kavala replacing the search menu with that message or any other stupid ass message that pops up. Now you no longer have to worry!!! Also, when a person has a shit ton of stuff/licenses it will no longer take up the entire right side of your screen. I am also working on the ability to seize individual items. Features: - Shows all licenses, illegal virtual items, and weapons/clothes/accessories the searched person has - Shows and seizes magazines inside a weapon - Shows the ammo inside a magazine - When a magazine is seized it now keeps the correct ammo when going into the vehicle - Shows all attachments to all weapons - Attempts to put items that aren't seized back in players inventory if player has space - Seize given number of selected physical items from a person including uniform and vest (if they are police) (and HOLY FUCK does BI make it more complex than it needs to be to do that!!!!!) - If you seize uniform/vest and player doesn't have a backpack then give the player an assault pack and store uniform/vest items in it - Revoke individual licenses - Seize given number of selected virtual illegal item. Version 1.0: Additions: - Revoke individual licenses - Seize given number of selected illegal virtual item. - Shows value of illegal virtual items at the top of the menu Version 0.75: Additions: - Seize given number of selected physical items from a person including uniform and vest (if they are police) (and HOLY FUCK does BI make it more complex than it needs to be to do that!!!!!) - If you seize uniform/vest then store uniform/vest items in backpack, but if the player doesn't have a backpack then give the player an assault pack and store uniform/vest items in it Version 0.5: Additions: - Shows and seizes magazines inside a weapon - Shows the ammo inside a magazine - When a magazine is seized it now keeps the correct ammo when going into the vehicle - Shows all attachments to all weapons - Attempts to put items that aren't seized back in players inventory if player has space Initial Design:
  4. I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is. Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward. There could possible be a civ/rebel function for it too. If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it. Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one. The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics. Just thought this would add a little content to medics and police (possibly civs/rebels). Current Feature List: - Animated NPCs around crash site (Probably need to work on this a bit more) - Damaged vehicles - Treated injured occupants of the vehicles - Repair vehicles - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates - Notify police/medics of crash - Impound Vehicles Planned Features: - NPCs that can bleed out - Once crash site is cleaned up medics/cops are paid that were at scene: - Increase payment based on: - Initial distance from crash site - Time it takes to clean up crash site - If vehicles were repaired prior to impound - If you saved a NPC that was bleeding out - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs - Police capability to restore the terminal to remove civ access. Latest: Initial bare bones:
  5. I made a concept for removing individual charges for players. The benefit to doing this would be that if a person still ends up having to pay a ticket that they don't want to pay or can't pay but have been excused of some of their charges it will make their jail time shorter. Latest Design: Initial Design:
  6. So we all know the APD has an age requirement to be a full time officer of the law, damn them!!!! But good news, you have a chance to play as a Cadet with myself for a weekend to spice up your civilian/rebel life. Your prize winning weekend will involve spending time with your's truly and possibly @Deazy Johnson because I'll force him to help, experiencing the life of a cadet where you will get to interact with community members in a way you haven't been able to before. At the completion of the experience you will go back to your regular squeaker duties as a civ/rebel and maybe a signed mouse pad by myself, Paratus or Sheep you get to pick. You will not remain an officer. There will be several slots so act now! Fill out this form and you will be notified if you were selected via forum message! Only requirement is that you must have played on our server for 90 days to qualify. https://goo.gl/forms/4cCtdqEHCaJ6gNgG2
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