Jump to content
Jesse

Changelog - 5/12/2020

Recommended Posts

16 minutes ago, Kawaii said:

This was the best hotfix in a while and you are all crying holy shit please take a good drink of the kool aid.

(No more using Hunters because you're too poor/pussy to get an Ifrit seized) ✓

(No more cooking Crank in your house so you have no risk of getting robbed) ✓

 

We are mad that we cant use hunters. we dont care if they get seized we just dont like the animation of pulling out our weapons for ifrits. fucking retard get ur shit straight and actually read what we type

Share this post


Link to post
Just now, Black_Jesus said:

We are mad that we cant use hunters. we dont care if they get seized we just dont like the animation of pulling out our weapons for ifrits. fucking retard get ur shit straight and actually read what we type

wahwahwah i'm a little bitchhhh i'm a little bitch

Share this post


Link to post
13 hours ago, Envy_ said:

@Jesse

What did you fix though? All I see is added stuff that lost in the polls. Whats the point of asking the community if you're just going to do whatever you want anyways lol. You guys basically made hunters useless for the whole server, not just us. It says "illegal activity" so bounty hunters with an MX (an illegal weapon) can have their hunter seized?

My issue is that you guys don't really seem to think before you make changes like this. It's as though in whatever meetings you guys have, the guy who talks the loudest must always get his way. And From what I've seen recently, that guy is almost certainly a career cop. Same with the evidence lockup change, we suggested making the outer walls unbreakable but ONLY if spike strips we disabled. Now, you've effectively made the event rebel favored to vastly APD favored, I figured you guys wanted balance and not just turning the tables. Don't get me wrong, we'll still win at these events bc the APD is lol, but now it's going to be spike strip aids, instead of being a more fun and fair event.

Perhaps trusting the community, or asking, or even polling yourself before you guys do stuff like this would avoid many of the headaches that pop up. I have no doubt there's a lot on all of your plates, but it's had for me to feel sympathetic, when you just disregard the community so much in bias of another faction. If this is the case, might as well limit polls and server suggestions to whitelisted APD officers so that civs don't even get the illusion that their thoughts matter. 

So no hate, but #1 why in the absolute hell would a federal building be favored towards rebels it’s supposed to be hard and the walls shouldn’t have been able to be knocked down anyways that’s why gates surround the place (which I understand you initially had no issue with) but they have made spike strips through the roof expensive for cops. You’re not supposed to win every fight, there’s supposed to be risk. That’s literally the whole thrill of it. 
 

#2 understand that not everybody plays this server for only combat. Police and civilians alike would like to interact with one another and actually role play. It might be fun killing cops with 7.62’s and armour stacking while we rush with 6.5’s and tac vests but every single day for hours on end isn’t what this server is meant for. Everybody plays for different reasons and no server is going to be completely perfect. 
 

also, that poll was posted and it was a very even outcome on both sides. Please stop spitting out that it was completely defeated. I also played civ for a shit load of hours and understand before I recently have been playing cop a shit load and I made that poll. Again no hate and if you want to discuss this further you can always find me on TS or PM me 

8 minutes ago, Black_Jesus said:

We are mad that we cant use hunters. we dont care if they get seized we just dont like the animation of pulling out our weapons for ifrits. fucking retard get ur shit straight and actually read what we type

But you can still use hunters? Excuse Me What GIF by One Chicago

Share this post


Link to post
Just now, skimancole said:

So no hate, but #1 why in the absolute hell would a federal building be favored towards rebels it’s supposed to be hard and the walls shouldn’t have been able to be knocked down anyways that’s why gates surround the place (which I understand you initially had no issue with) but they have made spike strips through the roof expensive for cops. You’re not supposed to win every fight, there’s supposed to be risk. That’s literally the whole thrill of it. 
 

#2 understand that not everybody plays this server for only combat. Police and civilians alike would like to interact with one another and actually role play. It might be fun killing cops with 7.62’s and armour stacking while we rush with 6.5’s and tac vests but every single day for hours on end isn’t what this server is meant for. Everybody plays for different reasons and no server is going to be completely perfect. 
 

also, that poll was posted and it was a very even outcome on both sides. Please stop spitting out that it was completely defeated. I also played civ for a shit load of hours and understand before I recently have been playing cop a shit load and I made that poll. Again no hate and if you want to discuss this further you can always find me on TS or PM me 

But you can still use hunters? Excuse Me What GIF by One Chicago

as a bounty hunter....

Share this post


Link to post
Just now, Black_Jesus said:

as a bounty hunter....

