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Arms Island/War Points


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22 minutes ago, salty.connor said:

what other ways could it be done?

cost of player 1 vs player 2 loadout, something to get away from old players having high warpoints while new players start with very little, so it's not massive loss/ gains, and would be based on full gear sets rather than rats shooting you in the fresh spawn back in a city with a rook

Bherky and DankBud like this
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1 hour ago, Gen. Henry Arnold said:

cost of player 1 vs player 2 loadout, something to get away from old players having high warpoints while new players start with very little, so it's not massive loss/ gains, and would be based on full gear sets rather than rats shooting you in the fresh spawn back in a city with a rook

some servers you get more warpoints for killing someone with a rook if they have a full loadout and based on the distance you've killed someone

obviously longer the distance more war points

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Not to familar with the math behind the current way,but it should encourage the cqc of cartels more so then sniper elite,imho def shouldnt gain more if one has a rook vs a full kit, as for war points not to sure,it shouldnt take crazy amount/be able to kinda rebuttle some of the points back in some form,so quick example if you own cartel an kill attacker if out of cap get 2 points,if inside cap/kill contesting player get 5 points,same goes for attacking side..something simple 

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15 hours ago, Chris Peacock said:

I wouldn’t allow the war points to be gained at free fire rebel because it would lead to it being camped 24/7

Im sure it can be worked in so if your within x meters of contested cap/defending in x meters it will only apply then an could check if person has say a mk/mk18,that way rook bangers jus dont camp or sdars...rebel would be the tricky part so ppl dont camp

17 hours ago, Gen. Henry Arnold said:

while we're at it, should warpoints still be based on the ratio between the two people's warpoints, or should it be based on something else?

I think that should be only if your actively in war with a rival gang. Im suggesting it be kinda separated. That way there still a risk reward for going beyond the border,even if you dont wanna war a gang. The thing with wars for me is the randomness of people that come out the wood work with out tags an in a group, never truly know who you up against an ends up being a shit show an ends up with sdars an rooks,more on the annoying side of combat imho

Edited by DankBud
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