Gen. Henry Arnold Posted May 16, 2019 Report Share Posted May 16, 2019 Update will come into effect after normal server restart. Added: Added Tactical Pings. Look at anything and press Shift+T to create a marker on map visible only to group members. 15 second cooldown. Added seized illegal virtual items to the Evidence Lockup HEMTT. Added virtual inventory loot to Rebel Air Drop. Added binoculars to the default cop and UC loadouts. Added bipod to Captain APD shop. Added a cut to the Wong Triad Cartel when processing and selling alcohols. Added a cut to the Arms Dealer Cartel when crafting at the Black Market Production. Added Tanoa APD Jeep for Constable+. Added scopes to spawn with weapons in Air Drops. Added a safety parachute to sling-loaded cargo above 75m (Need Airborne Talent). Changed: Optimised the Federal Reserve. Bar gates will now initialise locked and will require boltcutting. Increased spawn rate of gold bars, and increased their price by 10k. Added back spike strips to locked bar gates (and made the effect area smaller). Added a new charge called Federal Reserve Robbery. Domes and safes will re-lock properly when the robbery has ended. Domes and safes will not lock until players move out of them to prevent getting stuck. Reduced RPG damage to all heavy ground/air vehicles. RPG will disable vehicle instead of blowing it up on first hit. Increased air drop spawn rate from capturing cartels. Increased air drop loot amount. Disabled sling-loading of the airdrop crate. Increased base prices of all scotch that is not fully aged. Added barley to list of illegal items. Can now be seized by the APD. Moved one of the Black Market Productions to the east part of the island. Selling at Black Market Production now gives cash on hand. Enabled group names to show under player names, similar to gang names. Increased duct tape spawn rate in prison. Enabled ability to start a prison break right after restart. Re-enabled some housing properties located at the removed Pyrgos Cocaine Field. Changed deerstand shutters to behave the same for all clients. Increased the size of medic requests to make them easier to spot. Tweaked APD prowler texture. Fixed: Fixed cops not being charged for re-gearing with throwables. Fixed scopes and attachments disappearing when disarmed. Removed: Removed ATMs from Black Market Production. Removed 5.56 and 9mm guns from Evidence Lockup loot table. Removed unused Oil Cartel objects from salt flats. Removed unused vote signs at Federal Reserve. Temporarily disabled ability to move gang house due to related issue. Hotfix #1: Fixed cops not being charged for re-gearing. Fixed player tags not showing correctly in vehicles. Adjusted federal reserve gold spawns and related talents. Added sling load safety parachute to all factions. Replaced MX with MXM in Rebel Air Drop. Hotfix #2: Fixed split cop pay not paying the original player. Fixed group names showing on NPCs. Tweaked Tactical Pings to auto delete after 5 minutes. Tweaked RPG damage for different vehicle types. Fixed exploit with chopping trees. Fixed bug with multiple Federal Reserve Robbery charges. Increased time before Rebel Airdrop disappears. Steve, Donald, Seán That Irish Guy and 33 others like this Link to comment
Pizza Man Posted May 16, 2019 Report Share Posted May 16, 2019 First Rogue and Farmer Steve like this Link to comment
Tarro Posted May 16, 2019 Report Share Posted May 16, 2019 (edited) Edited May 16, 2019 by Tarro Link to comment
Smee Posted May 16, 2019 Report Share Posted May 16, 2019 Shouldnt we lower the price of scotch based on most of peoples way to run money ???? Fried Rice likes this Link to comment
Gen. Henry Arnold Posted May 16, 2019 Author Report Share Posted May 16, 2019 8 minutes ago, Smee said: Shouldnt we lower the price of scotch based on most of peoples way to run money ???? Incentives for civs to rob each other and cops to patrol more often, you can make more money, but not risk free Link to comment
IAmLegion Posted May 16, 2019 Report Share Posted May 16, 2019 (edited) so let's nerf the money making and make more players leave... leme post a link to grand theft arma Edited May 16, 2019 by IAmLegion Big Fred, Bherky, Fried Rice and 5 others like this Link to comment
