Spank Posted December 19, 2015 Report Share Posted December 19, 2015 Originally Posted By Paratus Paratus Programmer Developer 887 posts LocationCanada Posted 09 September 2015 - 07:47 PM In keeping with the new weekly patch schedule, here's this week's update. It's not a big one but should bring some new fun! 6.3.0 Added the new Bank of Altis! This functions similarly to our old bank system. You will need a diamond tip drill to start the robbery process (use it on the vault door). It will take you 10 minutes to open the bank vault. This will trigger both police dispatches as well as SWAT. The amount of money in the vault increases from server startup and/or the last robbery. Everyone in the area, not only the person who initiated the robbery, will be wanted for bank robbery. You will receive "Dirty Money" if successful, which can be sold/traded at a rebel outpost. [*]The federal reserve vault hacking has been sped up by 1 minute for those with and without the talent. [*]The revive debuff which disallows healing beyond 75% is now tied to the 10 minute revive timer, meaning you will be able to heal to full by blood bag 10 minutes after revive. You can still visit a hospital before then. Hotfix Captains are now properly treated as a medic when reviving others. Revive cooldown for medic classes reduced to 6 minutes instead of 10. Untrained remains at 10. SWAT deployments will now properly reset when SWAT is deactivated, so that future deployments work properly. The bank doors will now properly open and close depending on the drilled state. There must be at least 4 police officers online to begin a bank robbery. Players will now properly become wanted for being involved in a bank robbery. The MH-9 will now sell for the proper amount to chop shops. Corporal and above can now purchase vermin magazines. Police officers can now purchase lockpicks. Link to comment
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