I mean they’re technically bounty hunter equipment. Correct me if I’m wrong but I don’t think you can pull ifrits as a bounty hunter either as the talents clash

Niklaus likes this

Share this post


Link to post
Just now, skimancole said:

I mean they’re technically bounty hunter equipment. Correct me if I’m wrong but I don’t think you can pull ifrits as a bounty hunter either as the talents clash

If they added a talent for hunters i would get it

Just now, Bag Of Funyuns said:

and where do you buy the hunter at?

where do u buy ifrits and bh's can use them

Veezara likes this

Share this post


Link to post
5 hours ago, Patato said:

No Policy has been set forth by the captains, for all you know the Hunter will have to have a pink unicorn inside of it to be seized. We frequently monitor things happening on the server, if we see every hunter being seized on sight i would expect a swift change.

Have you considered that may be possibly the intent? Its almost like theirs a scaling difficulty with prison being the easiest. Its almost as if Evidence lockup is meant to be only done by the most determined gangs. As you said yourself "Dont get me wrong, we'll still win at these events". Spike strips were also nerfed in the previous patch and the issue is being monitored, if we find unacceptable use of spike strips we will continue to take steps to rectify it.

It seems to me after our previous conversation you are heavily disillusioned about how Asylum works, you act as if we are specifically targeting a single gang or group of people. Yet what you don't understand is when i look at the logs, you are a 16 digit number and i don't care who you are at all. - we can see exactly how many Gold bars are sold & how frequently federal events are being done. But just for a moment perhaps you could expand your extremely narrow view and think to yourself "Hmm perhaps they are trying to combat the currently inflating economy because drug fields aren't being patrolled at all due to back to back federal events. Its almost like during the month we had multiple instances where federal events were done back to back in sequence to the point where officers were responding to them for 3 hours straight without a single drug being seized during that time.

 

But you're right, its the loudest voice in the meeting. Not a group of people with the proper information at their disposal making a informed decision. We value the opinions of our community - That is a fact but if i went on the server right now and asked if i should give everyone a million dollars and a suicide vest. The vast majority online would be in favor, even though it would be a detriment to the server as a whole. Additionally the forums is a small slice of our community. Many players AFD/APD included do not use it in a frequent engagement and at the end of the day Developers/Admins/Owners are going to do what they think is best for the community as a whole, even if its at the detriment to a group. If we wanted to kill the community, WE CAN JUST TURN THE SERVER OFF? if the goal was destruction of the community Mitch can save a whole lot of time money and effort just by not paying the bill.

We heavily monitor everything on the server and we will step in when we think necessary. (Cops have been given a large buff and we will wait and see how SWAT plays in and adjust as neccessary, i myself have already nerfed swat once by limiting some of the weapons available to SWAT - we also have multiple avenues of balencing SWAT in the future. IE adjusting the formula that determines how many SWAT are allowed to respond) If targeting your gang was the goal i could have "Cried and yelled the loudest" to have nerfed the shit out of the federal reserve in December of 2019 when i saw an increase in gold bar sales (Yes i have that data). Its almost like i prefer seeing Federal events being done instead of cops endlessly camping drug areas. But we need to find a balance. Just as i don't want to see APD endlessly camping drug fields, i don't want to see them sitting fighting rebels for 3-5 hours straight and ignoring the drug fields.

 

 

And to be clear, its a group of people at the helm. I personally dont like every single change that happens in a patch. I can make my case and provide supporting data. However i recognize other people look at data and feedback differently - the server has alot of broken aspects and things that need to be addressed, we are volunteers and have lives and jobs outside of the game.

 

 

Hey Patato, I appreciate the response the you gave, it's nice to see a line by line rebuttal of my argument as opposed to just pure flame. That being said, I think it's fair to say you strawman quite a bit in your post. Of course no admin with a brain is going to give 1 mil and a sui vest to every player on the server, im talking in regards to the poll (which the community voted on) and the idea that was just implemented was defeated. So another cop brought it up again, defeated again. But it's added anyway lol. The increased Fed cooldown will do nothing to change the way we play because we have to wait for the fed to fill up anyways. Now, we just need to camp it so that West Side Wetards don't do a 1 bar smash and grab and lock us out of it for an hour. IMO the cooldown should be based on what you get out of it. For example 1-5 bars is 15 min CD, 6-15 bars 30 min CD, 16-32 bars 1 hour CD. That way one idiot with a bolt cutter and a meme can't lock out a group of 10-15 ppl for an hour by trolling the fed. 

