uc. Posted May 12, 2020 Report Share Posted May 12, 2020 1 hour ago, Mate said: You took away his grenades, he’s gotta win somehow. Sad part is that they didnt even win with their cheaters because they were dogshit hahaha Link to comment
Cukofuko Posted May 12, 2020 Report Share Posted May 12, 2020 Imagine when there were 4 servers and you still had to use AHK for 1 hour to get in, some of you lot are never happy. dog., Fried Rice, Fitz and 5 others like this Link to comment
JamieH Posted May 12, 2020 Report Share Posted May 12, 2020 It's actually been pretty easy to get in the last 3-4 days, only had to spam enter for like 5 minutes to get in, used to be much worse 🤷 Link to comment
HotWings Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) 23 hours ago, william said: 2 days in a weekend btw 4 or 8 does it really fucking matter? Its still an autistic argument to say "pay for 30 days so I can play for 8" and god forbid someone hit the wrong key on their num pad at 1 AM. Edited May 12, 2020 by HotWings Link to comment
william Posted May 12, 2020 Report Share Posted May 12, 2020 1 hour ago, HotWings said: 4 or 8 does it really fucking matter? Its still an autistic argument to say "pay for 30 days so I can play for 8" and god forbid someone hit the wrong key on their num pad at 1 AM. Salty ShitWings back at it again Fried Rice likes this Link to comment
Robert Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. Edited May 12, 2020 by Robert mitch = big gay Link to comment
BaDaBiNg_10-8 Posted May 12, 2020 Report Share Posted May 12, 2020 18 hours ago, DinKleberg? said: I genuinely miss you. I have that effect on people. It’s my manliness and fatherly qualities. DinKleberg likes this Link to comment
Heidelberg Posted May 13, 2020 Report Share Posted May 13, 2020 2 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. That's it boys, the man has figured it out. 7.62 has lead to the death of Asylum. Link to comment
Azeh Posted May 13, 2020 Report Share Posted May 13, 2020 2 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. Boonie Hat, Bag Of Funyuns, Gen. Henry Arnold and 3 others like this Link to comment
Farmer Steve Posted May 13, 2020 Report Share Posted May 13, 2020 2 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. 😂 Link to comment
Sheriff Rick Posted May 13, 2020 Report Share Posted May 13, 2020 2 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. I hate coveralls and the fact they're on the server. But wtf are you talking about lmfao luke110 and HotWings like this Link to comment
HotWings Posted May 13, 2020 Report Share Posted May 13, 2020 (edited) 5 hours ago, william said: Salty ShitWings back at it again Totally. Not like my point isn't correct and you're just a moron. You cant even say its not, all you can say is "youre salty" which doesnt even make sense you mong. Edited May 13, 2020 by HotWings Link to comment
Clint Beastwood Posted May 13, 2020 Report Share Posted May 13, 2020 2 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. Sheriff Rick and Boonie Hat like this Link to comment
Boonie Hat Posted May 13, 2020 Report Share Posted May 13, 2020 4 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. Link to comment
Jesse Posted May 13, 2020 Report Share Posted May 13, 2020 4 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. Caught us. We altered the 7.62's... Kawaii, Voodoo, Bandit and 3 others like this Link to comment
Patato Posted May 13, 2020 Report Share Posted May 13, 2020 1 hour ago, Jesse said: Caught us. We altered the 7.62's... Dont tell them about the script that makes admins immune to 7.62 Link to comment
AstonSnow Posted May 13, 2020 Report Share Posted May 13, 2020 +1 good choice but could do with increasing slots on S1 to stop people having to spam to get in. OptionsFinest likes this Link to comment
Robert Posted May 13, 2020 Report Share Posted May 13, 2020 yall so dumb for not knowing about the 7.62 only super rats and the real ones know. Link to comment
HotWings Posted May 13, 2020 Report Share Posted May 13, 2020 8 hours ago, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. The fuck did I just read? Niklaus likes this Link to comment
Mithridates VI Eupator Posted May 13, 2020 Report Share Posted May 13, 2020 TERRIBLE IDEA! What are you thinking mitch. OptionsFinest likes this Link to comment
OptionsFinest Posted May 13, 2020 Report Share Posted May 13, 2020 (edited) Buys houses a month ago to start playing it again; month later "we're shutting #2 down you wont be compensated and there's no market so you're losing the money you just threw at it!" That's just fucking great. All the houses on 1 are bought, having one server is bullshit. -100 Edited May 13, 2020 by OptionsFinest Link to comment
Masonn Posted May 13, 2020 Report Share Posted May 13, 2020 Just now, OptionsFinest said: Buys houses a month ago to start playing it again; month later "we're shutting #2 down you wont be compensated and there's no market so you're losing the money you just threw at it!" That's just fucking great. All the houses on 1 are bought, having one server is bullshit. -100 Pretty sure you got a warning when going to buy houses on S2 Niklaus, Walt, Sheriff Rick and 1 other like this Link to comment
BaDaBiNg_10-8 Posted May 14, 2020 Report Share Posted May 14, 2020 23 hours ago, Mate said: I think I miss you because you held down Kavala castle for me while I was making a sandwich on Olympus afk in the middle of the open. -Cali Lol Link to comment
Sheriff Rick Posted May 14, 2020 Report Share Posted May 14, 2020 3 hours ago, OptionsFinest said: Buys houses a month ago to start playing it again; month later "we're shutting #2 down you wont be compensated and there's no market so you're losing the money you just threw at it!" That's just fucking great. All the houses on 1 are bought, having one server is bullshit. -100 You've been here since 2016. You've probably saw 2 and 3 go down before and you probably saw the disclaimer post Mitch made when he reopened server 2. You did that shit at your own risk Link to comment
