Spank Posted December 19, 2015 Report Share Posted December 19, 2015 Originally Posted by Paratus Paratus Programmer Developer 872 posts LocationCanada Posted 19 May 2015 - 02:29 AM 6.1.0 Introducing police SWAT teams! SWAT will be called to duty when major crimes take place, such as a reserve robbery or a prison break. When the event/crime is over, members of SWAT are returned to normal active duty and equipment. The number of SWAT members will be at most equal to the number of criminals in the location of the crime. SWAT members will respond within 4 minutes. SWAT members cannot move more than 1km from the source of the crime or they will forfeit SWAT status for that event. A SWAT team leader will be able to choose the insertion point location. SWAT team roles are: team leader, assaulter and recon. Recon will only be active in SWAT teams of 5 or more. [*]Removed police IR usage for downing for all guns but the 7.62 rifles. [*]Sling loading has been re-enabled. [*]Adjusted spawn locations for vehicles at the northern black market. [*]Reduced crafting requirements for the Katiba rifles and Mk 200. [*]Reduced monetary requirements for all vehicle crafting by 50%. [*]Meth is now more valuable to drug dealers. [*]Police will make substantially more money off arrests. Hotfix SWAT teams will actually get deployed now! The police 7.62 rifle with an IR pointer will now down players instead of always being lethal. Dally likes this Link to comment
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