In regards to evidence, you say spike strips got nerfed... how? You increased the price but it doesn't matter lol. Most of these career cops have millions to use so 1k per spike strip is chump change for them. Not to mention, to destroy them using the new "feature" we are locked in a 15 sec animation that has a chance to fail, when spikes themselves are deployed instantly. Also evidence is supposed to be the crown jewel of events for rebels to do right? So why not adjust the loot table like we have asked for, for so long? We want scopes/vests to spawn in the hemmit and perhaps a buff in the drop rate of zephir's/ammo for it. In my experience it's about every 8 evidence lockers we do where we get a zephir, and then after that, we only get 2 mags for it. Sounds like a lot of work for something that doesn't pay back well. That's why I'm complaining, because it seems like our suggestions just get swept under the rug, while other peoples (cops) get fast tracked to the update queue.

You say that I'm "disillusioned" about my gang being the cause of these changes, and I say that you are understating the obvious. These passed changes are a direct result of our playstyle and you really can't deny it. I mean, speak to any cop and they'll tell you the same thing. I logged on today and was met with no fewer than 5 people going "oh how about that nerf to you guys, you must be so mad xD". If anything it's flattering that the administration needs to step in to help these kids since we're playing so well, but flattery only keeps me interested so long. I understand the cops need help, but I think the help being provided is being given in the wrong areas. As I've stated many times, I think the cops have every tool available for them to be competitive and win these events, but they just don't use the tools they already have so their trigger fingers become typing fingers here on the forums. Let me put this into perspective, I, a rebel, am paying 35k for my loadout, i pull a hunter (52k) and fill it with a gold bar. My total investment (minus demos/drills/bolt cutters/ etc) is around 87k per each fed I do. Now a cop who uses their free loadout, and a sport hatch (5k) thinks it's unfair I would win that engagement. I am spending over 10x his loadout cost just to get there lol. The reason hunters became op and same with other armor is that the higher ups have no trust in their lower downs. They refuse to pull armor,vans,helis etc that would help them win their engagement. That's where the problem is here, it's not that rebels are too op, it's that the cops are too cheap imo. A sgt or higher could easily pull a hunter, load it with 2-3 ppl and drive around our tempests, shoot out the engine, drop on us, etc. But they don't, they prefer to either play sniper elite in telos, or drive their armor around solo and never drop. That's not a balance problem, that's a game sense problem. 

Lastly, you said I should my money where my mouth is, and I have. I have applied for mod so a disenting opinion could potentially be added to discuss future changes, but let's be honest my app is probably sitting in the trash can somewhere atm. Another way I put my money where my mouth is, is offering all of the cops a chance to play Civ for a week, and all of my gang would play cop. I guarantee our success rate in stopping federal events would be light years above the current rate. I understand you guys have real lives and can't be on 24/7, but I don't anyone here expects you to be. Real lives aside though, as an administration you have a duty to do right by your community. We've tried to go through proper channels, we suggested things, proposed other things, hell the idea to make corner walls of evidence being indestructible was OUR idea lol. But we asked in turn to have spike strips limited or disabled for giving up those 4 entry points, and to buff the loot inside, neither of which was added or even hinted at being added. This is where the frustration comes in, we don't feel like we're being heard. Either way, I appreciate your time and hope that maybe sometime in the future we can but heads less and actually discuss and be heard more.


 

Share this post


Link to post
2 minutes ago, Envy_ said:

Hey Patato, I appreciate the response the you gave, it's nice to see a line by line rebuttal of my argument as opposed to just pure flame. That being said, I think it's fair to say you strawman quite a bit in your post. Of course no admin with a brain is going to give 1 mil and a sui vest to every player on the server, im talking in regards to the poll (which the community voted on) and the idea that was just implemented was defeated. So another cop brought it up again, defeated again. But it's added anyway lol. The increased Fed cooldown will do nothing to change the way we play because we have to wait for the fed to fill up anyways. Now, we just need to camp it so that West Side Wetards don't do a 1 bar smash and grab and lock us out of it for an hour. IMO the cooldown should be based on what you get out of it. For example 1-5 bars is 15 min CD, 6-15 bars 30 min CD, 16-32 bars 1 hour CD. That way one idiot with a bolt cutter and a meme can't lock out a group of 10-15 ppl for an hour by trolling the fed. 

In regards to evidence, you say spike strips got nerfed... how? You increased the price but it doesn't matter lol. Most of these career cops have millions to use so 1k per spike strip is chump change for them. Not to mention, to destroy them using the new "feature" we are locked in a 15 sec animation that has a chance to fail, when spikes themselves are deployed instantly. Also evidence is supposed to be the crown jewel of events for rebels to do right? So why not adjust the loot table like we have asked for, for so long? We want scopes/vests to spawn in the hemmit and perhaps a buff in the drop rate of zephir's/ammo for it. In my experience it's about every 8 evidence lockers we do where we get a zephir, and then after that, we only get 2 mags for it. Sounds like a lot of work for something that doesn't pay back well. That's why I'm complaining, because it seems like our suggestions just get swept under the rug, while other peoples (cops) get fast tracked to the update queue.