Veezara Posted May 14, 2020 Report Share Posted May 14, 2020 3 minutes ago, Sheriff Rick said: You've been here since 2016. You've probably saw 2 and 3 go down before and you probably saw the disclaimer post Mitch made when he reopened server 2. You did that shit at your own risk Yea when you bought houses there was a lengthy warning message beore you hit the buy button, you could tell it would close soon bc pop on s2 slowly dropped Niklaus likes this Link to comment
JavierJenkins Posted May 14, 2020 Report Share Posted May 14, 2020 On 5/12/2020 at 5:39 PM, Robert said: By the way the real reason that player count has been declining over the years is because you guys have altered the amount of damage 7.62mm rifles do, especially on civ clothes and coveralls and tac vests. Instead of making your server just like any other FPS shooter like CS:GO or Rust (which got tainted by this too), it should have stayed the way Arma was intended to be played. I remember when a level 3 vest would save you from ONE bullet, and now naked civs and cops are surviving multiple shots. Don't tell me these settings of bullet damage and HP haven't been tweaked because I hadn't seen nakeds getting bloody and flinching MULTIPLE times, or cops surviving more than 2 shots until the last time I started playing. Nowadays it's about peaking and getting multiple hit markers on someone, rather than tactical position and teamwork. The more servers do this, the more people will quit Arma 3 in general, which will result in less players on Altis Life. just going to quote you because it's funny, lol. Link to comment
Protocol Posted May 14, 2020 Report Share Posted May 14, 2020 (edited) Why not just have a second that is at 50 pop max and if it doesn’t fill while s1 isn’t filled THEN close the server. Edited May 14, 2020 by Dillon Link to comment
Niklaus Posted May 14, 2020 Report Share Posted May 14, 2020 2 hours ago, Dillon said: Why not just have a second that is at 50 pop max and if it doesn’t fill while s1 isn’t filled THEN close the server. now this is a good suggestion Link to comment
Fitz Posted May 14, 2020 Report Share Posted May 14, 2020 I think we should have one server with 150 cap, I know it costs as much as the Liberian defense budget but I want 75 people in kavala at all times and this seems like the only way Link to comment
zdeat Posted May 14, 2020 Report Share Posted May 14, 2020 Just now, P.FitzWallace said: I think we should have one server with 150 cap, I know it costs as much as the Liberian defense budget but I want 75 people in kavala at all times and this seems like the only way Desync starts to get bad after 120 Link to comment
Niklaus Posted May 15, 2020 Report Share Posted May 15, 2020 2 hours ago, P.FitzWallace said: I think we should have one server with 150 cap, I know it costs as much as the Liberian defense budget but I want 75 people in kavala at all times and this seems like the only way and i thought i had the gayest comments on the forums Link to comment
Robert Posted May 15, 2020 Report Share Posted May 15, 2020 We just need mks to do more damage :^) Link to comment
Steve Posted May 15, 2020 Report Share Posted May 15, 2020 3 hours ago, zdeat said: Desync starts to get bad after 120 @P.FitzWallace That is the unfortunate truth. Link to comment
Fitz Posted May 15, 2020 Report Share Posted May 15, 2020 (edited) Guys couldn’t be joking any more. Like I think my head couldn’t handle the compression if that was any more sarcastic. Love you all goodnight Edited May 15, 2020 by P.FitzWallace Link to comment
HotWings Posted May 15, 2020 Report Share Posted May 15, 2020 12 hours ago, Dillon said: Why not just have a second that is at 50 pop max and if it doesn’t fill while s1 isn’t filled THEN close the server. That doesn't even make sense. IF you're going to run two servers it has to be with the full intent that both servers are to remain at full capacity or close to full capacity. You don't open half servers, especially if that server being up is solely dependent on the population of the other server. If there were enough active players to justify two servers there would be two servers, there isnt, so there wont be. Get an autohotkey and spam in. Link to comment
Protocol Posted May 15, 2020 Report Share Posted May 15, 2020 (edited) 9 hours ago, HotWings said: That doesn't even make sense. IF you're going to run two servers it has to be with the full intent that both servers are to remain at full capacity or close to full capacity. You don't open half servers, especially if that server being up is solely dependent on the population of the other server. If there were enough active players to justify two servers there would be two servers, there isnt, so there wont be. Get an autohotkey and spam in. I wasn’t complaining jackass I was leaving a suggestion but go ahead mr white knight get all defensive. Also it would make sense if you take a min to think about how they could do it but since you obviously are the guardian of asylum and support every single decision the administration makes I’ll explain a way they could do it. the pop of the server could start at 50 and if it caps while s1 caps they increase it by 10 slots and so on so fourth. If they wanna aim for the max at 120 then they continue to increase the slots as long as s1 stays caped. If s2 cannot fill up then that shows the server would really need to go down. Or they could keep it as an overflow server. Do you have anything else to say Mr white knight? Edited May 15, 2020 by Dillon Link to comment
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