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Change Log - End of August


Azeh

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As always, please report any bugs you come across.
Update will come into effect once the servers restart.

Added:

  • Added Uranium mining and enriching.
  • Re-added rebel air drops.
  • Re-added turfs and benefits.
  • Re-added crafting.
  • Re-added spikestrips.
  • Re-added oil gathering (need have a pickaxe and be within 15m of a fuel truck for the action to show).

Changed/Tweaked:

  • Allowed players with max houses to price check houses.
  • Reset vehicle despawn timer when setting up a fuel truck's oil drill and/or when starting to drill.
  • Added a single notification for purchased items from the weapon shop (instead of spamming the chat).
  • Syncing within the area of a cartel will sync you at a random position outside the cartel. Abuse will be punished.
  • Allowed cops to pull out helicopters at civilian air shops.

Fixed:

  • Fixed being able to store gold bars in helicopters.
  • Fixed exploit with medical marijuana.
  • Fixed endless elevated security at Federal Reserve.
  • Fixed jailtime not syncing.
  • Fixed certain vehicles not being able to be pulled from Shed garages.
  • Fixed scopes not being able to be bought for the Promet and AK-12.
  • Fixed an instance where a restrained player could not be interacted with after being escorted.
  • Fixed mining to give the correct amount.
  • Fixed APD lethals not being toggle-able without a primary weapon.
  • Fixed persistent vehicles not clearing vehicle ammo on server restart.
  • Fixed revive animation making you stand up for other people.
  • Fixed color of arrested players not being grey on the wanted list.
  • Fixed dropping items while in a boat.
  • Fixed the ability for multiple people to revive one person.
  • Fixed the ability to use misc controls while dead.
  • Fixed item pick-up exploit.
  • Fixed gang house remaining as gang house after disbanding a gang.
Jesse, Joshhh, BlackShot and 44 others like this
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36 minutes ago, Sean That Irish Guy said:

One mine was moved in order for the Uranium Mine to be placed where it is now so why not just swap out where it is now with the other medium yield near dp22? Will make dp19 less crowded with redzones, same general area etc. Nothing has ever really be done over in that area anyways that medium yield is hardly ever used.

http://www.gaming-asylum.com/forums/index.php?/forum/53-suggestions-and-feedback/

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10 hours ago, MarchingBands said:

Is the dev team aware of the APD Undercover vehicles and the jeep (assuming it wasn't intentionally removed) being gone from the cop vehicle shop (from qualified slots/ranks)? What is the status of the Warrant/Medic cop slots being fixed? Thanks!

Yep. It’s a step process to slowly reintroduce things back though. Cops are in a good spot for a while in my opinion, so the priority is more than likely civilian side right now. I’m not a developer though and I have zero insight into their plans/timeline.

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7 minutes ago, Samperino said:

Yep. It’s a step process to slowly reintroduce things back though. Cops are in a good spot for a while in my opinion, so the priority is more than likely civilian side right now. I’m not a developer though and I have zero insight into their plans/timeline.

WHAT DO YOU MEAN where is my warrant?

Edited by Sijanec
Golophin087 and Copa like this
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