You say that I'm "disillusioned" about my gang being the cause of these changes, and I say that you are understating the obvious. These passed changes are a direct result of our playstyle and you really can't deny it. I mean, speak to any cop and they'll tell you the same thing. I logged on today and was met with no fewer than 5 people going "oh how about that nerf to you guys, you must be so mad xD". If anything it's flattering that the administration needs to step in to help these kids since we're playing so well, but flattery only keeps me interested so long. I understand the cops need help, but I think the help being provided is being given in the wrong areas. As I've stated many times, I think the cops have every tool available for them to be competitive and win these events, but they just don't use the tools they already have so their trigger fingers become typing fingers here on the forums. Let me put this into perspective, I, a rebel, am paying 35k for my loadout, i pull a hunter (52k) and fill it with a gold bar. My total investment (minus demos/drills/bolt cutters/ etc) is around 87k per each fed I do. Now a cop who uses their free loadout, and a sport hatch (5k) thinks it's unfair I would win that engagement. I am spending over 10x his loadout cost just to get there lol. The reason hunters became op and same with other armor is that the higher ups have no trust in their lower downs. They refuse to pull armor,vans,helis etc that would help them win their engagement. That's where the problem is here, it's not that rebels are too op, it's that the cops are too cheap imo. A sgt or higher could easily pull a hunter, load it with 2-3 ppl and drive around our tempests, shoot out the engine, drop on us, etc. But they don't, they prefer to either play sniper elite in telos, or drive their armor around solo and never drop. That's not a balance problem, that's a game sense problem. 

Lastly, you said I should my money where my mouth is, and I have. I have applied for mod so a disenting opinion could potentially be added to discuss future changes, but let's be honest my app is probably sitting in the trash can somewhere atm. Another way I put my money where my mouth is, is offering all of the cops a chance to play Civ for a week, and all of my gang would play cop. I guarantee our success rate in stopping federal events would be light years above the current rate. I understand you guys have real lives and can't be on 24/7, but I don't anyone here expects you to be. Real lives aside though, as an administration you have a duty to do right by your community. We've tried to go through proper channels, we suggested things, proposed other things, hell the idea to make corner walls of evidence being indestructible was OUR idea lol. But we asked in turn to have spike strips limited or disabled for giving up those 4 entry points, and to buff the loot inside, neither of which was added or even hinted at being added. This is where the frustration comes in, we don't feel like we're being heard. Either way, I appreciate your time and hope that maybe sometime in the future we can but heads less and actually discuss and be heard more.


 

Bro no ones reading that

Bag Of Funyuns and Black_Jesus like this

Share this post


Link to post

ifrit=armored vehicle=able to be seized

hunter=armored vehicle=/=able to be seized

 

hunters are meant for bounty hunting, if you use them as an alternative armor to ifrits then you should have seen this coming.

2 hours ago, Mate said:

Who fights cartels on this server besides shitters? Who have like 4-5 people 

dont wanna risk your mk200 loadouts against people with real guns?

Share this post


Link to post
3 hours ago, Patato said:

Protip for evading the police. If they are trying to get in front of you to drop spikes. Try turning left or right 

even driving offroad basically renders spike strips useless,

Share this post


Link to post
5 minutes ago, Niklaus said:

ifrit=armored vehicle=able to be seized

hunter=armored vehicle=/=able to be seized

 

hunters are meant for bounty hunting, if you use them as an alternative armor to ifrits then you should have seen this coming.

dont wanna risk your mk200 loadouts against people with real guns?

Your retarded kid I was in plague I fought all day against kids with actual fingers. There all gone now peace nn. 

Sikorsky likes this

Share this post


Link to post
Just now, Mate said:

Your retarded kid I was in plague I fought all day against kids with actual fingers. There all gone now peace nn. 

go suck off dom for an mk lmao

Share this post


Link to post
15 minutes ago, Envy_ said:


