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Arma 3 updated physics


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was just in an nmd with Tekson, we were testing vehicles to see how they'd work.

Ifrits vs Ifrits:

a lot smoother, we were able to consistently ram each other without blowing up, for some reason ramming each other sometimes caused us to like, not technically collide, but still collide. 

We'd go to ram each other, then we'd bound off each other before the collision was meant to happen, if that makes sense.

Hatchbacks:

They feel like they have fixed the hatchbacks, they werent sliding around as much, they were slower to accelerate but easier to use.

Breakchecking:

breakchecking wasnt flipping/blowing up cars. it would make the car push the other one along, as it would irl. 

ill upload a vid showing what i mean soon.

 

 

Edited by Carole Baskin
Sky, Chr1s and Shad0wedDreamer like this
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Just now, Screelz said:

i wonder if vdm rule  is going to get updated, i mean if now cars dont blow up maybe we can start using vehicles to stop other vehicles( not realy sure how good the physics are right now)

if my time here has taught me anything, no mater what. Something will not work as intended 

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