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Change Log 6.2.0


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Originally Posted By Paratus

Paratus Programmer

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Posted 08 June 2015 - 12:40 AM

This is not a big patch, but I didn't want these things to wait for a more major update as some of the changes are much-needed.

6.2.0

  • Vehicles and weapons will no longer be removed from the market on server restart/save. This should result in a much higher supply on the market.
  • Meth is now considerably more valuable.
  • All of the drug cartels (heroin, cocaine and meth) have been merged into one master cartel which collects money from all drug processing, including marijuana.
  • The drug cartel location may be any of the previous drug-related cartel locations.
  • Drug cartels now produce money instead of processed drugs. This money is still stored on-site at the drug cartel.
  • Capture area (cartels, etc) cooldown has been reduced from 33 minutes to 15 minutes.
  • Refactored the housing and storage database backend to be a lot more reliable. This will cause the mission to start very slowly the first time the server boots after the patch.
  • Activating/deactivating SWAT with multiple encounters will no longer abort SWAT action.
  • Bounties can now be requested from your smartphone.
  • The bounty hunter NPCs now sell ACO scopes.

Hotfix

  • Storage crates all fixed and much more stable than they have been previously.
  • Fixed bugs with bounty tracking after an existing bounty is lost.
  • A few bug fixes with crafting.

Hotfix 2

  • Crafting has been fixed!
  • Cleanup won't be so aggressive towards spike strips.
  • The capture point cooldown increased to 20 minutes, from 15.
  • Clothing stores will now sell black tactical vests to those with a bounty hunter license.
  • The clothing store cameras should no longer clip through walls or objects.

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