You say that I'm "disillusioned" about my gang being the cause of these changes, and I say that you are understating the obvious. These passed changes are a direct result of our playstyle and you really can't deny it. I mean, speak to any cop and they'll tell you the same thing. I logged on today and was met with no fewer than 5 people going "oh how about that nerf to you guys, you must be so mad xD". If anything it's flattering that the administration needs to step in to help these kids since we're playing so well, but flattery only keeps me interested so long. I understand the cops need help, but I think the help being provided is being given in the wrong areas. As I've stated many times, I think the cops have every tool available for them to be competitive and win these events, but they just don't use the tools they already have so their trigger fingers become typing fingers here on the forums. Let me put this into perspective, I, a rebel, am paying 35k for my loadout, i pull a hunter (52k) and fill it with a gold bar. My total investment (minus demos/drills/bolt cutters/ etc) is around 87k per each fed I do. Now a cop who uses their free loadout, and a sport hatch (5k) thinks it's unfair I would win that engagement. I am spending over 10x his loadout cost just to get there lol. The reason hunters became op and same with other armor is that the higher ups have no trust in their lower downs. They refuse to pull armor,vans,helis etc that would help them win their engagement. That's where the problem is here, it's not that rebels are too op, it's that the cops are too cheap imo. A sgt or higher could easily pull a hunter, load it with 2-3 ppl and drive around our tempests, shoot out the engine, drop on us, etc. But they don't, they prefer to either play sniper elite in telos, or drive their armor around solo and never drop. That's not a balance problem, that's a game sense problem. 


 

You say it takes a big investment to do a fed

but lets say its 30k per lodout, you have 10 guys so its 300k,

your cars are 2 ifrits, 2 hunters and 2 tempest so a other 300k, 

if you succed you get gold worth between 1-2 million

 

cops:

5-10k lodout, we die 2-5 times at fed so 10-50k per cop

if we pull armor its 50-100k

if we succed we get

BOUNTY: 10k for robbing fed, lets say each rebel kill 5 people so 25k for manslaughter, 5k for other charges so we get 50k per rebel that we capture

GOLD: we get 2k per gold bar we seize so if we catch you when you leave we get maybe 20-50k worth of gold

we get to charge the 2 guys with keys for 150k for all the gold

Total: cops get maybe 500k if they succeed 

 

Advantage rebel got:

Rebels can use bombs 

the rebel can explain his charges and get a reduced ticket

we also have no way to combat a armored car except if we have our own, but the ifrit is the fastest armored car in the game so we cant really ram them unless we have nitro

You have better guns, armor and your defending

You might also have a house that you can just snipe cops from and we cant do anything if we have no LT on

 

Advantage cops got:

Spikestrip: you can just not drive like a idiot and you wont be spiked

free gear: Not all cops use free gear

cheap gear: we die many times since we have to drive in a open field to even get close to the place at the fed events, and we also dont get acces to any 7.62 or armor unless your part of the 5% of cops

 

The point is cops LOST money fighting at fed because their lodout was not worth the risk of getting a 50k bounty that would just explain his charges away while Rebels would be making millions selling gold

 

 

 

 

 

 

 

powerwolf likes this

Share this post


Link to post
Quote

Hey Patato, I appreciate the response the you gave, it's nice to see a line by line rebuttal of my argument as opposed to just pure flame. That being said, I think it's fair to say you strawman quite a bit in your post. Of course no admin with a brain is going to give 1 mil and a sui vest to every player on the server, im talking in regards to the poll (which the community voted on) and the idea that was just implemented was defeated.

The "informal fallacy"  was to illustrate in exaggeration how one poll of people at a given time doesn't necessarily represent whats best for the server. Your point that "Any admin with a brain isn't going to give 1 mil and a sui vest, directly parallels with "Any developer with a brain isn't going to let hundreds of millions of dollars flow into the economy freely because the APD is occupied fighting endless federal events. Point was to illustrate that your sample size of the poll doesn't represent the whole of the server. 

 

Quote

im talking in regards to the poll (which the community voted on) and the idea that was just implemented was defeated.

c05cb6f4ac5382b5a1be5a911d4e59c1.png

Ill be honest, i generally read every suggestion and feedback thread. Is this the "Community Poll"  your referring too? I only see this one in suggestions & feedback, (If its in Off topic or something then i probably didn't see it)  Because 60 people isn't even close to 1% of the server. I can easily drop the topic in a few cop channels and we can have the vote screwed heavily? The last "Official" community polls i can find are in relation to loot crates/expanding Asylum to other games and such? And those polls had 550+ people voting. Not 60

 

But in any case the poll above doesn't even support what you are saying? It was beat by a single vote? Unless im looking at the wrong one & cant find it. So to be clear im saying that poll isn't exactly concrete evidence due to the poor sample size.

Quote

The increased Fed cooldown will do nothing to change the way we play because we have to wait for the fed to fill up anyways. Now, we just need to camp it so that West Side Wetards don't do a 1 bar smash and grab and lock us out of it for an hour. IMO the cooldown should be based on what you get out of it. For example 1-5 bars is 15 min CD, 6-15 bars 30 min CD, 16-32 bars 1 hour CD. That way one idiot with a bolt cutter and a meme can't lock out a group of 10-15 ppl for an hour by trolling the fed. 

