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Developer & Designer Applications [Open]


Jesse

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Hey all,

So currently the development team is looking for some additional help. We are in need of people for various specialized positions.

Positions Available:

  • Graphics Designer - 1 or 2 Position(s) available at this time
  • SQF Developer - 1 or 2 Position(s) available at this time

Description of Positions

  • Graphics Designer:
    • The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work.
  • Map Designer:
    • The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such.
  • SQF Developer:
    • Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel...
  • Web Developer:
    • The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems.

Position Requirements:

  • ALL POSITIONS:
    • Must be at least 18 years old at time of applying.
    • Must have work examples or proof of knowledge for the position you are applying for.
    • Must have the ability to required software/programs to do the role.
    • Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task.
      • If I can find the answer on Google in 5 seconds... it's a stupid question
    • Ability to use TeamSpeak as primary method of communication and Discord as a secondary.
    • Ability to tolerate my mood swings and not take the mean things I say occasionally to heart.
    • Ability to self improve based off of criticism.

 

  • Graphics Designer:
    • Access to Photoshop or another content creation tool.
    • Working knowledge of TexView 2 (to convert images to .paa for A3).
  • Map Designer:
    • Knowledge of how to use the Arma 3 Map Editor.
  • SQF Developer:
    • Adequate knowledge of SQF.
    • At least some knowledge of version control systems such as git.
    • Can at least make it by in the Arma 3 Map Editor.
    • Thick skin.
  • Web Developer:
    • Working knowledge of any of the following PHP/HTML/CSS
    • Knowledge of version control systems such as git.
    • Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc.

How to Apply:

  1. Go here: http://www.gaming-asylum.com/forums/index.php?/support/
  2. Select Dev/Design Application from the department dropdown
  3. Fill out the fields
    1. In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us.
  4. Submit the form once completed to the best of your ability.
  5. Drink a warm cup of milk or something...
  6. Watch your support request for follow-up questions or decision on your application.

 

I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.

Any questions regarding any of the above content can be directed to me via forum messenger.

Thanks,
Jesse

Issac, Yung Tommy, TNT and 8 others like this
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1 hour ago, bunni said:

Do you get anything? Or is it a "give free work for recognition" kind of thing

Basically. I mean we can work out some sort of in-game payments or something, I've offered things to developers in the past, most however don't really play much anymore once developing that stuff in-game is usually kinda pointless.. However, that's what we're really limited to. 

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Hope you find some good peoples. Unfortunately i don't have any skills sadpeepo.

@Jesse Just out of curiousity how much time would someone with atleast half a brain need to get skilled enough for the SQF developer position?

Is it years of experience or a good understanding of the basics of sqf with some experience? 

Edited by Midamaru
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10 hours ago, Black_Jesus said:

Eta on evidence locker? @Jesse

I’ve basically got it done. Currently I’m on vacation 4hrs from home and I have to help my ma move and do a rummage. After that or sometime during I plan to update. So either next week or the last week area I’m tentatively thinking. 

11 hours ago, Midamaru said:

Hope you find some good peoples. Unfortunately i don't have any skills sadpeepo.

@Jesse Just out of curiousity how much time would someone with atleast half a brain need to get skilled enough for the SQF developer position?

Is it years of experience or a good understanding of the basics of sqf with some experience? 

I would say the biggest thing is being committed to learn. For someone who has at least some idea of how core logical operators and evaluations work that you’d be fine at that point. We can always take bug fixers. So like maybe a month or two? Depends how much time you spend learning and if you’re willing to learn. Everyone’s different. I had no clue how to do it or really coding in general when I started. 

Midamaru, Protocol and BlackShot like this
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16 hours ago, Jesse said:

I would say the biggest thing is being committed to learn. For someone who has at least some idea of how core logical operators and evaluations work that you’d be fine at that point. We can always take bug fixers. So like maybe a month or two? Depends how much time you spend learning and if you’re willing to learn. Everyone’s different. I had no clue how to do it or really coding in general when I started.

going to need an age exception here. bend the rules no a lil.

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