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Change Log 6.1.0


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Originally Posted by Paratus

Paratus Programmer

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Posted 19 May 2015 - 02:29 AM

6.1.0

  • Introducing police SWAT teams!
    • SWAT will be called to duty when major crimes take place, such as a reserve robbery or a prison break.
    • When the event/crime is over, members of SWAT are returned to normal active duty and equipment.
    • The number of SWAT members will be at most equal to the number of criminals in the location of the crime.
    • SWAT members will respond within 4 minutes.
    • SWAT members cannot move more than 1km from the source of the crime or they will forfeit SWAT status for that event.
    • A SWAT team leader will be able to choose the insertion point location.
    • SWAT team roles are: team leader, assaulter and recon. Recon will only be active in SWAT teams of 5 or more.

    [*]Removed police IR usage for downing for all guns but the 7.62 rifles.

    [*]Sling loading has been re-enabled.

    [*]Adjusted spawn locations for vehicles at the northern black market.

    [*]Reduced crafting requirements for the Katiba rifles and Mk 200.

    [*]Reduced monetary requirements for all vehicle crafting by 50%.

    [*]Meth is now more valuable to drug dealers.

    [*]Police will make substantially more money off arrests.

Hotfix

  • SWAT teams will actually get deployed now!
  • The police 7.62 rifle with an IR pointer will now down players instead of always being lethal.

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