sealooter Posted May 16, 2019 Report Share Posted May 16, 2019 im a big advocate for gun running, and i like the new location. though, with the no atm thing and the added cartel cut i feel like im being screwed. now you need cartel AND pan to maximize profits, and we still cant use infamy perks when crafting? feels like quite the nerf to me, again :{ @Gen. Henry Arnoldwhy? :{{{{ J9HUNNA, Kawaii, MehFrosty and 1 other like this Link to comment
Gen. Henry Arnold Posted May 16, 2019 Author Report Share Posted May 16, 2019 3 minutes ago, sealooter said: and we still cant use infamy perks when crafting? I’ll look into how they can be used to either increase sales or reduce ingredients Link to comment
Mayhem Posted May 16, 2019 Report Share Posted May 16, 2019 The black market near lakka shouldn’t have been moved in my opinion. Should have been the one closer to Kavala rebel Space, Fried Rice, Ron Johnson and 2 others like this Link to comment
sealooter Posted May 16, 2019 Report Share Posted May 16, 2019 (edited) 19 minutes ago, Mayhem said: The black market near lakka shouldn’t have been moved in my opinion. Should have been the one closer to Kavala rebel i +1 this. the one at kavala is useless plus it makes sense to have them in both areas since the lakka one can run mk's, and the new one can run katibas. or at least make them have a rotation. also why nerf rpg's but not lower the prices at all? why would someone waste 50k to disable an ifrit or hunter Edited May 16, 2019 by sealooter Ron Johnson, J9HUNNA, Fried Rice and 1 other like this Link to comment
Bag Of Funyuns Posted May 16, 2019 Report Share Posted May 16, 2019 Make processing diamonds, wood, and shit like that worth it. Link to comment
J9HUNNA Posted May 16, 2019 Report Share Posted May 16, 2019 sooo RPG cost 50k each to disable a vehicle, what in the duck sealooter, Good Lub, Slick and 3 others like this Link to comment
Masonn Posted May 16, 2019 Report Share Posted May 16, 2019 Can't wait to charge some poor fucker with possession of barley. Fried Rice likes this Link to comment
ColtonB205 Posted May 16, 2019 Report Share Posted May 16, 2019 1 hour ago, Gen. Henry Arnold said: Added binoculars to the default cop and UC loadouts. 1 hour ago, Gen. Henry Arnold said: Optimised the Federal Reserve. Bar gates will now initialise locked and will require boltcutting. Increased spawn rate of gold bars, and increased their price by 10k. Added back spike strips to locked bar gates (and made the effect area smaller). Added a new charge called Federal Reserve Robbery. Domes and safes will re-lock properly when the robbery has ended. Domes and safes will not lock until players move out of them to prevent getting stuck. Nice work with these! 1 hour ago, Gen. Henry Arnold said: Selling at Black Market Production now gives cash on hand. Did the ATM's get removed from the black market location as to allow the police to catch those gun runners with their illegal funds? Seems a little odd that the criminals in shady places would have an ATM next to their criminal enterprise. Link to comment
J9HUNNA Posted May 16, 2019 Report Share Posted May 16, 2019 *Change Log 8.4.COP sealooter, Innate, • B A R K I N • and 4 others like this Link to comment
Gen. Henry Arnold Posted May 16, 2019 Author Report Share Posted May 16, 2019 1 minute ago, Bag Of Funyuns said: Make processing diamonds, wood, and shit like that worth it. Diamonds got a buff last patch Just now, J9HUNNA said: sooo RPG cost 50k each to disable a vehicle, what in the duck It’ll break an Ifrits wheels and engine, and good luck flying your heli after a hit. You still get value for using it Link to comment
Smee Posted May 16, 2019 Report Share Posted May 16, 2019 53 minutes ago, Gen. Henry Arnold said: Incentives for civs to rob each other and cops to patrol more often, you can make more money, but not risk free lets be honest here, i bet more people do it because its actually less risky than weed. Fried Rice likes this Link to comment
J9HUNNA Posted May 16, 2019 Report Share Posted May 16, 2019 Just now, Gen. Henry Arnold said: good luck flying your heli after a hit. why cant it just go boom then? lmao • B A R K I N • and MehFrosty like this Link to comment
Gen. Henry Arnold Posted May 16, 2019 Author Report Share Posted May 16, 2019 2 minutes ago, Smee said: lets be honest here, i bet more people do it because its actually less risky than weed. It’s the only thing people did, starter ingredients were legal and cheap, newmake was worthless, and it’s out in the middle of no where. Why would any civ or cop bother with you doing a scotch run Link to comment