Excellent! Again we arn't balancing around you? The goal is not to make Federal reserves irrelevant, its to stop federal events happening back to back and allowing officers to patrol the drug fields? Also, it already had a cooldown we just increased it...

Also the cooldown thing would make an excellent post in feedback & suggestions

 

Quote

In regards to evidence, you say spike strips got nerfed... how? You increased the price but it doesn't matter lol. Most of these career cops have millions to use so 1k per spike strip is chump change for them. Not to mention, to destroy them using the new "feature" we are locked in a 15 sec animation that has a chance to fail, when spikes themselves are deployed instantly. 

It was Nerfed on three fronts - Allowing it to be destroy-able, the weight of the object & price. As i said its called incremental balancing, its flat out a nerf and if you disagree i dont know what to tell you? you simply can't carry as many as you used to be able to, more than 3 spike strips is going to be extremely rare and if they have more it means they have given up defibs/redgull or blood bags to carry it. That is the literal definition of a Nerf. We will continue to monitor the issue and if spike strips need to be Nerfed further we will do so?

Quote

Also evidence is supposed to be the crown jewel of events for rebels to do right? So why not adjust the loot table like we have asked for, for so long? We want scopes/vests to spawn in the hemmit and perhaps a buff in the drop rate of zephir's/ammo for it. In my experience it's about every 8 evidence lockers we do where we get a zephir, and then after that, we only get 2 mags for it. Sounds like a lot of work for something that doesn't pay back well. That's why I'm complaining, because it seems like our suggestions just get swept under the rug, while other peoples (cops) get fast tracked to the update queue.

How do you know that isn't on the Dev plan? The entire evidence lockup is in need of some time and effort.

Additionally Changing a 20min cooldown to a 60 is alot less dev intensive than adding claimable vehicles/entire new loot system (as per the suggestion made by kitui) (Alot of the current table is a struggle due to the maximum weight of the hemmtt). The evidence lockup is a relatively new feature to Asylum and needs to be worked on. But you cant equate changing a single diget to remaking and re-balencing entire systems for a single federal event that is only utilized by a handful of players. Its simply a poor allocation of dev resources when we were already months behind on releasing a SWAT module. 

 

You can consider it "wrong" but giving false dates or indication we are working on somthing. to have it pushed aside/scapped/delayed only makes the community mad (See V2 Release/Swat)

Quote

You say that I'm "disillusioned" about my gang being the cause of these changes, and I say that you are understating the obvious. These passed changes are a direct result of our playstyle and you really can't deny it. I mean, speak to any cop and they'll tell you the same thing. I logged on today and was met with no fewer than 5 people going "oh how about that nerf to you guys, you must be so mad xD". If anything it's flattering that the administration needs to step in to help these kids since we're playing so well, but flattery only keeps me interested so long.

We balance around the community as a whole, you participate in this community and by extension what you do will get back to us as we monitor everyoen. My statement is that we don't sit here and go "Oh what is X gang doing and lets just nerf the fuck out of that".

Quote

I understand the cops need help, but I think the help being provided is being given in the wrong areas. As I've stated many times, I think the cops have every tool available for them to be competitive and win these events, but they just don't use the tools they already have so their trigger fingers become typing fingers here on the forums.

APD arn't designed to win every fight they get into. The point is for them be a challenge for players and create dynamic fights. Our issue is they are spending 100% of their time creating a dynamic and challenging fight (Or atleast trying) for a small subset of events when we might want that number down to say 50% fighting at these events and the other 50% interacting with the other 80 players on the server who do not participate in federal events. When we go to these officers and ask what they need to disengage from these events and get back out on the street they claim they are having trouble ending fights and when they do "end" they are not even fully complete providing RP from the first event before another one starts. This was happening so frequently we needed to address it. We frequently had players complaining they never were able to see a cop inside a city due to the federal events.

Quote

Let me put this into perspective, I, a rebel, am paying 35k for my loadout, i pull a hunter (52k) and fill it with a gold bar. My total investment (minus demos/drills/bolt cutters/ etc) is around 87k per each fed I do. Now a cop who uses their free loadout, and a sport hatch (5k) thinks it's unfair I would win that engagement. I am spending over 10x his loadout cost just to get there lol. 

This is a whole other conversation worthy of spreadsheets and data and i dont really want to ramble on about it here and i have stated my opinion on it multiple times before.

TLDR

You can't equate the risk of an APD officer to that of a Rebel directly due to the simple fact incentives are vastly different. A gold bar is 50k to a civ, it's 2,750 to a APD officer. Obviously this is an over simplification but if both players goal is to solely secure the gold bars a rebel with a 35k loadout should be facing an officer with an 18x cheaper loadout. again alot more goes into this but i think its best a separate discussion.

