DankBud Posted May 29, 2020 Report Share Posted May 29, 2020 (edited) If you don't want to read or help in a positive manner then this ain't for you. So current system is 50-50 chance of cartel being at X spot/Cap.....If we was to have them all up(Church,OG,Tower cap,House cap,Wongs cap(construction cap and Eat arms cap),the hell with the north spot,maybe open that up for something else maybe,its a fair spot to fight,but not with what im posting here. So instead of having it pop up each reset,have them all up at once,so this would be 2 arms caps,2 drug caps 2 wongs caps....Now if a gang takes 1 cartel say arms they only get 50% of the money generated thru that said cartel. The Cool down timers shouldn't effect this to much,but the process in mind is there will always be 1 cartel to cap/fight or with a couple mins left till you can cap..Would rather it be always 1 up to cap,But never know with rando solo or duo. So in order to get the full 100% you would need both of the same cartel. No Drug = Takes full cut while processing 50% = Cut's in half that is taken while processed 100% = You own drug not cut taken. But this imo could help roll fights out more often.Some gangs like certain caps over other caps,also gives more time/options for when your gearing up an trying to get back in time you don't have to wait for the 30 min cool down,instead you can just go to another cap an wait for the push. @Mitch (IFRIT) Edited June 2, 2020 by DankBud aqzx127, Tea., Copa and 1 other like this Link to comment
Infamous [FULL SEND] Posted May 29, 2020 Report Share Posted May 29, 2020 (edited) Yeah, I like the Idea but from my gang life experience it wont work, its a -1 from me Edited May 29, 2020 by Infamous [FULL SEND] Link to comment
william Posted May 30, 2020 Report Share Posted May 30, 2020 DS members arent allowed to make cartel suggestions, written in the asylum bylaws by paratus years ago TRYHARD and Twinkie like this Link to comment
Good Lub Posted May 30, 2020 Report Share Posted May 30, 2020 (edited) a possible alternation would be the split of drug to the different drugs(weed,heroin,cocain,meth-crank) and control over them?Also Arms could be Heavy Weapons and Armor Cartel and Light Weapons and helicopters? (much like olympus tl;dr) Edited May 30, 2020 by Good Lub Link to comment
Walt Posted May 30, 2020 Report Share Posted May 30, 2020 At this point in asylum cartel fights are rare as it is. No point to even make more/ new cartels. Should just keep it how it is. Link to comment
DankBud Posted May 30, 2020 Author Report Share Posted May 30, 2020 9 hours ago, william said: DS members arent allowed to make cartel suggestions, written in the asylum bylaws by paratus years ago or you could maybe post something that could maybe help? 4 hours ago, Walt said: At this point in asylum cartel fights are rare as it is. No point to even make more/ new cartels. Should just keep it how it is. always room to improve it imo Link to comment
salty.connor Posted May 30, 2020 Report Share Posted May 30, 2020 cartel idea - remove ifrit smokes. Joshhh likes this Link to comment
TRYHARD Posted May 30, 2020 Report Share Posted May 30, 2020 (edited) 1 hour ago, DankBud said: or you could maybe post something that could maybe help? always room to improve it imo There is no problem lmao. You want to be able to defend cartels but not attack when someone challenges you. Doesnt work like that. If you're gang didn't recruit exclusively from the APD you would have no problem winning every once in a while. Edited May 30, 2020 by TRYHARD Mate likes this Link to comment
DankBud Posted May 30, 2020 Author Report Share Posted May 30, 2020 1 hour ago, TRYHARD said: There is no problem lmao. You want to be able to defend cartels but not attack when someone challenges you. Doesnt work like that. If you're gang didn't recruit exclusively from the APD you would have no problem winning every once in a while. I wouldn't say there is a legit problem with cartels.Just trying to start a discussion on how we can improve them to maybe promote more ppl to fight them... How we recruit people has 0 to do with this post....nor does it matter much at all.....Simply just trying to help cartel life out,but all the people who fight them 24/7 and want more fights never try an help its always the same people talking shit on the person who is starting the convo. Link to comment
Flax Posted May 31, 2020 Report Share Posted May 31, 2020 This would decrease the amount of fights and purpose of the cartels. -1 from me Link to comment
LarrytheLobster Posted May 31, 2020 Report Share Posted May 31, 2020 11 hours ago, Flax said: This would decrease the amount of fights and purpose of the cartels. -1 from me Like, it would probably make life easier for solo-cappers, and would also allow more gangs to fight cartels, except it would remove the "fight" part of the cartel fight. Instead, it would resemble different groups waiting 20 minutes to cap, and then going to the other cartel to repeat the process. Link to comment
Sheriff Rick Posted June 1, 2020 Report Share Posted June 1, 2020 People don't fight cartels because they are boring, there's really no incentive that will change it. It's content made for people who want to LARP as esports players, or at least that's who tends to gravitate towards it. Plus, to even start doing cartels requires some money and Arma combat experience. The buy in is way too steep and it's more fun to just kill cops Link to comment
vUnited Posted June 1, 2020 Report Share Posted June 1, 2020 1 hour ago, Sheriff Rick said: People don't fight cartels because they are boring, there's really no incentive that will change it. It's content made for people who want to LARP as esports players, or at least that's who tends to gravitate towards it. Plus, to even start doing cartels requires some money and Arma combat experience. The buy in is way too steep and it's more fun to just kill cops Most people dont rely on skill rick they just hit that magic button and run up towers Sheriff Rick likes this Link to comment
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