sealooter Posted May 16, 2019 Report Share Posted May 16, 2019 what was the purpose of keeping kavala black market henry? :{ MehFrosty likes this Link to comment
Smee Posted May 16, 2019 Report Share Posted May 16, 2019 Just now, Gen. Henry Arnold said: It’s the only thing people did, starter ingredients were legal and cheap, newmake was worthless, and it’s out in the middle of no where Rarely do you ever see a cop even pass the peach or apple field. J9HUNNA likes this Link to comment
ham. Posted May 16, 2019 Report Share Posted May 16, 2019 Imagine shooting an expensive rpg at a hatchback sport just to blow off his tires. J9HUNNA likes this Link to comment
Gen. Henry Arnold Posted May 16, 2019 Author Report Share Posted May 16, 2019 Just now, Poke said: Imagine shooting an expensive rpg at a hatchback sport just to blow off his tires. Too bad it’ll blow up a hatchback, think you need to back to school and learn what heavy means Mayhem, Samperino, Romulus and 3 others like this Link to comment
Blake. Posted May 16, 2019 Report Share Posted May 16, 2019 Does barley have a charge that can be added or? Link to comment
ham. Posted May 16, 2019 Report Share Posted May 16, 2019 5 minutes ago, Gen. Henry Arnold said: Too bad it’ll blow up a hatchback, think you need to back to school and learn what heavy means 1 hour ago, Gen. Henry Arnold said: I’m blind and can’t see the bullet point above -poke RPG will disable vehicle instead of blowing it up on first hit. Link to comment
•ÐŠ• Randy Posted May 16, 2019 Report Share Posted May 16, 2019 Really good patch! im not sure how i feel about getting a cut taken out of gun running to a cartel because its an illegal activity, but not being able to use fuck you pay me, even though its an illegal activity. Also, the cut at wongs, do cartel owners get the price of new make or 25 year? Blake. likes this Link to comment
Bandit Posted May 16, 2019 Report Share Posted May 16, 2019 8 minutes ago, Poke said: You do know what a sub bullet is right? Link to comment
Infamous [FULL SEND] Posted May 16, 2019 Report Share Posted May 16, 2019 WHY DO YOU KEEP FUCKING WITH MY FED Link to comment
MASTA_B Posted May 16, 2019 Report Share Posted May 16, 2019 A lot of good patches on this, but I'm rather confused by making barley illegal. How does it make sense that I can't have the plant, but I can go into Kav square and have a pint of beer? Logical wise. Also by that standard shouldn't yeast also make the list? Copa, Bag Of Funyuns, Fried Rice and 1 other like this Link to comment
william Posted May 16, 2019 Report Share Posted May 16, 2019 may need to come back and check this out Link to comment
Mayhem Posted May 16, 2019 Report Share Posted May 16, 2019 1 hour ago, Blake. said: Does barley have a charge that can be added or? I’m assuming it’s going to be treated like Meth/Ephedra Link to comment
Mitch (IFRIT) Posted May 16, 2019 Report Share Posted May 16, 2019 My big driving force to adjust the whole scotch money making method was not easy. We visited a few different ideas, many that would upset a ton of people. I opted for us to try to hinder it without dropping the sale prices etc. You can still make the same money, just there is a bit of added risk to it in general. The numbers on our end show you guys are making an absolute killing on scotch. Illegal barley won't be a huge impact on the runners, but it should hinder them and add some risk. From a life standpoint and balance, we need to ensure that these methods are kept in check. I like the scotch runners because they are on that daily grind, which is how it's intended to be. But when we have people making millions and millions each day off it, we needed to take a closer look at it. Let it ride and see how it goes! Roice, Innate, TRYHARD and 2 others like this Link to comment
•ÐŠ• Randy Posted May 16, 2019 Report Share Posted May 16, 2019 11 minutes ago, Mayhem said: I’m assuming it’s going to be treated like Meth/Ephedra i kind of assumed like lockpicks, no charge but it is seized Link to comment
... Posted May 16, 2019 Report Share Posted May 16, 2019 Is there any chance we will see a buff to excavating after it was indirectly nerfed by the change in oil? Link to comment
Bazzajack Posted May 16, 2019 Report Share Posted May 16, 2019 3 hours ago, Gen. Henry Arnold said: Added a safety parachute to sling-loaded cargo above 75m (Need Airborne Talent). Can this be added to a police talent too? Link to comment
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