Quote

The reason hunters became op and same with other armor is that the higher ups have no trust in their lower downs. They refuse to pull armor,vans,helis etc that would help them win their engagement. That's where the problem is here, it's not that rebels are too op, it's that the cops are too cheap imo. A sgt or higher could easily pull a hunter, load it with 2-3 ppl and drive around our tempests, shoot out the engine, drop on us, etc. But they don't, they prefer to either play sniper elite in telos, or drive their armor around solo and never drop.

The reason hunters become OP is because we allowed it to be pulled without a BH license. Rebels realized that "Hey i can use this entirely legal vehicle that only 1.7% of the APD can one shot me thru the glass. Meanwhile 100% of rebels with a 7.62 can one shot both the hunter and the strider. Its not exactly surprising to me Officers would rather set up a perimeter and play sniper elite instead of risking being one shot and handing the 35k strider over to the rebels. Its much easier for a 7.62 to kill a strider and if it falls into the wrong hands and your the only guy with the tools to one shot it online for your team - you may think twice before pulling it. This is something that was addressed with SWAT.

Quote

Lastly, you said I should my money where my mouth is, and I have. I have applied for mod so a disenting opinion could potentially be added to discuss future changes, but let's be honest my app is probably sitting in the trash can somewhere atm.

If were being honest your app was very good, if you arn't selected for an interview feel free to contact me and id be happy to give you detailed feedback. But i dont think airing that here is fair.

Quote

Another way I put my money where my mouth is, is offering all of the cops a chance to play Civ for a week, and all of my gang would play cop. I guarantee our success rate in stopping federal events would be light years above the current rate. I understand you guys have real lives and can't be on 24/7, but I don't anyone here expects you to be. Real lives aside though, as an administration you have a duty to do right by your community. We've tried to go through proper channels, we suggested things, proposed other things, hell the idea to make corner walls of evidence being indestructible was OUR idea lol.

We. Dont. Care. if. the. APD. Wins.

The measure of success for an APD officer isn't how many frags he gets or how many events he stops. They are to provide a challenge and dynamic fight, provide roleplay and enjoyment for the community. If we gave two fucks about win rate SWAT would be 4 bots in god mode one shotting anyone in the fed after 20mins.

Quote

But we asked in turn to have spike strips limited or disabled for giving up those 4 entry points, and to buff the loot inside, neither of which was added or even hinted at being added. This is where the frustration comes in, we don't feel like we're being heard. Either way, I appreciate your time and hope that maybe sometime in the future we can but heads less and actually discuss and be heard more.

Already addressed this 
 

 

 

 

Share this post


Link to post
On 5/27/2020 at 4:12 PM, Gen. Henry Arnold said:

Hotfix:

  • Increased Federal Reserve elevated security to 1 hour.
  • Added an 8 minute intermission time between federal events.
  • Added a 30 second progress bar to seizing items from vehicles.
  • Reduced seizing distance to within HQ walls.
  • Made the corner walls of Evidence Lockup indestructible.
  • Added the ability for Cpl+ to seize Hunters used in illegal actions.
  • Fixed UC qilins having doors and no emergency lights.
  • Fixed Evidence Lockup electric fence maker text not updating.
  • Fixed whitelisted swat shop bug.
  • Fixed exploit(s) with revive and organ harvesting.
  • Fixed vehicle garage bug.
  • Added Green MX to require a BH license to hold.
  • Fixed Zubr shop mismatch.
  • Crank items can no longer be stored in house inventories
  • Hunters now require the Bounty Hunter license to pull out the vehicle

Thank FUCK ❤️

Share this post


Link to post
6 hours ago, Black_Jesus said:

We are mad that we cant use hunters. we dont care if they get seized we just dont like the animation of pulling out our weapons for ifrits. fucking retard get ur shit straight and actually read what we type

6AzuZhv.jpg

Seethe more shitter

Sheriff Rick likes this

Share this post


Link to post
8 hours ago, Niklaus said:

ifrit=armored vehicle=able to be seized

hunter=armored vehicle=/=able to be seized

 

hunters are meant for bounty hunting, if you use them as an alternative armor to ifrits then you should have seen this coming.

dont wanna risk your mk200 loadouts against people with real guns?

This is just purely incorrect. As stated for the now hundredth time, the advantage was that hunter passengers can drop with guns out while Ifrits can't. You're also delusional if you think losing a mk200 loadout is even a slight deterrent. Nobody in this gang cares about money in the slightest...

