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V2 - "Official Release Week"


Jesse

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  • 2 weeks later...
1 hour ago, Clint Beastwood said:

ETA

ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA ETA 

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We're currently working around the clock on it basically. We'll see where we're at tomorrow. We wipe a few things off the list and several more pop up. Nearly all server code has been re-written for current stuff in. Also, a lot has changed clientside code wise to improve readability, functionality, and making stuff more scale-able.

However, we are in my opinion about 24hrs - 36hrs behind where I expected to be. Not necessarily that many development hours, just a day and a half behind schedule. Which is pretty good considering I gave the week almost a month ago. It does look like we may need to push it to release next mid-week (Which if we do that, we'll release with the contact stuff and such at the same time). However, we could do it Saturday. Really depends how our testing continues and what we realize we're forgetting and what is missing as we go. I also work Sat-Mon, so I'd really rather not release it then leave for work in the event issues crop up while I'm working, I wouldn't be able to do anything.


You can see below we literally have timestamps at all times of day... 3AM, 4AM, 12PM, 1PM, etc...

0f188c16490cf55ebfe063b60c9b4dac.png

9819ba0770fc0e28411d3e9290ed88fc.png

d6f66f394501f75c9eed060c67b0016f.png

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11 minutes ago, Jesse said:

We're currently working around the clock on it basically. We'll see where we're at tomorrow. We wipe a few things off the list and several more pop up. Nearly all server code has been re-written for current stuff in. Also, a lot has changed clientside code wise to improve readability, functionality, and making stuff more scale-able.

However, we are in my opinion about 24hrs - 36hrs behind where I expected to be. Not necessarily that many development hours, just a day and a half behind schedule. Which is pretty good considering I gave the week almost a month ago. It does look like we may need to push it to release next mid-week (Which if we do that, we'll release with the contact stuff and such at the same time). However, we could do it Saturday. Really depends how our testing continues and what we realize we're forgetting and what is missing as we go. I also work Sat-Mon, so I'd really rather not release it then leave for work in the event issues crop up while I'm working, I wouldn't be able to do anything.


You can see below we literally have timestamps at all times of day... 3AM, 4AM, 12PM, 1PM, etc...

0f188c16490cf55ebfe063b60c9b4dac.png

9819ba0770fc0e28411d3e9290ed88fc.png

d6f66f394501f75c9eed060c67b0016f.png

Im sorry, but you cant keep doing this.

{-M-} likes this
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9 minutes ago, Jesse said:

 

I don't know how you guys find the time, but great job to all the developers working on it. If I could give some advice, it would be to have several days of testing with admins and smaller parts of the community before you deploy anything to the live servers. It's better to wait for a quality product rather than having a broken mission that needs several hotfixes immediately on release. Of course you know all of this already.

Madlibs, opium, Kyle_ and 2 others like this
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