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Change Log 6.3.0


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Originally Posted By Paratus

Paratus Programmer

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Posted 09 September 2015 - 07:47 PM

In keeping with the new weekly patch schedule, here's this week's update. It's not a big one but should bring some new fun!

6.3.0

  • Added the new Bank of Altis! This functions similarly to our old bank system.
    • You will need a diamond tip drill to start the robbery process (use it on the vault door).
    • It will take you 10 minutes to open the bank vault.
    • This will trigger both police dispatches as well as SWAT.
    • The amount of money in the vault increases from server startup and/or the last robbery.
    • Everyone in the area, not only the person who initiated the robbery, will be wanted for bank robbery.
    • You will receive "Dirty Money" if successful, which can be sold/traded at a rebel outpost.

    [*]The federal reserve vault hacking has been sped up by 1 minute for those with and without the talent.

    [*]The revive debuff which disallows healing beyond 75% is now tied to the 10 minute revive timer, meaning you will be able to heal to full by blood bag 10 minutes after revive. You can still visit a hospital before then.

Hotfix

  • Captains are now properly treated as a medic when reviving others.
  • Revive cooldown for medic classes reduced to 6 minutes instead of 10. Untrained remains at 10.
  • SWAT deployments will now properly reset when SWAT is deactivated, so that future deployments work properly.
  • The bank doors will now properly open and close depending on the drilled state.
  • There must be at least 4 police officers online to begin a bank robbery.
  • Players will now properly become wanted for being involved in a bank robbery.
  • The MH-9 will now sell for the proper amount to chop shops.
  • Corporal and above can now purchase vermin magazines.
  • Police officers can now purchase lockpicks.

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