Black_Jesus likes this

Share this post


Link to post
12 hours ago, Niklaus said:

ifrit=armored vehicle=able to be seized

hunter=armored vehicle=/=able to be seized

 

hunters are meant for bounty hunting, if you use them as an alternative armor to ifrits then you should have seen this coming.

dont wanna risk your mk200 loadouts against people with real guns?

Problem is if you pull a hunter there is a 75% chance you also have an MX. Now because the MX is illegal if you run into a cop and he sirens you cant defend yourself/your bounty and you will not only your MX but your hunter too.

Edited by Solarmender

Share this post


Link to post
1 hour ago, Bustah said:

holy shit there's over 6000 active players? open up another server!1!!

not really in a position to give out exact numbers but it obviously depends on your definition of active.

6000 players who play 30 hours a month then no. 6000 players who played at least 5, Easily

the only public number we have thrown around is 1500 actively playing whitelisted officers. The vast majority of the community doesn't even have a forum account let alone a whitelisting

 

Share this post


Link to post
4 minutes ago, Patato said:

not really in a position to give out exact numbers but it obviously depends on your definition of active.

6000 players who play 30 hours a month then no. 6000 players who played at least 5, Easily

the only public number we have thrown around is 1500 actively playing whitelisted officers. The vast majority of the community doesn't even have a forum account let alone a whitelisting

 

What if it was a requirement to have a forum account linked to your steam? Would it hurt or help you think?

Share this post


Link to post
Just now, DankBud said:

What if it was a requirement to have a forum account linked to your steam? Would it hurt or help you think?

An extra barrier to entry isn't a good thing. Why would you bother to sign up for a forum account and join Asylum when you could just log into Olympus and get playing.

The goal is to have people playing on the server and enjoying the game. Not talking on the forums

Share this post


Link to post
12 minutes ago, Patato said:

An extra barrier to entry isn't a good thing. Why would you bother to sign up for a forum account and join Asylum when you could just log into Olympus and get playing.

The goal is to have people playing on the server and enjoying the game. Not talking on the forums

fair enough,think oly offers like 500k to do so.. could that be something we offer maybe? I think the only people who wouldn't bother are the ones who just have throw away accounts/ill intent..Im thinking of it as an added security measure also.Not to do it for the sake of doing it,or keeping track of active accounts.

Plus the forums helps new people,been a few times newer players didnt know about the forums until they started asking about gangs to join.It is a decent part of any community wouldn't you want people to join it?

Edited by DankBud
Black_Jesus, La Press and Bandit like this

Share this post


Link to post
5 hours ago, Solarmender said:

Problem is if you pull a hunter there is a 75% chance you also have an MX. Now because the MX is illegal if you run into a cop and he sirens you cant defend yourself/your bounty and you will not only your MX but your hunter too.

Deal with it.  Bounty hunting pulls in lots of cash if you're somewhat skilled anyways.  It's an ez mode playstyle and yet BHs still cry about everything

Share this post


Link to post
Just now, Sheriff Rick said:

Deal with it.  Bounty hunting pulls in lots of cash if you're somewhat skilled anyways.  It's an ez mode playstyle and yet BHs still cry about everything

Most people who BH are solo's or tiny groups,like no more then 5 an i think thats going out on a limb a bit,unless a gang or what not all do it together..

I get why they would cry tho,8/10 fights your out numbered and fighting people in a group who are not tagged up,nor is there a way to know how many your truly against,most times dont find out until your already dead or being shot at an mistake it for RDM cause your unaware of them playing in the same group.... aggression system dont always work as intended too,so they could be white at times ( to far when first shots took place,they re-spawned into town ect.).  

Share this post


Link to post
Just now, DankBud said:

Most people who BH are solo's or tiny groups,like no more then 5 an i think thats going out on a limb a bit,unless a gang or what not all do it together..

I get why they would cry tho,8/10 fights your out numbered and fighting people in a group who are not tagged up,nor is there a way to know how many your truly against,most times dont find out until your already dead or being shot at an mistake it for RDM cause your unaware of them playing in the same group.... aggression system dont always work as intended too,so they could be white at times ( to far when first shots took place,they re-spawned into town ect.).  

I can't really relate, not saying I'm super skilled or anything.  BH requires creativity and patience.  Those are valid problems, some of which I think can be eased by allowing relogging for bounties or cutting the timer down to 1 minute so you aren't stuck spending so much time getting rid of people who you know to be rolling in a massive group, or are across the map.

Risking your hunter is different.  Don't do illegal stuff with it, and learn to hide your MX in a backpack/in the hunter if you are sirened if you are concerned.  It's a non-issue

 

powerwolf likes this

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...