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Change Log 6.4.0


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Originally Posted By Paratus

Paratus Programmer

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Posted 04 November 2015 - 04:14 PM

This is a small update but its changes will have a very large affect on Asylum gameplay.

6.4.0

  • Fixed bug preventing cops from being able to stop bank drills.
  • Temporary groups of all kinds (including gang groups) are now restricted to a maximum of 10 players.
  • Players wanted for less than $2,000 will not be tracked by bounty hunters.
  • Increased distance for package and parcel delivery mission completion. Your package can now be a bit further from the delivery target.
  • Added parole. Police can now offer parole to captured fugitives instead of sending to jail (intended for minor to moderate charges).
  • If the parolee commits any crimes to gain a warrant worth $1,000 or more within the hour, they'll be flagged as violating parole.
  • Parole violations result in a maximum jail sentence when captured. They can also be tracked by all police.
  • Parole status is persistent between connections.
  • Attempting to access the cheat console will be blocked and administrators will be alerted with logging.
  • Medic revives will no longer trigger any debuffs.
  • Police now drop all money on hand upon death.
  • SWAT leaders will now receive a confirmation dialog before terminating SWAT action

Hotfix

  • Police and bounty hunter payouts have been fixed.
  • Police can now reset parole without having to pardon first.
  • Pardoning a parolee will now properly remove parole status.
  • Rally races will now start cars with no fuel, and will fuel the car when the race is queued to start. This will keep people from driving off too early.
  • You now need a bounty of $3,000 or more to violate parole.
  • Attempted fog fix (untested).

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